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Summary Period: 2003-08-29 to 2003-08-25 (Commits 1199-1248 of 9348)
selecting world weapon as message target crashes bzflag
4 lines of code changed in:
sound problems
5 lines of code changed in:
use curMaxPlayers whenever possible (maxPlayers does not seem to be used at all now, hmm)
8 lines of code changed in:
fix some warnings because a char was used as array index; can cuase problem when char is signed and contains values<0 (>=128); does filter work at all for 8 bit characters? can that occur?
14 lines of code changed in:
fix a warning and identation in autopilot code (remember that indentation depth is 2 and tab is 8)
131 lines of code changed in:
Roger needs alot of help
130 lines of code changed in:
cleaned up after the learned one; added handle for unset event
4 lines of code changed in:
added default constructor so that event is properly initialized
7 lines of code changed in:
removed redundant KEYMGR->get() for keytrokes not handled by the KEYMGR
43 lines of code changed in:
dang untested single line changes
0 lines of code changed in:
fixed uninitialized data bug -- initialized event in getEvent()
6 lines of code changed in:
Moved AM_CONDITIONAL(HAVE_CURSES, ...) out from an if statement
1 lines of code changed in:
His Majesty, David Wollner screwed around with rabbit doc too.
2 lines of code changed in:
wollman added rabbit info
0 lines of code changed in:
thief should shoot a lil shorter, with faster reload
2 lines of code changed in:
simple constification
7 lines of code changed in:
restructure -window / -geometry handling a little, but somethign is still wong; some indentation issues, too
42 lines of code changed in:
increase thief beam lifetime so people with low to average FPS can see the beams
2 lines of code changed in:
Removed old 1.7 quick-ban code from bzadmin
0 lines of code changed in:
Don't forcibly assume you are using depth buffer
4 lines of code changed in:
bzadmin needs GL headers
2 lines of code changed in:
depthbuffer is called zBuffer in bzc and is saved
0 lines of code changed in:
if targeted player picks stealth mid-missile lock, drop lock
6 lines of code changed in:
don't allow jumping if underground w or w/o burrow
1 lines of code changed in:
depthbuffer
2 lines of code changed in:
bzadmin -help and man page
2 lines of code changed in:
trailing whitespace
275 lines of code changed in:
revert to cyan/red
6 lines of code changed in:
.bzf/
2 lines of code changed in:
whitespace, nuke borders that don't always work.
20 lines of code changed in:
whitespace
55 lines of code changed in:
Remove noudp from the man page.
0 lines of code changed in:
Added configure checks and automake conditionals so that people without curses can build the rest of bzadmin
19 lines of code changed in:
no limits here
4 lines of code changed in:
fabs for floats
4 lines of code changed in:
more on locator
6 lines of code changed in:
Moved the message formatting to a new function, use that for both server messages and local ones. Made the player map reference in CursesUI const
55 lines of code changed in:
Removed bzadmin.h, it's not needed since we don't build for 1.7
10 lines of code changed in:
Added copyright notices to all bzadmin source files
182 lines of code changed in:
Fixed a bzadmin-related bug in configure.in
2 lines of code changed in:
Added bzadmin
915 lines of code changed in:
Describe rabbit-hunt in the man pages.
14 lines of code changed in:
check for AI
4 lines of code changed in:
]: is a msg
6 lines of code changed in:
updated api and stubbed out functions
58 lines of code changed in:
easy on the trigger finger, roger
6 lines of code changed in:
teach autopilot bad habits
26 lines of code changed in:
added defaults constructor elements
16 lines of code changed in:
update the true documentation center
1 lines of code changed in:
tankAngVel to BZDB
7 lines of code changed in:
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