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Summary Period: 2004-11-25 to 2004-11-17 (Commits 6049-6098 of 9348)
remove the old insideBuilding variable
6 lines of code changed in:
fancier eighth dim shell node drawing
9 lines of code changed in:
a little more consistentcy; wonder how this applies to the CIVIL rule
3 lines of code changed in:
- take into account the fact that a tank can be in multiple buildings
(this helps draw OO properly, and makes ofr more effective phydrvs)
- added the leading shot line option (make Da Baron happy)
- setup so that all obstacles can use the eighth dim shell nodes
- use glFrontFace() instead of all the [gs]etInvertCull() junk
- touchup the glPolygonOffset() stuff for Narrow tanks, yet again
219 lines of code changed in:
apply my patch to allow changing of the date/time thing
45 lines of code changed in:
FIXME should be able to share the cache tween HOSTs
1 lines of code changed in:
config path updates, use {} instead of ()
6 lines of code changed in:
callsign reject msgs
2 lines of code changed in:
Adjust callsign length comment. Improve other callsign reject messages.
6 lines of code changed in:
Well, I would like continue playing (with "c3po")
21 lines of code changed in:
- animated treads are optionned in the effects menu
- animated treads now support LODs
(BSP looks very ugly, and low LOD is missing 2 faces)
- removed double-rendering related to the mirror
- added a dash of color to the radar for death phydrvs
204 lines of code changed in:
hypotf may be faster in some implementations
6 lines of code changed in:
warnings
6 lines of code changed in:
make the mirror color inversion a little more generic
11 lines of code changed in:
- PZ tanks can shoot inside buildings while zoned
- the mirror changes color while zoned
15 lines of code changed in:
- tanks with the PZ flag can crush burrow if they aren't zoned
- general cleanup for logic involving the phantom zoned state
- robots respond to Steamroller with the same shape as players
91 lines of code changed in:
Take into account esr hints
0 lines of code changed in:
stop (or at least slow) the callsign madness
34 lines of code changed in:
just a tip in case bzflag is messed up
7 lines of code changed in:
fix-ups, and some extra stuff
11 lines of code changed in:
Initialize variables
3 lines of code changed in:
fix debug message formatting
1 lines of code changed in:
OpenGLGState now resets hasAlphaFunc
2 lines of code changed in:
clip all the celestial objects
10 lines of code changed in:
do not finalize() twice
0 lines of code changed in:
privatize finalize()
3 lines of code changed in:
don't use variables that haven't been initialized yet
3 lines of code changed in:
Kick players that transfer flag from others. Only the hit tank can do it.
7 lines of code changed in:
hack-off some faces
3 lines of code changed in:
constify: ouch, my retinas
1 lines of code changed in:
cleanup, before the screen glare gets too bad...
14 lines of code changed in:
simplify
9 lines of code changed in:
- fix ground shakes in experimental quality (try spinning in a far corner)
- Riva128 deficiency is not taken into account, wonder how they perform...
65 lines of code changed in:
nope
0 lines of code changed in:
unused "it" - trepan?
1 lines of code changed in:
AudioFile.cxx
1 lines of code changed in:
Quell warning
1 lines of code changed in:
eep
3 lines of code changed in:
great ws
610 lines of code changed in:
refit the last over-80 entry to 80 columns (with no intent to downplay the excellent effort and collaboration that went into the master ban list). several rewordings too.
6 lines of code changed in:
aren't these supposed to fit to 80 chars? fix typo too.
3 lines of code changed in:
reset FlagActive state upon dropping a flag (especially PZ) while paused
1 lines of code changed in:
sort for release planning
31 lines of code changed in:
add the latest files
11 lines of code changed in:
ws, my changes
8 lines of code changed in:
my changes
6 lines of code changed in:
timestamp in PlayerUpdate is not now, but the time all the state relate too
3 lines of code changed in:
make vc6 build work again
3 lines of code changed in:
ws
3 lines of code changed in:
one more touchup, for narrow fov
4 lines of code changed in:
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