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Summary Period: 2005-05-28 to 2005-05-24 (Commits 7599-7648 of 9348)
make things run again, mostly. Handler::process needs to pure virtual, since that class is abstract, and there's no vtable in the symbol table to link in. also properly create lists for event handlers
45 lines of code changed in:
add a bzdb object to the BZFlag module
9 lines of code changed in:
this might be how this is supposed to work...
13 lines of code changed in:
add mapping functions. looks like this should let us expose BZDB as if it were just a normal dictionary
50 lines of code changed in:
start adding a type for BZDB
94 lines of code changed in:
that should have been flagType not flag...print the flag the shot was fired with, not the flag your tank has, which would just be stupid
2 lines of code changed in:
remove player info, since that's done. add a TODO section so I can keep track of what I'm leaving undone
19 lines of code changed in:
i suspect python will be happier if i actually tell it the types of the args when i build a value
1 lines of code changed in:
register handlers
46 lines of code changed in:
finish adding event handlers. haven't yet figured out how to do the events which pass data back into bzfs
80 lines of code changed in:
more speeling
2 lines of code changed in:
speeling
2 lines of code changed in:
add a few more untested handlers
57 lines of code changed in:
add args for join/part handlers
18 lines of code changed in:
completely untested handler for player-die
20 lines of code changed in:
refactor actual listener calling out into the base class, instead of duplicating huge amounts of code
27 lines of code changed in:
restructure a bit and add a nice macro to clean up class definitions
40 lines of code changed in:
split event handler classes out into a separate file, since there will be a lot of them
213 lines of code changed in:
warning
1 lines of code changed in:
by popular demand, instead of kicking rejoiners off the server and making them wait, just don't let them spawn. players are forcibly killed if they try, forcing them to then at least wait through a rebirth delay (which is more than enough for the default respawn minimum delay). might be nice to modify this so that they are effectively just stalled until entry instead of killing them but that requires more work, I am le tired, and this was le simple.
19 lines of code changed in:
didn't necessarily work, it's just sent
1 lines of code changed in:
add a modified version of menotume's menu dimming. the radar is now never destroyed/recreated everytime we connect, the world is simply set/unset. when the menu becomes active, it darkens the chat console and radar so you can read the menu more easily. radar is dimmed via a blended dimming rect (assuming blending is on), chat is via alpha transparency colors to individual drawing elements. this fixes the radar garbage problem when using the menu and departing servers.
143 lines of code changed in:
ws
1 lines of code changed in:
Fixed Linux name resolution (server list) problem (sf bug 1197856)
1 lines of code changed in:
quell format specifier warning on the struct timeval elements
2 lines of code changed in:
try to not use libbind if libsocket was good enough (derived from linux resolver problems discussed in sf patch 1197856)
2 lines of code changed in:
finally commit toughshooter's sf patch 1118624 with german swear list improvements -- removed a couple of the merely 'damn' rude words and one easily conflicting (arch)
24 lines of code changed in:
add some untested code for binding capture events
59 lines of code changed in:
Adding binary install
2 lines of code changed in:
Hunting observer? no no
1 lines of code changed in:
I am so very much an idiot
1 lines of code changed in:
Warning fix
2 lines of code changed in:
or, just fix it instead of removing it.
17 lines of code changed in:
ws
12 lines of code changed in:
temporarily back out a block of worldEventManagement that breaks at least the LOCAL.ADMIN group
5 lines of code changed in:
fix "with flag" message to use a more sensible format and use the shot flag not the player flag
6 lines of code changed in:
:) what to say? changes
7 lines of code changed in:
Tupone's code for timer jitter suppression works better :)
SportChick reports HUD problems gone, jitter is gone too.
25 lines of code changed in:
ws
33 lines of code changed in:
added more info for links
13 lines of code changed in:
ws
1 lines of code changed in:
add new message to tell client to play a local sound ( plays as custom ).
add api feature to tell clients to play local sound.
message "should" be ignored by older clients
51 lines of code changed in:
bind GetPublic* functions
35 lines of code changed in:
add custom sounds that are refed by names into sound manager.
36 lines of code changed in:
keep the API consistent in caps
6 lines of code changed in:
add API for server public status and info
26 lines of code changed in:
convert simple "samples" array to something more resizeable(vector)
make AudioSamples struct into a smart self cleaning up class.
79 lines of code changed in:
how about code that builds.
#defs are ok I guess.
but this some uglycode now man.
make windows build ( VC71) allways use native stuff
1 lines of code changed in:
Probably need a rest, un-useful statement
0 lines of code changed in:
printf can use char* not std::string
1 lines of code changed in:
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