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Summary Period: 2004-01-11 to 2004-01-09 (Commits 2949-2998 of 9348)
more base refactoring
21 lines of code changed in:
minor default bug
3 lines of code changed in:
follow the bouncing mac, added teambases.*
2 lines of code changed in:
more base refactoring
32 lines of code changed in:
Base refactoring for preparing to allow multiple bases per team
308 lines of code changed in:
more cruft
0 lines of code changed in:
remove cruft
15 lines of code changed in:
typo and reword
3 lines of code changed in:
clean up. strive to not exceed 80 chars wide. strive to keep log items to single line. convert some devel-speak to english. changelogs are supposed to only contain externally-visible changes, unless the internal change has major implications.
53 lines of code changed in:
little shot sound when changing menu
1 lines of code changed in:
cyan observer messages
1 lines of code changed in:
I want to be in changelog, too
1 lines of code changed in:
make messages from Observers all cyan in non-colored console
7 lines of code changed in:
No blocking BUG for 1.10.4: unsync player count has been masked, and misconfiguring server BUG delayed
4 lines of code changed in:
Im back with the 1 line standard
9 lines of code changed in:
update with info on map object textures
5 lines of code changed in:
typecast
1 lines of code changed in:
Add map object texture name storage and usage
All scene nodes now can use there own textures.
Add abiltiy for defautl texture overide for map objects just like tanks have.
Add ability for base textures per team.
145 lines of code changed in:
ws
3 lines of code changed in:
Use the PZ ground texture when zoned not the normal one.
14 lines of code changed in:
put the culling back.
0 lines of code changed in:
go back to 2 scene databases cus we can swap at any time
remove 3rd scene database as this is not where we want to do advanced culling.
33 lines of code changed in:
add depth buffer on to off bug.
4 lines of code changed in:
enlarge the tank arrow
7 lines of code changed in:
make both callsign@server:port and callsign@server workfor auto-id; :port has priority when both are there
16 lines of code changed in:
don't copy the obstacle lists for scanning, just get a reference
10 lines of code changed in:
add a scene for fast hardware rendering.
0 lines of code changed in:
note to self, don't check in debug code
1 lines of code changed in:
clean up scene database loading
Add a new database type, HardwareGLSceneDatabase
21 lines of code changed in:
add Tupone changes
20 lines of code changed in:
Made float -> int conversion explicit to avoid warnings in GCC
2 lines of code changed in:
rouge is a reddish powder, rogue is a scoundrel
1 lines of code changed in:
updated tupones patch so that autoidentification passwords are expected in the format of /set username@server:port password
8 lines of code changed in:
line up the pingpongball
4 lines of code changed in:
more clarifications, and more stuff todo
51 lines of code changed in:
item does the 2-step cha-cha
2 lines of code changed in:
significant clarification
2 lines of code changed in:
add backed storage for box and pyramid user map textures
3 lines of code changed in:
already was a line for bzadmin curses. removed completed custom tank texture todo
4 lines of code changed in:
consolidate the bzadmin windows stuff
3 lines of code changed in:
little more ride clearance on that tank chasis
4 lines of code changed in:
take back what was just put on ( well part of it )
0 lines of code changed in:
make menu UI stuff scale again, but make sure to keep the aspect ratio of the images, cus I'm all artys fartsy.
7 lines of code changed in:
update with what is really going on with some features.
11 lines of code changed in:
make menu arrow use image size.
add support for animated images as the arrow
20 lines of code changed in:
give the tank a bit of ground clearance, no more low rider action
12 lines of code changed in:
move socketlent test for window to a place where we know it's defined, so we can stop the madness and get on wiht our lives and all go have a beer.
26 lines of code changed in:
logo menu was using string size for an image size, and screwing up the image. Now uses the image size when doing a texture.
5 lines of code changed in:
I am an idiot
1 lines of code changed in:
backend support for user skinable tanks.
11 lines of code changed in:
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