Summary Period: 2004-01-24 to 2006-03-12
Total Lines Of Code:
1797 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 227 (100.0%) | 3425 (100.0%) | 15.0 |
dtremenak | 66 (29.1%) | 1765 (51.5%) | 26.7 |
trepan | 42 (18.5%) | 495 (14.5%) | 11.7 |
jeffm2501 | 22 (9.7%) | 489 (14.3%) | 22.2 |
chestal | 12 (5.3%) | 349 (10.2%) | 29.0 |
timriker | 27 (11.9%) | 171 (5.0%) | 6.3 |
brlcad | 42 (18.5%) | 81 (2.4%) | 1.9 |
atupone | 11 (4.8%) | 62 (1.8%) | 5.6 |
dbrosius | 3 (1.3%) | 10 (0.3%) | 3.3 |
davidtrowbridge | 2 (0.9%) | 3 (0.1%) | 1.5 |
remove unused var mipspro detected
1 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
2 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
8 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
orange comes before cyan
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-1.
0 lines of code changed in:
- removed visual extents from collision manager
- inverted the default state of GL client arrays
- added getColorAverages() for textures for use with fake ground lights
- added new SphereLodSceneNode and associated Shockwave effect
(only used in Enhanced mode)
- added Off/Fast/Nice selection for fog mode
- modified the frame limiter for accuracy
- dimmed the jumpjets fake ground lights
- sorted the drawInfo LODs server-side as well as client-side
14 lines of code changed in:
ws - footer
27 lines of code changed in:
ws. (surely you saw that coming)
8 lines of code changed in:
s/MERCHANTIBILITY/MERCHANTABILITY/g .. yes, it took a non-native-english-speaking italian to notice the spelling mistake.
8 lines of code changed in:
convert the build targets to libtool equivalently. that means static libtool libraries and libtool objects, an equivalent conversion even down to the convenience libraries.
3 lines of code changed in:
- improvements to the server list
- added FontManager.setDarkness() (separate from setDimFactor)
22 lines of code changed in:
repolarize font manager opacity
3 lines of code changed in:
match dim to ScoreboardRenderer
1 lines of code changed in:
- added colored "icons" for list server entries ("listIcons")
(kept some red coloring to indicate shot count)
- disabled opacity setting after Console is done
(who thought that inverting opacity's value was a good idea?)
- FontManager still needs some serious tweakin' :)
27 lines of code changed in:
less warnings
9 lines of code changed in:
no more full reset ... still works for everyone?
6 lines of code changed in:
enable alpha and blending for underline drawing so the menus don't look all funky when underline killer highlight is on
2 lines of code changed in:
put back the state reset that makes underlining actually show up on the screen (on windows+nvidia at least)
2 lines of code changed in:
complete Jeff's icky hunters-are-orange hack.
add an (extended) ANSI code entry for orange, well above the defined and reserved ranges.
use the orange color for chat messages, callsigns on scoreboard, HUD score indicator etc.
4 lines of code changed in:
(124 more)
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