Commit Log (Page 126 of 187)

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Summary Period: 2004-01-15 to 2004-01-14 (Commits 3049-3098 of 9348)

dbrosius 2004-01-15 00:25

speculate that VC5 doesn't know how to demote a optional parmed ctor into the default ctor, for vector template specialization, so create a default ctor explicitly

7 lines of code changed in:

brlcad 2004-01-15 00:15

clarify filter problem.. localization can wait.

7 lines of code changed in:

dbrosius 2004-01-15 00:11

doc clo changes

4 lines of code changed in:

dbrosius 2004-01-15 00:02

draw all team flag marker headings, even if you're carrying one

3 lines of code changed in:

dbrosius 2004-01-14 23:35

add conf options

20 lines of code changed in:

dbrosius 2004-01-14 23:24

allow multiple team flags per team thru -c 5

63 lines of code changed in:

brlcad 2004-01-14 21:28

assertion reached

6 lines of code changed in:

jeffm2501 2004-01-14 21:17

remove MQ/CB bug item cus it's fixed now

0 lines of code changed in:

jeffm2501 2004-01-14 21:11

remove commented code
add bzdb items for impending removal of dither and smothing options.

2 lines of code changed in:

dbrosius 2004-01-14 20:57

no ifs ands or buts, bots can not be allowed above ground

1 lines of code changed in:

jeffm2501 2004-01-14 20:12

put texture filter to use in BZDB

3 lines of code changed in:

jeffm2501 2004-01-14 20:09

move maxQuality and quality triger limits into bzdb

7 lines of code changed in:

jeffm2501 2004-01-14 19:49

make it acutlay save the experiemental qauality
make menu set the stuff properly.

5 lines of code changed in:

jeffm2501 2004-01-14 19:35

it's an ID, not a number!! :)
also make textures on with high quality

4 lines of code changed in:

atupone 2004-01-14 18:31

bots do not shoot inside building. Heard MAC complains

12 lines of code changed in:

jeffm2501 2004-01-14 18:31

merge texture mode into quality seting, add experimental quality setting for enhanced effects.

24 lines of code changed in:

jeffm2501 2004-01-14 17:49

add roam zoom FOV limits to BZDB, set them to sane values.

7 lines of code changed in:

atupone 2004-01-14 17:01

Fix cast warning

2 lines of code changed in:

chestal 2004-01-14 16:58

assume that shininess problem is related to the described core gl problem; gone for me at the moment

0 lines of code changed in:

atupone 2004-01-14 16:57

Bunny hunt issue seems gone

0 lines of code changed in:

chestal 2004-01-14 16:20

-maxidle kicks pausing players, too

13 lines of code changed in:

atupone 2004-01-14 16:06

Bug on changing resolution has gone. Problem is still in, and fully described

0 lines of code changed in:

atupone 2004-01-14 16:00

bzfs & listserver synch fixed

0 lines of code changed in:

larsl 2004-01-14 15:50

Added the falling bots bug

4 lines of code changed in:

larsl 2004-01-14 15:48

Bots should spawn on bases, if they fall it's their own fault

0 lines of code changed in:

larsl 2004-01-14 15:44

Don't spawn bots on their bases, they can fall down

4 lines of code changed in:

larsl 2004-01-14 15:35

Removed CTF bot spawn bug

0 lines of code changed in:

larsl 2004-01-14 15:34

Spawn bots on their bases in CTF, like real players

1 lines of code changed in:

atupone 2004-01-14 15:02

Yeah, this shoud explain killed by teammate, problem with rabbit and others

2 lines of code changed in:

jeffm2501 2004-01-14 14:02

fix pyrwall textures

1 lines of code changed in:

larsl 2004-01-14 13:17

Removed flag drop bug

0 lines of code changed in:

chestal 2004-01-14 13:06

base colors are fixed

0 lines of code changed in:

jeffm2501 2004-01-14 12:58

only set base texture stuff if we are in texture mode and have a valid basetop texture

1 lines of code changed in:

larsl 2004-01-14 12:37

Use the same texture repeat mechanism for all four base walls

1 lines of code changed in:

larsl 2004-01-14 11:43

Added a wrapper to pdcurses_adapter.h (resize_term() -> resizeterm()), bzadmin builds --with-xcurses again, this might make it easier to port to the Windows pdcurses

3 lines of code changed in:

brlcad 2004-01-14 07:59

speeling

1 lines of code changed in:

larsl 2004-01-14 06:14

Added flag drop bug with multiple bases

5 lines of code changed in:

chestal 2004-01-14 05:58

bots do not sapwn on base after capture

4 lines of code changed in:

chestal 2004-01-14 05:39

all your bases are belong to whitish

2 lines of code changed in:

chestal 2004-01-14 05:38

team flag assumption in server no longer applies

0 lines of code changed in:

chestal 2004-01-14 05:37

hopefully fix all assumptions that flag[i] is teamflag for team i

45 lines of code changed in:

dbrosius 2004-01-14 03:54

doc the team flag id problem

4 lines of code changed in:

dbrosius 2004-01-14 01:42

add density info

1 lines of code changed in:

dbrosius 2004-01-14 01:33

small re-org

63 lines of code changed in:

jeffm2501 2004-01-14 01:32

*** empty log message ***

3 lines of code changed in:

jeffm2501 2004-01-14 01:24

texture names into BZDB
use hunter team name for rabbit mode
remove usage of "std_" box and pyramid textures
all textures now use texture colors
if texture load fails drop to no texture style usage.

68 lines of code changed in:

brlcad 2004-01-14 01:14

probably need a space

1 lines of code changed in:

brlcad 2004-01-14 01:13

add the optional -cr option value

19 lines of code changed in:

atupone 2004-01-14 01:06

unused variable dropped

0 lines of code changed in:

brlcad 2004-01-14 00:56

you say potato, I say density

3 lines of code changed in:

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