Summary Period: 2005-01-15 to 2006-04-04
[root]/tools/modeltool
vc71
(3 files, 216 lines)
Total Lines Of Code:
2138 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 57 (100.0%) | 3098 (100.0%) | 54.3 |
jeffm2501 | 24 (42.1%) | 1937 (62.5%) | 80.7 |
brlcad | 5 (8.8%) | 659 (21.3%) | 131.8 |
trepan | 15 (26.3%) | 395 (12.8%) | 26.3 |
timriker | 6 (10.5%) | 93 (3.0%) | 15.5 |
bryjen | 3 (5.3%) | 8 (0.3%) | 2.6 |
dtremenak | 3 (5.3%) | 3 (0.1%) | 1.0 |
atupone | 1 (1.8%) | 3 (0.1%) | 3.0 |
merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-11.
2 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
3 lines of code changed in:
normalise lighting normals before we write them ( since many apps seem to suck )
3 lines of code changed in:
ws. (surely you saw that coming)
62 lines of code changed in:
someone might want these
6 lines of code changed in:
- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones
1 lines of code changed in:
don't write out custom spawn object, save it for zones later
2 lines of code changed in:
utf8
1 lines of code changed in:
take out the teselator since bzfs will do it now
54 lines of code changed in:
break up concave thigns into valid faces so that poly faces look correct ( surfs and meshes are still a little jacked, but it is now useable )
add in export of spawns
48 lines of code changed in:
write out ent list as a set of custom objects.
turn anything that has a pos, and is NOT a map model, into a spawn point for the fixedSpawn plugin
89 lines of code changed in:
Add support for custom map objects via callbacks.
33 lines of code changed in:
split the polygon faces into triangles, since they are really trifans in quake
28 lines of code changed in:
import quake3 bsp files will all faces except billboards.
add global options to scale and shift the map on output.
add option to tell bsp reader to skip faces with specific materials.
169 lines of code changed in:
move declaration inside #def to quiet unused warning
2 lines of code changed in:
newline at end
2 lines of code changed in:
make the evil do something
127 lines of code changed in:
pure pure undocumented EVIL I tell you.
1292 lines of code changed in:
permit OBJ negative indexing, bump version to 1.6
31 lines of code changed in:
use material translucency (alpha)
9 lines of code changed in:
(21 more)
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