Commit Log (Page 82 of 187)

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Summary Period: 2004-09-11 to 2004-09-05 (Commits 5249-5298 of 9348)

atupone 2004-09-11 15:53

Warning

1 lines of code changed in:

dtremenak 2004-09-11 15:25

Fix Jamming Segfault - Rebuild proc textures when switching max filter modes.

7 lines of code changed in:

atupone 2004-09-11 08:41

Wave Flag only when rendering. If culled, do not waste time on sin/cos

30 lines of code changed in:

atupone 2004-09-11 07:29

Breaking dependency a little

5 lines of code changed in:

trepan 2004-09-11 04:24

WallSceneNode::copyStyle() was missing some parameters

3 lines of code changed in:

trepan 2004-09-11 04:03

Removed the SceneIterator classes by running the loops in the
SceneDatabases. This speeds up both the Zbuffer and BSP types
of scenes, and makes the code easier to read.

316 lines of code changed in:

atupone 2004-09-10 23:08

Document Jamming flag bug

2 lines of code changed in:

atupone 2004-09-10 22:27

To render TriWall shadow, just needs a triangle

5 lines of code changed in:

trepan 2004-09-10 21:54

these guys already know they have a plane, don't need getPlane() to check it

17 lines of code changed in:

dtremenak 2004-09-10 21:18

only go through setting the effective tank textures/colors/etc when they actually change, rather than every frame.

7 lines of code changed in:

dtremenak 2004-09-10 20:47

speling

3 lines of code changed in:

dtremenak 2004-09-10 20:41

ws

4 lines of code changed in:

dtremenak 2004-09-10 20:36

use the cached smoothing var, since we're using the cache anyway

1 lines of code changed in:

dtremenak 2004-09-10 20:29

remove stupid dependency on BZDBCache

5 lines of code changed in:

dtremenak 2004-09-10 20:21

remove stupid dependency on BZDBCache

1 lines of code changed in:

atupone 2004-09-10 20:14

colorful is now cached

2 lines of code changed in:

atupone 2004-09-10 20:13

Adding colorful

5 lines of code changed in:

trepan 2004-09-10 20:06

inline a couple of SceneRenderer calls

21 lines of code changed in:

atupone 2004-09-10 19:55

Using BZDB-Cache for overused DB accessed var

6 lines of code changed in:

atupone 2004-09-10 19:53

Adding lighting and smooth

10 lines of code changed in:

dtremenak 2004-09-10 19:28

avoid potential problems with underlining non-explicity-colored text

1 lines of code changed in:

dtremenak 2004-09-10 19:20

oops, fix text-color underlining

2 lines of code changed in:

atupone 2004-09-10 18:52

Accessing DB.get on each frame for any drawString is really too much

25 lines of code changed in:

atupone 2004-09-10 15:53

To render QuadWall shadow we just need to render 2 triangles

7 lines of code changed in:

trepan 2004-09-09 23:59

simplifying the style notification updates, dynamic nodes still need a little work

200 lines of code changed in:

atupone 2004-09-09 19:09

Reverting changes, bzflag is not ready for those

13 lines of code changed in:

trepan 2004-09-09 18:18

try to get rid of the pops

3 lines of code changed in:

trepan 2004-09-09 17:55

use 0.0f instead of 0, still have the pops

4 lines of code changed in:

atupone 2004-09-09 17:18

Adding getPlaneDistance to speed up culling

34 lines of code changed in:

atupone 2004-09-09 17:15

Adding eyeMove, getting distance between old and new camera position

13 lines of code changed in:

trepan 2004-09-09 06:15

play nice with the GL state when drawing culling and collision grids

22 lines of code changed in:

trepan 2004-09-09 05:46

let's not get 'crapInfo' from TextureManager

4 lines of code changed in:

trepan 2004-09-09 05:13

initialize wantBlending for non-mesh scene nodes

1 lines of code changed in:

trepan 2004-09-09 04:54

translucent textures

20 lines of code changed in:

trepan 2004-09-09 03:55

a little more leeway for the arc/cone angle parameter

2 lines of code changed in:

lan56 2004-09-09 00:37

rollin' rollin' rollin', keep those files rollin'

11 lines of code changed in:

trepan 2004-09-08 20:42

mild improvements for world file error reporting

105 lines of code changed in:

atupone 2004-09-08 19:46

Saving waving computations as any flag is drawn twice: shadow and real

20 lines of code changed in:

trepan 2004-09-08 04:40

added CustomCones, more lighting normal fixes, more mesh validity checking

559 lines of code changed in:

trepan 2004-09-07 05:36

fix "notexture" material property

3 lines of code changed in:

trepan 2004-09-07 03:22

remove printf

0 lines of code changed in:

timriker 2004-09-07 00:40

ws

387 lines of code changed in:

trepan 2004-09-07 00:26

complete arc and sphere generation, add some more validity checking to meshes

27 lines of code changed in:

trepan 2004-09-07 00:25

WorldFileLocation.cxx

399 lines of code changed in:

trepan 2004-09-06 07:25

fix bottom hemisphere lighting normals

1 lines of code changed in:

trepan 2004-09-06 01:55

- synchronize TextureMatrix and DynamicColor timers
- copy dynamicColor for BSP splits
- improve MeshFace validity checking and plane generation
- setup for transparent user textures

138 lines of code changed in:

dbrosius 2004-09-05 22:28

silly vc

1 lines of code changed in:

trepan 2004-09-05 21:41

typo

1 lines of code changed in:

trepan 2004-09-05 21:36

disable user texture warnings

1 lines of code changed in:

trepan 2004-09-05 21:33

my bad, didn't notice the auto-valued report;5D;5D;5D;5DFail param, although a higher DEBUG warning might still be a good idea

1 lines of code changed in:

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