Summary Period: 2003-09-22 to 2006-05-26
Total Lines Of Code:
187 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 87 (100.0%) | 330 (100.0%) | 3.7 |
timriker | 24 (27.6%) | 150 (45.5%) | 6.2 |
brlcad | 23 (26.4%) | 68 (20.6%) | 2.9 |
trepan | 13 (14.9%) | 38 (11.5%) | 2.9 |
dtremenak | 4 (4.6%) | 27 (8.2%) | 6.7 |
atupone | 10 (11.5%) | 20 (6.1%) | 2.0 |
dbrosius | 1 (1.1%) | 12 (3.6%) | 12.0 |
jeffm2501 | 5 (5.7%) | 6 (1.8%) | 1.2 |
chestal | 4 (4.6%) | 5 (1.5%) | 1.2 |
larsl | 1 (1.1%) | 2 (0.6%) | 2.0 |
lan56 | 1 (1.1%) | 1 (0.3%) | 1.0 |
bryjen | 1 (1.1%) | 1 (0.3%) | 1.0 |
- added BZDB variable controlled dynamic colors
(with configurable smooth transitions)
- bumped the protocol to 0039
1 lines of code changed in:
send a mode after the rabbit message that lets us swap rabbits, or add/remove them. so that maybe soon we can have more then one rabbit.
1 lines of code changed in:
add "true ffa", a teamless mode where it's everyone for themselves, team is just used for tank
color. No team kills, no team messages, no team score,,no geno, just pure blasting.
Bump proto to 37, and rev to 2.1.7
2 lines of code changed in:
update configure.ac as well until m4 magic gets added
1 lines of code changed in:
clean up the playerKilled reason ( BlowedUpReason), make both the client and server use the same enumerations
change proto to 36
add callbacks to let server side bots know somone was killed
more message cleanups
1 lines of code changed in:
start spliting out the messages returned from clients into there own file
consolodate the anti-cheat settings
make player update pack be consitent with other messages that use player ID.
clean up security checks in message switch
bump proto version ( player update changed )
1 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
2 lines of code changed in:
Reduce size of MsgShotBegin
2 lines of code changed in:
"it's" -> "its"
1 lines of code changed in:
All packets related to players have the player-id inside the message
2 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
end of shot sent by server on behalf of hit players.
2 lines of code changed in:
handicap server side
2 lines of code changed in:
Message directed to bots are mostly managed locally
2 lines of code changed in:
hunters are a real team. remove all the ugly associated color and teamkill hacks.
2 lines of code changed in:
TankPlayer, ComputerPlayer .. and now: ChatPlayer (for bzadmin)
1 lines of code changed in:
Inertia is a bzdb var
1 lines of code changed in:
Birth of a new age
2 lines of code changed in:
mark 2.0.5 as under DEVELopment
1 lines of code changed in:
update to 2.0.5 after tagging
1 lines of code changed in:
(59 more)
Generated by StatCVS 0.2.2