Summary Period: 2000-03-05 to 2006-03-12
Total Lines Of Code:
12488 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 809 (100.0%) | 24230 (100.0%) | 29.9 |
trepan | 336 (41.5%) | 12854 (53.0%) | 38.2 |
brlcad | 132 (16.3%) | 4893 (20.2%) | 37.0 |
timriker | 150 (18.5%) | 3835 (15.8%) | 25.5 |
dbrosius | 64 (7.9%) | 1317 (5.4%) | 20.5 |
atupone | 51 (6.3%) | 740 (3.1%) | 14.5 |
dtremenak | 23 (2.8%) | 207 (0.9%) | 9.0 |
jeffm2501 | 21 (2.6%) | 169 (0.7%) | 8.0 |
cobraa1 | 12 (1.5%) | 105 (0.4%) | 8.7 |
mmu_man | 7 (0.9%) | 46 (0.2%) | 6.5 |
larsl | 4 (0.5%) | 32 (0.1%) | 8.0 |
davidtrowbridge | 7 (0.9%) | 23 (0.1%) | 3.2 |
crs23 | 1 (0.1%) | 8 (0.0%) | 8.0 |
chestal | 1 (0.1%) | 1 (0.0%) | 1.0 |
unused variable, allVBO
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
64 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
27 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-4.
10 lines of code changed in:
Putting in ctype.h . I guess we need cctype instead
1 lines of code changed in:
- add ".png" to texture names exported to MTL files (if not present)
- improve the OBJ texture coordinates for the ground, boxes, and pyramids
25 lines of code changed in:
save boxes, pyramids, bases, and teleporters into OBJ files
- texture coords need work
- materials are slightly tinted (in case the textures are not available)
487 lines of code changed in:
sequential OBJ mesh ids
11 lines of code changed in:
- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)
10 lines of code changed in:
fix the QuadStrip triangle count
10 lines of code changed in:
- removed visual extents from collision manager
- inverted the default state of GL client arrays
- added getColorAverages() for textures for use with fake ground lights
- added new SphereLodSceneNode and associated Shockwave effect
(only used in Enhanced mode)
- added Off/Fast/Nice selection for fog mode
- modified the frame limiter for accuracy
- dimmed the jumpjets fake ground lights
- sorted the drawInfo LODs server-side as well as client-side
31 lines of code changed in:
unnamed meshes need unique id tags
3 lines of code changed in:
- save a separate MTL file
- comment extraneous info from the OBJ file
1 lines of code changed in:
- implemented "saveAsOBJ"
material output needs to be modified
extraneous info needs to be commented
168 lines of code changed in:
oops, make it so that lods don't have to be ordered
4 lines of code changed in:
lose the gcc extension
2 lines of code changed in:
matswap II
1 lines of code changed in:
matswap
123 lines of code changed in:
- added MsgGameTime, to provide a common time to all clients.
it's currently only used for visual information, and is pretty
weak as far as time sync'ing algos go.
- allow '-public' in the options block for Thumper
2 lines of code changed in:
(255 more)
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