Module src/geometry/

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Summary Period: 2000-03-05 to 2006-05-31

Modules

[root]/src/geometry
     models (1 files, 4 lines)
         hitank (0 files, 0 lines)
         lowtank (0 files, 0 lines)
         medtank (0 files, 0 lines)
         tank (16 files, 2033 lines)

Lines of Code


Total Lines Of Code: 12802 (2006-06-28 16:28)

Authors

Author Changes Lines of Code Lines per Change
Totals 864 (100.0%) 22414 (100.0%) 25.9
trepan 273 (31.6%) 9811 (43.8%) 35.9
timriker 175 (20.3%) 7427 (33.1%) 42.4
brlcad 194 (22.5%) 2967 (13.2%) 15.2
jeffm2501 42 (4.9%) 721 (3.2%) 17.1
dtremenak 65 (7.5%) 655 (2.9%) 10.0
atupone 31 (3.6%) 359 (1.6%) 11.5
dbrosius 52 (6.0%) 277 (1.2%) 5.3
crs23 7 (0.8%) 73 (0.3%) 10.4
davidtrowbridge 23 (2.7%) 72 (0.3%) 3.1
michaelh20 1 (0.1%) 49 (0.2%) 49.0
chestal 1 (0.1%) 3 (0.0%) 3.0

Most Recent Commits

trepan 2006-05-31 01:36

- per-team flag textures (with fallbacks)
- '\' to '/' substitution (skin dirnames)

45 lines of code changed in:

trepan 2006-05-27 02:32

- default glDepthFunc to GL_LEQUAL (also good for preZ passes)
- change the DynamicColor varTiming value to 1.0

2 lines of code changed in:

trepan 2006-05-25 16:42

revert the testing changes

21 lines of code changed in:

trepan 2006-05-25 14:30

bryjen test, take II

5 lines of code changed in:

trepan 2006-05-25 14:21

add "bryjen" to help fix the new flags

56 lines of code changed in:

jeffm2501 2006-05-22 02:38

add geoGMBolt ( fireballish thingy )

123 lines of code changed in:

trepan 2006-05-21 23:10

printf snuck in

6 lines of code changed in:

trepan 2006-05-21 23:01

include glDrawRangeElements() patch, fix ws for Tim

45 lines of code changed in:

trepan 2006-05-21 22:02

use the _defines

2 lines of code changed in:

trepan 2006-05-21 21:16

LOD'ed flags

651 lines of code changed in:

jeffm2501 2006-05-21 19:08

more color tweaks for the geoBolt

7 lines of code changed in:

jeffm2501 2006-05-21 18:00

add a minimum value for each channel of the core of a geoBolt

16 lines of code changed in:

jeffm2501 2006-05-21 15:29

clean up the geoBolt rendering, make the nested pills align in depth, base all the
geo nesting off the base radius, tighten up the shells a litte.

22 lines of code changed in:

jeffm2501 2006-05-20 16:57

when in experemental mode, draw geoBolts instead of billboards, for normal and SB type shots.

80 lines of code changed in:

jeffm2501 2006-05-16 21:55

give bolt shots there rotation and elevation so render can know it

211 lines of code changed in:

jeffm2501 2006-04-12 01:11

give thief a darker core beam to make it look difrent then normal laser when using
geolaser

14 lines of code changed in:

jeffm2501 2006-04-12 00:31

thief's are not white, but very bright blue.
make the geolaser smaller and have one less ring.

7 lines of code changed in:

jeffm2501 2006-04-11 13:30

cleanup the sizes on the geolaser, and add a little energy bulge on rico

16 lines of code changed in:

jeffm2501 2006-04-11 03:16

experimental mode fires new geometry based round laser (geo-laser),
it looks kinda cool

59 lines of code changed in:

jeffm2501 2006-04-10 21:54

move what was "high" quality down to "medium", move what was "experemental" to "high". leave additive blending on experimental ( because it is ). Added #defs for the quality numbers to make it easyer to read.

10 lines of code changed in:

(265 more)

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