Summary Period: 2002-03-12 to 2006-01-03
1056 (3.4%)
18001 (3.2%)
Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 1056 (100.0%) | 18001 (100.0%) | 17.0 |
src/bzflag/ | 373 (35.3%) | 4502 (25.0%) | 12.0 |
plugins/python/ | 176 (16.7%) | 2663 (14.8%) | 15.1 |
src/common/ | 54 (5.1%) | 2259 (12.5%) | 41.8 |
src/scene/ | 21 (2.0%) | 1491 (8.3%) | 71.0 |
include/ | 101 (9.6%) | 1370 (7.6%) | 13.5 |
src/mediafile/ | 36 (3.4%) | 1328 (7.4%) | 36.8 |
src/bzfs/ | 87 (8.2%) | 1170 (6.5%) | 13.4 |
misc/ | 5 (0.5%) | 1048 (5.8%) | 209.6 |
src/geometry/models/tank/ | 15 (1.4%) | 795 (4.4%) | 53.0 |
src/platform/ | 19 (1.8%) | 541 (3.0%) | 28.4 |
src/game/ | 27 (2.6%) | 303 (1.7%) | 11.2 |
/ | 70 (6.6%) | 214 (1.2%) | 3.0 |
src/ogl/ | 3 (0.3%) | 75 (0.4%) | 25.0 |
src/geometry/ | 23 (2.2%) | 72 (0.4%) | 3.1 |
doc/ | 4 (0.4%) | 56 (0.3%) | 14.0 |
man/ | 6 (0.6%) | 27 (0.1%) | 4.5 |
src/obstacle/ | 7 (0.7%) | 23 (0.1%) | 3.2 |
src/net/ | 4 (0.4%) | 22 (0.1%) | 5.5 |
src/view/ | 8 (0.8%) | 14 (0.1%) | 1.7 |
src/ | 1 (0.1%) | 5 (0.0%) | 5.0 |
doc/man/ | 1 (0.1%) | 5 (0.0%) | 5.0 |
src/world/ | 2 (0.2%) | 4 (0.0%) | 2.0 |
src/platform/MacOSX/ | 2 (0.2%) | 3 (0.0%) | 1.5 |
src/3D/ | 2 (0.2%) | 3 (0.0%) | 1.5 |
src/bzadmin/ | 1 (0.1%) | 2 (0.0%) | 2.0 |
configs/ | 1 (0.1%) | 2 (0.0%) | 2.0 |
src/ui/ | 1 (0.1%) | 1 (0.0%) | 1.0 |
src/bzgview/ | 1 (0.1%) | 1 (0.0%) | 1.0 |
src/bzfls/ | 3 (0.3%) | 1 (0.0%) | 0.3 |
doc/guide/Flags/ | 1 (0.1%) | 1 (0.0%) | 1.0 |
src/bzfrelay/ | 1 (0.1%) | 0 (0.0%) | 0.0 |
assign copyright on python examples
3 lines of code changed in:
marshalling for bz_eAllowSpawn
8 lines of code changed in:
start in on updating the API. bump the bound version to 5, add some stubs for the new events
18 lines of code changed in:
implement repr
1 lines of code changed in:
implement getattr
19 lines of code changed in:
add the very beginnings of a World.Box class. I imagine this should be used for both reading and writing the world, at least once jeff gets the reading stuff done
140 lines of code changed in:
hurray, it loads
5 lines of code changed in:
s/extension/ext/ in loadPlugin. this compiled before because apparently 'extension' is a global variable which contains 'so' or 'dll', which isn't what we want
1 lines of code changed in:
spelling and cleanup. check the bz_Load symbol first, so we get a "this doesn't look like a plugin" error, rather than a "this plugin uses an old version" error
11 lines of code changed in:
well, it compiles...
52 lines of code changed in:
free player records in the right manner
1 lines of code changed in:
add Player.FetchResource()
30 lines of code changed in:
it's spelled 'handler', not 'handaler'
22 lines of code changed in:
add BZDB set stuff, update for new getplayer method
57 lines of code changed in:
bump binding version, since things seem to run OK
1 lines of code changed in:
update for API changes
11 lines of code changed in:
it's 'BZDB', not 'BZD'
12 lines of code changed in:
well, this might crash, but at least it compiles
5 lines of code changed in:
implement BZFlag.DebugMessage()
12 lines of code changed in:
implement Player.Kick() and Player.RemoveFlag()
17 lines of code changed in:
(380 more)
Generated by StatCVS 0.2.2