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Summary Period: 2004-09-11 to 2004-09-05 (Commits 5249-5298 of 9348)
Warning
1 lines of code changed in:
Fix Jamming Segfault - Rebuild proc textures when switching max filter modes.
7 lines of code changed in:
Wave Flag only when rendering. If culled, do not waste time on sin/cos
30 lines of code changed in:
Breaking dependency a little
5 lines of code changed in:
WallSceneNode::copyStyle() was missing some parameters
3 lines of code changed in:
Removed the SceneIterator classes by running the loops in the
SceneDatabases. This speeds up both the Zbuffer and BSP types
of scenes, and makes the code easier to read.
316 lines of code changed in:
Document Jamming flag bug
2 lines of code changed in:
To render TriWall shadow, just needs a triangle
5 lines of code changed in:
these guys already know they have a plane, don't need getPlane() to check it
17 lines of code changed in:
only go through setting the effective tank textures/colors/etc when they actually change, rather than every frame.
7 lines of code changed in:
speling
3 lines of code changed in:
ws
4 lines of code changed in:
use the cached smoothing var, since we're using the cache anyway
1 lines of code changed in:
remove stupid dependency on BZDBCache
5 lines of code changed in:
remove stupid dependency on BZDBCache
1 lines of code changed in:
colorful is now cached
2 lines of code changed in:
Adding colorful
5 lines of code changed in:
inline a couple of SceneRenderer calls
21 lines of code changed in:
Using BZDB-Cache for overused DB accessed var
6 lines of code changed in:
Adding lighting and smooth
10 lines of code changed in:
avoid potential problems with underlining non-explicity-colored text
1 lines of code changed in:
oops, fix text-color underlining
2 lines of code changed in:
Accessing DB.get on each frame for any drawString is really too much
25 lines of code changed in:
To render QuadWall shadow we just need to render 2 triangles
7 lines of code changed in:
simplifying the style notification updates, dynamic nodes still need a little work
200 lines of code changed in:
Reverting changes, bzflag is not ready for those
13 lines of code changed in:
try to get rid of the pops
3 lines of code changed in:
use 0.0f instead of 0, still have the pops
4 lines of code changed in:
Adding getPlaneDistance to speed up culling
34 lines of code changed in:
Adding eyeMove, getting distance between old and new camera position
13 lines of code changed in:
play nice with the GL state when drawing culling and collision grids
22 lines of code changed in:
let's not get 'crapInfo' from TextureManager
4 lines of code changed in:
initialize wantBlending for non-mesh scene nodes
1 lines of code changed in:
translucent textures
20 lines of code changed in:
a little more leeway for the arc/cone angle parameter
2 lines of code changed in:
rollin' rollin' rollin', keep those files rollin'
11 lines of code changed in:
mild improvements for world file error reporting
105 lines of code changed in:
Saving waving computations as any flag is drawn twice: shadow and real
20 lines of code changed in:
added CustomCones, more lighting normal fixes, more mesh validity checking
559 lines of code changed in:
fix "notexture" material property
3 lines of code changed in:
remove printf
0 lines of code changed in:
ws
387 lines of code changed in:
complete arc and sphere generation, add some more validity checking to meshes
27 lines of code changed in:
WorldFileLocation.cxx
399 lines of code changed in:
fix bottom hemisphere lighting normals
1 lines of code changed in:
- synchronize TextureMatrix and DynamicColor timers
- copy dynamicColor for BSP splits
- improve MeshFace validity checking and plane generation
- setup for transparent user textures
138 lines of code changed in:
silly vc
1 lines of code changed in:
typo
1 lines of code changed in:
disable user texture warnings
1 lines of code changed in:
my bad, didn't notice the auto-valued report;5D;5D;5D;5DFail param, although a higher DEBUG warning might still be a good idea
1 lines of code changed in:
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