Summary Period: 2000-03-05 to 2006-04-16
Total Lines Of Code:
11981 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 885 (100.0%) | 48586 (100.0%) | 54.8 |
jeffm2501 | 75 (8.5%) | 22745 (46.8%) | 303.2 |
trepan | 336 (38.0%) | 12854 (26.5%) | 38.2 |
brlcad | 132 (14.9%) | 4893 (10.1%) | 37.0 |
timriker | 160 (18.1%) | 4758 (9.8%) | 29.7 |
dbrosius | 64 (7.2%) | 1317 (2.7%) | 20.5 |
crs23 | 9 (1.0%) | 853 (1.8%) | 94.7 |
atupone | 51 (5.8%) | 740 (1.5%) | 14.5 |
dtremenak | 23 (2.6%) | 207 (0.4%) | 9.0 |
cobraa1 | 12 (1.4%) | 105 (0.2%) | 8.7 |
mmu_man | 7 (0.8%) | 46 (0.1%) | 6.5 |
davidtrowbridge | 11 (1.2%) | 35 (0.1%) | 3.1 |
larsl | 4 (0.5%) | 32 (0.1%) | 8.0 |
chestal | 1 (0.1%) | 1 (0.0%) | 1.0 |
put the candle back...
9758 lines of code changed in:
get crazy with the cheese whiz
12818 lines of code changed in:
unused variable, allVBO
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
64 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
27 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-4.
10 lines of code changed in:
Putting in ctype.h . I guess we need cctype instead
1 lines of code changed in:
- add ".png" to texture names exported to MTL files (if not present)
- improve the OBJ texture coordinates for the ground, boxes, and pyramids
25 lines of code changed in:
save boxes, pyramids, bases, and teleporters into OBJ files
- texture coords need work
- materials are slightly tinted (in case the textures are not available)
487 lines of code changed in:
sequential OBJ mesh ids
11 lines of code changed in:
- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)
10 lines of code changed in:
fix the QuadStrip triangle count
10 lines of code changed in:
- removed visual extents from collision manager
- inverted the default state of GL client arrays
- added getColorAverages() for textures for use with fake ground lights
- added new SphereLodSceneNode and associated Shockwave effect
(only used in Enhanced mode)
- added Off/Fast/Nice selection for fog mode
- modified the frame limiter for accuracy
- dimmed the jumpjets fake ground lights
- sorted the drawInfo LODs server-side as well as client-side
31 lines of code changed in:
unnamed meshes need unique id tags
3 lines of code changed in:
- save a separate MTL file
- comment extraneous info from the OBJ file
1 lines of code changed in:
- implemented "saveAsOBJ"
material output needs to be modified
extraneous info needs to be commented
168 lines of code changed in:
oops, make it so that lods don't have to be ordered
4 lines of code changed in:
lose the gcc extension
2 lines of code changed in:
matswap II
1 lines of code changed in:
(261 more)
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