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Summary Period: 2002-07-10 to 2002-06-10 (Commits 449-498 of 9348)
fix for vc++ again
2 lines of code changed in:
read more than the first packet
15 lines of code changed in:
dum de dum
1 lines of code changed in:
fix for vc++
4 lines of code changed in:
test for ogg first
2 lines of code changed in:
more ogg
9 lines of code changed in:
cleaner solution
29 lines of code changed in:
'patch' ogg loading problem, temporarily, sounds still aren't right but play
16 lines of code changed in:
try again, grasshopper
1 lines of code changed in:
try fixing ogg
3 lines of code changed in:
fix msvs build
12 lines of code changed in:
ogg vorbis less broken
313 lines of code changed in:
resolve vec3 * vec3 ambiguity by removing member operator
0 lines of code changed in:
remove some anachronisms
7 lines of code changed in:
do not add /usr/include, use -mcpu instead of -m
4 lines of code changed in:
vector::iterator need not be a pointer
5 lines of code changed in:
vector::iterator need not be a pointer
5 lines of code changed in:
add missing std::
6 lines of code changed in:
get rid of non-standard std::construct and dectruct
1 lines of code changed in:
use ios::openmode instead of int
3 lines of code changed in:
typename and whitespace
7 lines of code changed in:
fix for gcc 3.1
7 lines of code changed in:
oops
2 lines of code changed in:
add typename
25 lines of code changed in:
initialize usingAudio in SoundManager ctor to false
1 lines of code changed in:
shot reload, bad flag shake indicators
7 lines of code changed in:
Support looping sounds
49 lines of code changed in:
Get Ogg changes to build on win32
8 lines of code changed in:
how to create sound files
5 lines of code changed in:
correct test
1 lines of code changed in:
ogg vorbis for sounds
137 lines of code changed in:
new SOUNDMGR
53 lines of code changed in:
revert to just casts
1 lines of code changed in:
error on error
2 lines of code changed in:
missing help text
1 lines of code changed in:
crs workaround for gcc 2.7.2 bug
1 lines of code changed in:
rogue != red
1 lines of code changed in:
Flag Improvements: Phase1 : Simple negotiation
84 lines of code changed in:
Make sure 'playerType' is initialized in BZDB on startup
2 lines of code changed in:
masquerade flag
35 lines of code changed in:
more releastic rain
122 lines of code changed in:
King of the Hill game style
185 lines of code changed in:
Bug#151306
21 lines of code changed in:
prevent crashing
5 lines of code changed in:
forgot one
0 lines of code changed in:
something to do on a rainy day
995 lines of code changed in:
fix a warning
1 lines of code changed in:
fix compile errors on win32
4 lines of code changed in:
speed up gamma correction through precomputed luminosity table
15 lines of code changed in:
apply gamma correction to snapping
9 lines of code changed in:
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