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Summary Period: 2006-06-28 to 2006-05-25 (Commits 9282-9331 of 9331)
cleanups
120 lines of code changed in:
just missing a lil Data
1 lines of code changed in:
build
1 lines of code changed in:
fix segfault (thx toughshooter)
7 lines of code changed in:
be consistent, scale other tanks' shots (from white) by height even when colored shots are off.
2 lines of code changed in:
when scaling, start big and get small, instead of vice versa, so that long lines of text fit correctly when using unscaled or tiny fonts
2 lines of code changed in:
HelpInstructionsMenu fonts are resized dynamically based on the longest localized string, so they aren't all cramped up in one corner.
50 lines of code changed in:
headers are headers
4 lines of code changed in:
refactor help menus.
665 lines of code changed in:
ws, remove unused codependent variables
10 lines of code changed in:
ws, remove unnecessary code, remove unnecessary translation call
48 lines of code changed in:
smooth dem lines
12 lines of code changed in:
unused var
0 lines of code changed in:
redesign quit menu:
add real options for yes and no for people who don't read instructions well.
add non-persistent option to save settings or not when quitting.
remove save settings option from main menu.
67 lines of code changed in:
behave as documented. return null for getTargetTank/getTargetFlag if there is no tank or flag targetted because the current mode does not allow it.
8 lines of code changed in:
Fix /record save with no filename so it only sends help text and
doesn't save a recording with a garbage filename due to uninitialzied
data.
1 lines of code changed in:
initial revision for building GLEW, as it has no support for compilers other than VC++ on windows
89 lines of code changed in:
add support for GLEW
17 lines of code changed in:
- boxes and pyramids are converted to meshes as required
- allow leading face specification (x+,x-,y+,y-,z+,z-)
833 lines of code changed in:
update with 2.0.8 changes
6 lines of code changed in:
unsigned glob tests
4 lines of code changed in:
file updates
10 lines of code changed in:
/win32/ -> /MSVC/
1 lines of code changed in:
touchup the skinned OBJ export material names
15 lines of code changed in:
- per-team flag textures (with fallbacks)
- '\' to '/' substitution (skin dirnames)
106 lines of code changed in:
s/strcmp/strcasecmp/
20 lines of code changed in:
let there be rounded frames. frame style is selectable.
106 lines of code changed in:
- improve the /bind command (for display and unbinding)
- make the "time" bindable command accept a stepping value
- fix a whack of shadowed variables (the easy way)
93 lines of code changed in:
simple HUDuiFrame implementation
197 lines of code changed in:
split HUDuiControl into two pieces.
HUDuiElement contains necessary members for display of interactive and noninteractive UI elements.
HUDuiControl derives from HUDuiElement and adds members for focus control and interactive manipulation.
Modify HUDDialog to allow a list of HUDuiElements which are not necessarily HUDuiControls to be added and automatically rendered.
307 lines of code changed in:
quell warning
1 lines of code changed in:
cheezy way to differentiate -set and -setforced situations
5 lines of code changed in:
allow an optional @time transition time specification after the color
31 lines of code changed in:
- default glDepthFunc to GL_LEQUAL (also good for preZ passes)
- change the DynamicColor varTiming value to 1.0
7 lines of code changed in:
use BZDB callbacks
47 lines of code changed in:
allow 0.0f timing definitions, fix typo
4 lines of code changed in:
0.1f was noticeable
2 lines of code changed in:
transition from the current color
1 lines of code changed in:
- added BZDB variable controlled dynamic colors
(with configurable smooth transitions)
- bumped the protocol to 0039
154 lines of code changed in:
- add callbacks for -setforced variables
- add missing extern keywords to bzfs.h
- fix some shadowed globals
49 lines of code changed in:
- setup wacky marker defaults
- invert blink ratio definition
- change debug level to 2
- fix the debug listing
77 lines of code changed in:
- shadowed global
- wrong data type
3 lines of code changed in:
commit the right code this time.
add message to let the server force a player team change.
78 lines of code changed in:
API events for when the server wants a new rabbit and when it picks a new rabbit.
API functions to swap, add, and remove rabbits.
122 lines of code changed in:
*** empty log message ***
1 lines of code changed in:
bryjen finds the fix for the flags, do not
#ifdef addTriangleCount() with DEBUG_RENDERING
0 lines of code changed in:
revert the testing changes
21 lines of code changed in:
send a mode after the rabbit message that lets us swap rabbits, or add/remove them. so that maybe soon we can have more then one rabbit.
201 lines of code changed in:
unused vars
11 lines of code changed in:
bryjen test, take II
5 lines of code changed in:
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