Summary Period: 2000-03-05 to 2006-01-04
Total Lines Of Code:
4441 (2006-06-28 16:28)
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 348 (100.0%) | 8953 (100.0%) | 25.7 |
trepan | 103 (29.6%) | 3207 (35.8%) | 31.1 |
brlcad | 47 (13.5%) | 1732 (19.3%) | 36.8 |
davidtrowbridge | 21 (6.0%) | 1491 (16.7%) | 71.0 |
timriker | 112 (32.2%) | 1290 (14.4%) | 11.5 |
crs23 | 27 (7.8%) | 1002 (11.2%) | 37.1 |
dtremenak | 13 (3.7%) | 109 (1.2%) | 8.3 |
dbrosius | 15 (4.3%) | 80 (0.9%) | 5.3 |
atupone | 5 (1.4%) | 38 (0.4%) | 7.6 |
jeffm2501 | 5 (1.4%) | 4 (0.0%) | 0.8 |
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-8.
49 lines of code changed in:
as the world turns, update copyright to 2006 since these are the days of our lives
7 lines of code changed in:
Follow Auto-conf/make rules. Try to free CFLAGS and similar to clients so they can eventually specify on make
2 lines of code changed in:
don't check for undefined define
1 lines of code changed in:
cull shadows for dynamic nodes
79 lines of code changed in:
remove repeated comments
0 lines of code changed in:
- don't add wall scene nodes if they can't be seen
- don't draw ground receivers if the ground isn't drawn
- don't use display lists for lights (BZDB 'lightLists' var)
- don't check MeshSceneNode lighting if the material doesn't support it
63 lines of code changed in:
- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)
86 lines of code changed in:
ws - footer
19 lines of code changed in:
ws. (surely you saw that coming)
12 lines of code changed in:
cleanup for delayed BSP insertion
25 lines of code changed in:
delayed BSP insertion for static nodes without planes
74 lines of code changed in:
- use the visual extents from the scene database
- tally the effective drawInfo triangle counts
- clean up some of the MeshSceneNode material code
28 lines of code changed in:
- add groupAlpha, occluder, noshadow, nolighting material params
- add incomlete drawInfo
(lousy anim, unused radar lods, no splitNodes or animated alpha centers)
- speed up when specular lighting isn't needed
- bug fix for invalid mesh faces
- beginnings of dedicated flags within zones
133 lines of code changed in:
s/MERCHANTIBILITY/MERCHANTABILITY/g .. yes, it took a non-native-english-speaking italian to notice the spelling mistake.
6 lines of code changed in:
convert the build targets to libtool equivalently. that means static libtool libraries and libtool objects, an equivalent conversion even down to the convenience libraries.
3 lines of code changed in:
replace Extents.copy() with an operator
3 lines of code changed in:
added "noradar" material property
2 lines of code changed in:
"fast sorted" radar
2 lines of code changed in:
like totaly cast doubles to floats
1 lines of code changed in:
(96 more)
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