Summary Period: 2000-03-05 to 2006-05-27
Total Lines Of Code:
11819 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 700 (100.0%) | 17688 (100.0%) | 25.2 |
trepan | 188 (26.9%) | 9731 (55.0%) | 51.7 |
brlcad | 124 (17.7%) | 3854 (21.8%) | 31.0 |
atupone | 84 (12.0%) | 1972 (11.1%) | 23.4 |
timriker | 113 (16.1%) | 924 (5.2%) | 8.1 |
davidtrowbridge | 27 (3.9%) | 303 (1.7%) | 11.2 |
dtremenak | 53 (7.6%) | 242 (1.4%) | 4.5 |
jeffm2501 | 28 (4.0%) | 199 (1.1%) | 7.1 |
nafees | 3 (0.4%) | 145 (0.8%) | 48.3 |
dbrosius | 38 (5.4%) | 134 (0.8%) | 3.5 |
crs23 | 5 (0.7%) | 38 (0.2%) | 7.6 |
chestal | 12 (1.7%) | 37 (0.2%) | 3.0 |
bryjen | 6 (0.9%) | 29 (0.2%) | 4.8 |
lan56 | 6 (0.9%) | 26 (0.1%) | 4.3 |
mmu_man | 7 (1.0%) | 25 (0.1%) | 3.5 |
menotume | 3 (0.4%) | 21 (0.1%) | 7.0 |
sgk284 | 1 (0.1%) | 4 (0.0%) | 4.0 |
jujibo | 1 (0.1%) | 3 (0.0%) | 3.0 |
shkoo | 1 (0.1%) | 1 (0.0%) | 1.0 |
quell warning
1 lines of code changed in:
allow an optional @time transition time specification after the color
30 lines of code changed in:
- default glDepthFunc to GL_LEQUAL (also good for preZ passes)
- change the DynamicColor varTiming value to 1.0
2 lines of code changed in:
use BZDB callbacks
41 lines of code changed in:
allow 0.0f timing definitions, fix typo
4 lines of code changed in:
0.1f was noticeable
2 lines of code changed in:
transition from the current color
1 lines of code changed in:
- added BZDB variable controlled dynamic colors
(with configurable smooth transitions)
- bumped the protocol to 0039
108 lines of code changed in:
Prevent long callsigns from overwriting laginfo (/lagstats)
4 lines of code changed in:
unused vars
2 lines of code changed in:
merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-11.
31 lines of code changed in:
unused variables, quell mipspro warnings
6 lines of code changed in:
chars aren't guaranteed to be signed, quell mipspro warning and hope it isn't faulty logic
1 lines of code changed in:
Unused var, shadowed var, bad indent, and signed/unsigned compare :_(
32 lines of code changed in:
set more things server side players need to join
move added callback to AFTER we are added
split more net messages between remote and local players
fake out the IP of all local players to be 0.0.0.0 or "local.player"
don't reverse dns locals ether.
6 lines of code changed in:
consolodate the reject player message code
notify local players on a rejection
give a better message on a callsign rejection
clean up player "enter" logic
hools for server side bots to set entry data ( callsign, etc.. ) and join the game as real players.
prevent server side bots from being baned ( they don't have IPs )
119 lines of code changed in:
merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-9.
9 lines of code changed in:
Jitter kick from Thomas Stauer sf patches
34 lines of code changed in:
visual studio 8 compatibility checkin. builds (with warnings) and runs.
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
17 lines of code changed in:
(390 more)
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