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Summary Period: 2004-08-04 to 2004-07-31 (Commits 4849-4898 of 9348)
add proper folders to project, not just odd made up ones
429 lines of code changed in:
need ServerLink.h
13 lines of code changed in:
On windows file paths saved in bzc file need to be converted to unix paths, otherwise the single \\'s will be assumed to be escape sequences, and be truncated out, invalidating the path. As windows can use unix paths, this isn't a problem.
13 lines of code changed in:
path references, M-q formatting, and typo.
10 lines of code changed in:
Initial revision.
17 lines of code changed in:
add sub folders
122 lines of code changed in:
compile C files as C files, not C++
26 lines of code changed in:
heck, for that matter, don't even use W32_DEBUG_TRACE for mingw
1 lines of code changed in:
Initial revision.
31 lines of code changed in:
scrap the dev-cpp specific debug trace, there's a mingw one already defined
0 lines of code changed in:
add resource stuff and icon.
5 lines of code changed in:
mingw builds really ought to do _something_ with the -debug output, dump it to std::cout
2 lines of code changed in:
add sub-dirs
41 lines of code changed in:
save BEFORE commiting
4 lines of code changed in:
make devC++ folder not geek on the command line builds
fix build OS for devC++
11 lines of code changed in:
Initial revision.
5563 lines of code changed in:
don't make the robot obstacle list if it isn't needed
6 lines of code changed in:
make that sucker compile on vc
14 lines of code changed in:
added culling occluders. this is only a preliminary
version with a random occluder selection algorithm,
but it sure looks pretty with cull visibility and
wireframe display modes enabled.
1081 lines of code changed in:
adding vanish parameter to dropFlag + some other cosmetic changes
20 lines of code changed in:
just go back to the way I wrote it--use CMDMGR.run(), which is, I may add, how /set does its job.
3 lines of code changed in:
fix bug report #1002796 -- "Flagreset fails". Since the server is referenced to as variable "ServerPlayer" (or is at least when calling parseCommand() ), when parseCommand() checks to make sure the given ID is sane and has integrity, have it return if the ID is not sane and is not ServerPlayer. Obivously, the server is going to be a valid person, even if the ID is a little goofy, so the server must not be forsaken!
1 lines of code changed in:
ws, spelling
8 lines of code changed in:
make the scene database on the fly
17 lines of code changed in:
Goodness! How did those pollAction values disappear?! Thx, simon-richard.
2 lines of code changed in:
configure should test and enable the fudged acosf atanf asinf
2 lines of code changed in:
ws
4 lines of code changed in:
allow bzdb to overide non textured ground color
5 lines of code changed in:
mingw warning, ws
5 lines of code changed in:
ws
152 lines of code changed in:
when dropping flag gives collision with base, don't look for base again.
Take the collided one
9 lines of code changed in:
now in /db/ module
0 lines of code changed in:
Adding Landing Position params to dropFlag. Landing Position
computation cleaned (possibly)
74 lines of code changed in:
When going down to find drop flag intesect with building stop after
reaching 0 or below, not before
8 lines of code changed in:
add bzdb item to suppress GM smoke puffs
6 lines of code changed in:
broken lines should have the same coloration/style as the end of the line before
12 lines of code changed in:
break lines at whitespace if possible, rather than the middle of a word
8 lines of code changed in:
let cell start a little below 0, so to have default ctf base inside
1 lines of code changed in:
Bases were missing from the world, in default ctf
5 lines of code changed in:
This fix dropping flag, still retaining check for max Height
2 lines of code changed in:
Removing check on height of dropped flag. It made fall it to floor
3 lines of code changed in:
Fixing warning on gcc
1 lines of code changed in:
fix linewrapping for proportional fonts
still needs to be fixed to continue coloring from the previous line
30 lines of code changed in:
copyright
38 lines of code changed in:
compartmentalize the header, and shrink octree cells
123 lines of code changed in:
everyone likes fudge, make the culler a little more tolerant
2 lines of code changed in:
regulars players don't have to wait if rejoining as an observer.
as well, observers don't have to wait to rejoin as a regular player
if the last time they were a regular player is not in the rejoin list.
20 lines of code changed in:
moo
1 lines of code changed in:
adding a preliminary dropFlag method to FlagInfo
44 lines of code changed in:
put spam checking into its own function
39 lines of code changed in:
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