Module src/scene/

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Summary Period: 2000-03-05 to 2006-01-04

Modules

[root]/src/scene

Lines of Code


Total Lines Of Code: 4441 (2006-06-28 16:28)

Authors

Author Changes Lines of Code Lines per Change
Totals 348 (100.0%) 8953 (100.0%) 25.7
trepan 103 (29.6%) 3207 (35.8%) 31.1
brlcad 47 (13.5%) 1732 (19.3%) 36.8
davidtrowbridge 21 (6.0%) 1491 (16.7%) 71.0
timriker 112 (32.2%) 1290 (14.4%) 11.5
crs23 27 (7.8%) 1002 (11.2%) 37.1
dtremenak 13 (3.7%) 109 (1.2%) 8.3
dbrosius 15 (4.3%) 80 (0.9%) 5.3
atupone 5 (1.4%) 38 (0.4%) 7.6
jeffm2501 5 (1.4%) 4 (0.0%) 0.8

Most Recent Commits

dtremenak 2006-01-04 14:34

merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.

49 lines of code changed in:

brlcad 2006-01-03 18:33

as the world turns, update copyright to 2006 since these are the days of our lives

7 lines of code changed in:

atupone 2005-11-17 16:07

Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make

2 lines of code changed in:

timriker 2005-11-14 19:03

don't check for undefined define

1 lines of code changed in:

trepan 2005-10-25 04:51

cull shadows for dynamic nodes

79 lines of code changed in:

trepan 2005-10-25 03:45

remove repeated comments

0 lines of code changed in:

trepan 2005-10-25 03:15

- don't add wall scene nodes if they can't be seen
- don't draw ground receivers if the ground isn't drawn
- don't use display lists for lights (BZDB 'lightLists' var)
- don't check MeshSceneNode lighting if the material doesn't support it

63 lines of code changed in:

trepan 2005-10-22 02:13

- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)

86 lines of code changed in:

timriker 2005-09-27 20:38

ws - footer

19 lines of code changed in:

timriker 2005-09-27 20:24

ws. (surely you saw that coming)

12 lines of code changed in:

trepan 2005-09-26 04:34

cleanup for delayed BSP insertion

25 lines of code changed in:

trepan 2005-09-26 03:45

delayed BSP insertion for static nodes without planes

74 lines of code changed in:

trepan 2005-09-26 00:20

- use the visual extents from the scene database
- tally the effective drawInfo triangle counts
- clean up some of the MeshSceneNode material code

28 lines of code changed in:

trepan 2005-09-24 21:42

- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones

133 lines of code changed in:

brlcad 2005-09-07 17:57

s/MERCHANTIBILITY/MERCHANTABILITY/g .. yes, it took a non-native-english-speaking italian to notice the spelling mistake.

6 lines of code changed in:

brlcad 2005-08-25 02:03

convert the build targets to libtool equivalently. that means static libtool libraries and libtool objects, an equivalent conversion even down to the convenience libraries.

3 lines of code changed in:

trepan 2005-08-19 00:30

replace Extents.copy() with an operator

3 lines of code changed in:

trepan 2005-07-21 19:15

added "noradar" material property

2 lines of code changed in:

trepan 2005-07-17 16:43

"fast sorted" radar

2 lines of code changed in:

jeffm2501 2005-05-18 12:19

like totaly cast doubles to floats

1 lines of code changed in:

(96 more)

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