Summary Period: 2002-04-10 to 2002-06-04
Total Lines Of Code:
5 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 10 (100.0%) | 6 (100.0%) | 0.6 |
timriker | 4 (40.0%) | 4 (66.7%) | 1.0 |
dbrosius | 1 (10.0%) | 1 (16.7%) | 1.0 |
crs23 | 5 (50.0%) | 1 (16.7%) | 0.2 |
the great ex:ing for vim and friends
4 lines of code changed in:
Remove warning
1 lines of code changed in:
Added some 3D math stuff (a 3-vector, quaternion, plane) and modified
existing matrix and ray to work with them. Also added a linear
equation solver (using gaussian elimination with partial pivoting),
an ODE solver, and a start on collidable shapes. These changes are
mainly in anticipation of new collision detection and response code
and world regions. Also added a mathr.h file that defines macros
and functions on a floating point type that can be changed at compile
time. That type, Real, is used in the new code.
Also fixed up some bugs in field-of-view code in bzgview.
Added some linear algebra stuff, including a 3-vector (Vec3),
1 lines of code changed in:
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