Module src/game/

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Summary Period: 2000-03-05 to 2006-05-27

Modules

[root]/src/game

Lines of Code


Total Lines Of Code: 11819 (2006-06-28 16:28)

Authors

Author Changes Lines of Code Lines per Change
Totals 700 (100.0%) 17688 (100.0%) 25.2
trepan 188 (26.9%) 9731 (55.0%) 51.7
brlcad 124 (17.7%) 3854 (21.8%) 31.0
atupone 84 (12.0%) 1972 (11.1%) 23.4
timriker 113 (16.1%) 924 (5.2%) 8.1
davidtrowbridge 27 (3.9%) 303 (1.7%) 11.2
dtremenak 53 (7.6%) 242 (1.4%) 4.5
jeffm2501 28 (4.0%) 199 (1.1%) 7.1
nafees 3 (0.4%) 145 (0.8%) 48.3
dbrosius 38 (5.4%) 134 (0.8%) 3.5
crs23 5 (0.7%) 38 (0.2%) 7.6
chestal 12 (1.7%) 37 (0.2%) 3.0
bryjen 6 (0.9%) 29 (0.2%) 4.8
lan56 6 (0.9%) 26 (0.1%) 4.3
mmu_man 7 (1.0%) 25 (0.1%) 3.5
menotume 3 (0.4%) 21 (0.1%) 7.0
sgk284 1 (0.1%) 4 (0.0%) 4.0
jujibo 1 (0.1%) 3 (0.0%) 3.0
shkoo 1 (0.1%) 1 (0.0%) 1.0

Most Recent Commits

dtremenak 2006-05-27 17:50

quell warning

1 lines of code changed in:

trepan 2006-05-27 03:50

allow an optional @time transition time specification after the color

30 lines of code changed in:

trepan 2006-05-27 02:32

- default glDepthFunc to GL_LEQUAL (also good for preZ passes)
- change the DynamicColor varTiming value to 1.0

2 lines of code changed in:

trepan 2006-05-27 00:30

use BZDB callbacks

41 lines of code changed in:

trepan 2006-05-26 23:52

allow 0.0f timing definitions, fix typo

4 lines of code changed in:

trepan 2006-05-26 23:47

0.1f was noticeable

2 lines of code changed in:

trepan 2006-05-26 23:28

transition from the current color

1 lines of code changed in:

trepan 2006-05-26 23:16

- added BZDB variable controlled dynamic colors
(with configurable smooth transitions)
- bumped the protocol to 0039

108 lines of code changed in:

menotume 2006-04-10 18:48

Prevent long callsigns from overwriting laginfo (/lagstats)

4 lines of code changed in:

trepan 2006-04-06 23:52

unused vars

2 lines of code changed in:

dtremenak 2006-04-04 19:36

merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-11.

31 lines of code changed in:

brlcad 2006-03-12 10:34

unused variables, quell mipspro warnings

6 lines of code changed in:

brlcad 2006-03-12 10:22

chars aren't guaranteed to be signed, quell mipspro warning and hope it isn't faulty logic

1 lines of code changed in:

atupone 2006-02-16 18:30

Unused var, shadowed var, bad indent, and signed/unsigned compare :_(

32 lines of code changed in:

jeffm2501 2006-02-04 00:30

set more things server side players need to join
move added callback to AFTER we are added
split more net messages between remote and local players
fake out the IP of all local players to be 0.0.0.0 or "local.player"
don't reverse dns locals ether.

6 lines of code changed in:

jeffm2501 2006-02-03 21:12

consolodate the reject player message code
notify local players on a rejection
give a better message on a callsign rejection
clean up player "enter" logic
hools for server side bots to set entry data ( callsign, etc.. ) and join the game as real players.
prevent server side bots from being baned ( they don't have IPs )

119 lines of code changed in:

dtremenak 2006-01-28 02:53

merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-9.

9 lines of code changed in:

atupone 2006-01-14 10:42

Jitter kick from Thomas Stauer sf patches

34 lines of code changed in:

dtremenak 2006-01-13 05:22

visual studio 8 compatibility checkin. builds (with warnings) and runs.

2 lines of code changed in:

dtremenak 2006-01-04 14:34

merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.

17 lines of code changed in:

(390 more)

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