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Summary Period: 2004-12-31 to 2004-12-27 (Commits 6432-6481 of 9331)
roger is slightly smarter than a brick now.
1 lines of code changed in:
todo before release
2 lines of code changed in:
undocumented 'include' keyword
68 lines of code changed in:
warnings
2 lines of code changed in:
Chestal says we need 12-pt TogaSerifBold, add it to the batch-generation list
1 lines of code changed in:
mention the -directory option if no fonts are found
1 lines of code changed in:
the beginnings of a batch processing system for TextTool. totally half-baked, non-tested, and probably doesn't compile.
166 lines of code changed in:
also show Cloaking tank's flag if we have Seer
8 lines of code changed in:
debork tank visibility
10 lines of code changed in:
fixing a CL bug, a trying to clarify some code
85 lines of code changed in:
looks like it is SDL's fault
2 lines of code changed in:
force redraw after resize
1 lines of code changed in:
fix narrow for GM, too
5 lines of code changed in:
fix comment for ray/block check, for z the box is from 0-dz only
1 lines of code changed in:
rename "origin"
2 lines of code changed in:
fix narrow shot coldet (esp. wrt burrow)
4 lines of code changed in:
make BU shadows stop flickering, could probably use a modified clip plane
11 lines of code changed in:
- added DEBUG_GL_MATRIX_STACKS in bzfgl.h
- use the brute force method to make haveGLContext() work
(HAVE_GLXGETCURRENTCONTEXT is missing libs during its test)
- simplified track culling
108 lines of code changed in:
include macs in the test for whether there is a current context by utilizing the configure.in checks. reorg the headers too
37 lines of code changed in:
add checks for *GetCurrentContext functions and the AGL/agl.h and GL/glx.h headers.. check for functions after we have tested for available libraries so they are used in the search. also, stop the incessant running of date by using the conf_date (broken on bsd and header checks anyway)
33 lines of code changed in:
mac's have a Sleep that's not the same deep in some framework, so watch out
1 lines of code changed in:
change some DEBUG levels, remove some vestigial cruft
13 lines of code changed in:
add HAVE_WGLGETCURRENTCONTEXT and the former HAVE_WAITFORSINGLEOBJECT and HAVE_SLEEP
9 lines of code changed in:
not quite as sloppy
1 lines of code changed in:
- add haveGLContext() function, coding blind to the windows side
- block OpenGLGState::init, ::initContext, and the glDelete
calls when no context is available
- this code is sloppy, but hopefully innocuous, i mostly
want to throw it in to see if it works for the windows folks.
it will be cleaned up if it doesn't break anything.
- the haveGLContext() call could possibly buffer its results
- "debugHud" will be removed once the bug is fixed
56 lines of code changed in:
probably make no_whitespace faster (by avoiding buffer reallocations)
16 lines of code changed in:
sadly, VC6 has no std::string::push_back
5 lines of code changed in:
tested, fixed, thx
0 lines of code changed in:
reinstate the tele rico note
2 lines of code changed in:
hopefully fix the teleporter stickiness
23 lines of code changed in:
move assert for y pos of wrapped / tabbed lines to right place
2 lines of code changed in:
hopefully no more kicking of the handicapped; needs testing
1 lines of code changed in:
speedTolerance adjustment for handicapped mode needs to be squared
1 lines of code changed in:
play it safe and init those GLuint list ids
2 lines of code changed in:
just another minor change
2 lines of code changed in:
we have only one StartupInfo instance, so get rid of the silly self-copying
6 lines of code changed in:
become sealed/stuck on teleporters and ricochet on the frame seems incorrect
3 lines of code changed in:
missing scoreboard flags
5 lines of code changed in:
warnings
3 lines of code changed in:
you really can't expect replace to work on a const string, even for the little people
1 lines of code changed in:
the context needs to be reinitialized on a resize, not just after creation..but not necessarily as often as mainwindow::resize().. so try in platform.
5 lines of code changed in:
initContext only after calling SDL_SetVideoMode
7 lines of code changed in:
if it's in the menu, might as well do something
10 lines of code changed in:
no naughty const_cast fr the little people
3 lines of code changed in:
fixes for the little people
2 lines of code changed in:
server kicks handicapped people!
4 lines of code changed in:
better check if slot is not empty, shoudl fix server crash
3 lines of code changed in:
Flags::kill() also cleans out flagSets
2 lines of code changed in:
delete[], not delete (and save some memory allocation time)
4 lines of code changed in:
bump protocol version in bzfquery.pl; miight have to be adjusted for new info in gae query message?
1 lines of code changed in:
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