Summary Period: 2000-03-05 to 2006-05-27
Total Lines Of Code:
3377 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 279 (100.0%) | 5363 (100.0%) | 19.2 |
timriker | 78 (28.0%) | 2773 (51.7%) | 35.5 |
trepan | 62 (22.2%) | 1242 (23.2%) | 20.0 |
brlcad | 67 (24.0%) | 568 (10.6%) | 8.4 |
crs23 | 3 (1.1%) | 290 (5.4%) | 96.6 |
dbrosius | 23 (8.2%) | 156 (2.9%) | 6.7 |
dtremenak | 17 (6.1%) | 129 (2.4%) | 7.5 |
davidtrowbridge | 3 (1.1%) | 75 (1.4%) | 25.0 |
jeffm2501 | 9 (3.2%) | 64 (1.2%) | 7.1 |
chestal | 8 (2.9%) | 45 (0.8%) | 5.6 |
atupone | 5 (1.8%) | 13 (0.2%) | 2.6 |
mmu_man | 1 (0.4%) | 3 (0.1%) | 3.0 |
larsl | 1 (0.4%) | 3 (0.1%) | 3.0 |
lan56 | 2 (0.7%) | 2 (0.0%) | 1.0 |
- default glDepthFunc to GL_LEQUAL (also good for preZ passes)
- change the DynamicColor varTiming value to 1.0
1 lines of code changed in:
remove -geometry, move it's input to -window
remove old 3dfx passthru card stuff, it's dead, gone and done with...
2 lines of code changed in:
move what was "high" quality down to "medium", move what was "experemental" to "high". leave additive blending on experimental ( because it is ). Added #defs for the quality numbers to make it easyer to read.
1 lines of code changed in:
merge from v2_0branch. v2_0branch tagged as merge-2_0-2_1-9.
20 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
26 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
7 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
merge changes from 2.0.5 (minus version-sniffing code). v2_0branch tagged as merge-2_0-2_1-2.
2 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-1.
67 lines of code changed in:
- don't add wall scene nodes if they can't be seen
- don't draw ground receivers if the ground isn't drawn
- don't use display lists for lights (BZDB 'lightLists' var)
- don't check MeshSceneNode lighting if the material doesn't support it
6 lines of code changed in:
- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)
10 lines of code changed in:
added 'triangle-per-frame counters'
- hackish activation (press 't' and 'y')
- only the static sceneNodes are currently tallied
- normal nodes and shadows nodes are summed together
- radar triangle counts are separate
- MeshSceneNode lods are taken into account
- WallSceneNode tesselation lods are taken into account
22 lines of code changed in:
long long -> s64
8 lines of code changed in:
- removed visual extents from collision manager
- inverted the default state of GL client arrays
- added getColorAverages() for textures for use with fake ground lights
- added new SphereLodSceneNode and associated Shockwave effect
(only used in Enhanced mode)
- added Off/Fast/Nice selection for fog mode
- modified the frame limiter for accuracy
- dimmed the jumpjets fake ground lights
- sorted the drawInfo LODs server-side as well as client-side
55 lines of code changed in:
added gl matrix overflow checking
8 lines of code changed in:
ws. (surely you saw that coming)
10 lines of code changed in:
typo
1 lines of code changed in:
- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones
12 lines of code changed in:
s/MERCHANTIBILITY/MERCHANTABILITY/g .. yes, it took a non-native-english-speaking italian to notice the spelling mistake.
7 lines of code changed in:
convert the build targets to libtool equivalently. that means static libtool libraries and libtool objects, an equivalent conversion even down to the convenience libraries.
3 lines of code changed in:
(140 more)
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