Module tools/modeltool/

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Summary Period: 2005-01-15 to 2006-04-04

Modules

[root]/tools/modeltool
     vc71 (3 files, 216 lines)

Lines of Code


Total Lines Of Code: 2138 (2006-06-28 16:28)

Authors

Author Changes Lines of Code Lines per Change
Totals 57 (100.0%) 3098 (100.0%) 54.3
jeffm2501 24 (42.1%) 1937 (62.5%) 80.7
brlcad 5 (8.8%) 659 (21.3%) 131.8
trepan 15 (26.3%) 395 (12.8%) 26.3
timriker 6 (10.5%) 93 (3.0%) 15.5
bryjen 3 (5.3%) 8 (0.3%) 2.6
dtremenak 3 (5.3%) 3 (0.1%) 1.0
atupone 1 (1.8%) 3 (0.1%) 3.0

Most Recent Commits

dtremenak 2006-04-04 19:36

merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-11.

2 lines of code changed in:

atupone 2005-11-17 16:07

Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make

3 lines of code changed in:

jeffm2501 2005-10-15 20:40

normalise lighting normals before we write them ( since many apps seem to suck )

3 lines of code changed in:

timriker 2005-09-27 20:24

ws. (surely you saw that coming)

62 lines of code changed in:

timriker 2005-09-27 18:48

someone might want these

6 lines of code changed in:

trepan 2005-09-24 21:42

- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones

1 lines of code changed in:

jeffm2501 2005-08-26 17:53

don't write out custom spawn object, save it for zones later

2 lines of code changed in:

timriker 2005-08-17 15:40

utf8

1 lines of code changed in:

jeffm2501 2005-08-11 16:53

take out the teselator since bzfs will do it now

54 lines of code changed in:

jeffm2501 2005-08-06 15:10

break up concave thigns into valid faces so that poly faces look correct ( surfs and meshes are still a little jacked, but it is now useable )
add in export of spawns

48 lines of code changed in:

jeffm2501 2005-08-05 21:42

write out ent list as a set of custom objects.
turn anything that has a pos, and is NOT a map model, into a spawn point for the fixedSpawn plugin

89 lines of code changed in:

jeffm2501 2005-08-05 19:36

Add support for custom map objects via callbacks.

33 lines of code changed in:

jeffm2501 2005-08-05 17:33

split the polygon faces into triangles, since they are really trifans in quake

28 lines of code changed in:

jeffm2501 2005-08-05 17:16

import quake3 bsp files will all faces except billboards.
add global options to scale and shift the map on output.
add option to tell bsp reader to skip faces with specific materials.

169 lines of code changed in:

bryjen 2005-08-05 16:21

move declaration inside #def to quiet unused warning

2 lines of code changed in:

bryjen 2005-08-05 16:16

newline at end

2 lines of code changed in:

jeffm2501 2005-08-05 16:08

make the evil do something

127 lines of code changed in:

jeffm2501 2005-08-05 13:40

pure pure undocumented EVIL I tell you.

1292 lines of code changed in:

trepan 2005-04-26 00:12

permit OBJ negative indexing, bump version to 1.6

31 lines of code changed in:

trepan 2005-04-11 03:07

use material translucency (alpha)

9 lines of code changed in:

(21 more)

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