Module plugins/serverSideBotSample/

back to main page

Summary Period: 2006-02-03 to 2006-02-08

Modules

[root]/plugins/serverSideBotSample

Lines of Code


Total Lines Of Code: 434 (2006-06-28 16:28)

Authors

Author Changes Lines of Code Lines per Change
jeffm2501 17 (100.0%) 457 (100.0%) 26.8

Most Recent Commits

jeffm2501 2006-02-08 17:54

change server to send out message updates from the server side state, not just dumb packet relay.
have server side bots send player updates, and move around.
consolodate more net code into logical functions
add simple way for plugins to get player lists

90 lines of code changed in:

jeffm2501 2006-02-07 20:51

don't use local players ping data for the wait time, they have incredebly low lag ;)

2 lines of code changed in:

jeffm2501 2006-02-07 20:28

get the API to let a bot join
send chat messages to local and remote players.
more cleanups, moves, and consolodations

2 lines of code changed in:

jeffm2501 2006-02-04 17:48

there can be only ONE.... .playerID

4 lines of code changed in:

jeffm2501 2006-02-04 16:43

start spliting out the messages returned from clients into there own file
consolodate the anti-cheat settings
make player update pack be consitent with other messages that use player ID.
clean up security checks in message switch
bump proto version ( player update changed )

1 lines of code changed in:

jeffm2501 2006-02-04 01:01

give the bot the smalest of possible brains

36 lines of code changed in:

jeffm2501 2006-02-04 00:30

set more things server side players need to join
move added callback to AFTER we are added
split more net messages between remote and local players
fake out the IP of all local players to be 0.0.0.0 or "local.player"
don't reverse dns locals ether.

1 lines of code changed in:

jeffm2501 2006-02-03 21:12

consolodate the reject player message code
notify local players on a rejection
give a better message on a callsign rejection
clean up player "enter" logic
hools for server side bots to set entry data ( callsign, etc.. ) and join the game as real players.
prevent server side bots from being baned ( they don't have IPs )

1 lines of code changed in:

jeffm2501 2006-02-03 18:08

warning on load that the plugin is like death warmed over

5 lines of code changed in:

jeffm2501 2006-02-03 17:07

local server player don't need DNS lookups and network kicks.
add callback for newly added server players.

11 lines of code changed in:

jeffm2501 2006-02-03 14:24

some notes about the bot

9 lines of code changed in:

jeffm2501 2006-02-03 14:21

start of a server side bot plugin

295 lines of code changed in:

Generated by StatCVS 0.2.2