Summary Period: 2000-03-05 to 2002-07-05
Total Lines Of Code:
118 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 18 (100.0%) | 197 (100.0%) | 10.9 |
crs23 | 11 (61.1%) | 171 (86.8%) | 15.5 |
timriker | 6 (33.3%) | 25 (12.7%) | 4.1 |
davidtrowbridge | 1 (5.6%) | 1 (0.5%) | 1.0 |
ogg vorbis for sounds
1 lines of code changed in:
the great ex:ing for vim and friends
3 lines of code changed in:
Added some 3D math stuff (a 3-vector, quaternion, plane) and modified
existing matrix and ray to work with them. Also added a linear
equation solver (using gaussian elimination with partial pivoting),
an ODE solver, and a start on collidable shapes. These changes are
mainly in anticipation of new collision detection and response code
and world regions. Also added a mathr.h file that defines macros
and functions on a floating point type that can be changed at compile
time. That type, Real, is used in the new code.
Also fixed up some bugs in field-of-view code in bzgview.
Added some linear algebra stuff, including a 3-vector (Vec3),
61 lines of code changed in:
non win32 png stuff
2 lines of code changed in:
add 'r', 't', and 'q' events
19 lines of code changed in:
restored support for string scene node vector fields and fixed normals on pyramids
1 lines of code changed in:
replaced XML parsing code. added a command to load configuration files on the fly
91 lines of code changed in:
changed how stippling is done. also fixed shockwave rendering.
6 lines of code changed in:
fixed some warnings. added support for disabling some rendering options
12 lines of code changed in:
spam everyone by changing copyright date
1 lines of code changed in:
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