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Summary Period: 2001-04-18 to 2001-03-07 (Commits 99-148 of 9348)
clobber and source upload for release
7 lines of code changed in:
clobber and source upload for release
4 lines of code changed in:
::memset()
5 lines of code changed in:
bump rev 1.7e3
35 lines of code changed in:
bump rev 1.7e3
2 lines of code changed in:
const to please sun cc
3 lines of code changed in:
no bzero() - Bj|rn Augustsson <d3august@dtek.chalmers.se>
1 lines of code changed in:
be conservative on strings.h
2 lines of code changed in:
add hix.bzw to bzflag-server package
1 lines of code changed in:
debian packaging
12 lines of code changed in:
tar wrapper for use in debian build
2 lines of code changed in:
solaris cleanups, release prep
7 lines of code changed in:
annoy some people and please others by supporting down to 256x192
7 lines of code changed in:
2 possible file handle leaks
6 lines of code changed in:
*bsd cleanups
37 lines of code changed in:
explicit xlibs-dev for m68k
1 lines of code changed in:
avoided warning from g++. removed redundant setting of non-blocking
flag (that was deliberately left out of the win32 build, incidentally,
which would've been wrong had it not been redundant anyway). removed
unreachable code.
also restored original values for waitTime in main(). unfortunately,
i can't test this properly without an internet game server. however,
waitTime is just a timeout for select(). should anything interesting
happen before the time expires then select() will return, so any wait
time is okay so long as we wake up enough to update the game timer and
insert random flags. i doubt the changes had any effect except to make
the server wake up more often than necessary when idle.
4 lines of code changed in:
revert radar updates, still need work
24 lines of code changed in:
21.03.2001 mathias gumz: i recoded the jammingflagradarnoise. its now much
faster. i use 1 big (4 x 64 x 64 x 1) texturobject (GL_LUMINANCE). first
test replies, that the fps are the same like you dont have the jamming
flag. on my system the fps without this patch and enabled jamming flags
are only 10 fps (without jamming : 100fps). this is just by removing the
glDrawPixel(); ... :)
so this is my first try, feel free to mail me any ideas. first posting here, dont be angry with me about bad english skillz and the stuff i said here.
regards
121 lines of code changed in:
fixed code to match comment
1 lines of code changed in:
now starting search for current resolution from end of the resolution
list, not one past the end of the list.
1 lines of code changed in:
removed obsolete member (stopped) from GuidedMissileStrategy and
added initialization for new member renderTimes.
1 lines of code changed in:
cleaned up line-wrapping code. no longer computes strlen() for each
line. no longer copies string for each line (operator=() on BzfString
does a copy, new and delete). now clipping lines to the top and the
right of the message area (glScissor() did this too but this avoids
the rendering when we know the string will be clipped).
36 lines of code changed in:
send MsgGrab less
2 lines of code changed in:
init addr_len
1 lines of code changed in:
non ascii -
5 lines of code changed in:
add teleporters
137 lines of code changed in:
remove \n
2 lines of code changed in:
no sigaction() on win32
4 lines of code changed in:
wordfilecomments
1 lines of code changed in:
OO improvements
8 lines of code changed in:
limbo flag fix
2 lines of code changed in:
HiX experimental world
285 lines of code changed in:
eep, typo
21 lines of code changed in:
eep, typo
1 lines of code changed in:
follow tank roaming mode
11 lines of code changed in:
some warnings and messages
3 lines of code changed in:
man pages, text formatting
88 lines of code changed in:
remove extra \n from printError calls
25 lines of code changed in:
case insensitive unique nicks
3 lines of code changed in:
/kick /lagstats
141 lines of code changed in:
quick messages
34 lines of code changed in:
preliminary Macintosh changes
275 lines of code changed in:
don't drain and flush audio on solaris
4 lines of code changed in:
chris as author
server as relay message
Looking up host name error
hardcode winsock errors for that broken OS
71 lines of code changed in:
cleanup for submission
13 lines of code changed in:
doc changes, rename switch
43 lines of code changed in:
scoring, whitespace
23 lines of code changed in:
unpacked addr struct, message fixes
16 lines of code changed in:
reborn rogue tank placement
4 lines of code changed in:
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