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Summary Period: 2002-03-12 to 2002-03-01 (Commits 299-348 of 9348)
update of plans / ideas in TODO
38 lines of code changed in:
restored support for string scene node vector fields and fixed normals on pyramids
52 lines of code changed in:
replaced XML parsing code. added a command to load configuration files on the fly
2067 lines of code changed in:
added hack to work around VC++ for statement scoping bug
3 lines of code changed in:
fixed audio process hanging-around after exit bug
64 lines of code changed in:
Fix flag drop crash --> expand buffer
1 lines of code changed in:
heh
11 lines of code changed in:
udp rework
139 lines of code changed in:
Proper XML Comments
11 lines of code changed in:
Added reason to MsgDropFlag packet
34 lines of code changed in:
Fixed 1.7->1.8 transcribed send to nemesis bug
1 lines of code changed in:
boolean -> bool
1 lines of code changed in:
Client now uses same indexes int player array as server
26 lines of code changed in:
relay
1 lines of code changed in:
and the rest
27 lines of code changed in:
playerid updates
11 lines of code changed in:
remove old playerid hack
4 lines of code changed in:
scorebd updates
2 lines of code changed in:
add player number to lagstats
2 lines of code changed in:
VC needs std:: namespace for cerr, endl
15 lines of code changed in:
Better byte packing/unpacking
12 lines of code changed in:
grow top box
2 lines of code changed in:
remove multicast/broadcast code
0 lines of code changed in:
remove multicast/broadcast code
66 lines of code changed in:
avoid the warning
1 lines of code changed in:
stop clipping mountians
2 lines of code changed in:
append '18' to name of config file
2 lines of code changed in:
Added invalid player index 254 to protocol
4 lines of code changed in:
simple warning fix
1 lines of code changed in:
reply to nemesis
2 lines of code changed in:
add paused / nr indicators to scoreboard
12 lines of code changed in:
kill reconnections
55 lines of code changed in:
minor playid fixups
64 lines of code changed in:
MsgAccept returns playerid
13 lines of code changed in:
Convert PlayerIds to single bytes..ToDo Modify BZFS to return 1..n for playerids, not 0.
159 lines of code changed in:
hide flag ids?
6 lines of code changed in:
reorder and remove docs, see protocol.txt instead
9 lines of code changed in:
worldinfo
15 lines of code changed in:
updated plan
31 lines of code changed in:
added file with my ideas; moved some notes from DEVINFO to this new file
0 lines of code changed in:
fixed bug in generating teleporter models (they were too wide).
2 lines of code changed in:
made additions and changes to do rear view mirror correctly.
106 lines of code changed in:
max per second tracking
54 lines of code changed in:
get a bit more accurate
2 lines of code changed in:
flush stats
1 lines of code changed in:
message stats
124 lines of code changed in:
delete MsgCapturedFlag, make MsgShotEnd only valid for GM, so MsgKilled must be treated as shot end.
47 lines of code changed in:
path change
2 lines of code changed in:
changed how stippling is done. also fixed shockwave rendering.
239 lines of code changed in:
added more support for toggling blending, texturing, and lighting
305 lines of code changed in:
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