Commit Log (Page 3 of 187)

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Summary Period: 2006-05-21 to 2006-04-12 (Commits 9182-9231 of 9331)

jeffm2501 2006-05-21 15:30

ncb... what are you doing here?.. your local...your
binary... nobody should see you... your our dirty
little secret.

0 lines of code changed in:

jeffm2501 2006-05-21 15:29

clean up the geoBolt rendering, make the nested pills align in depth, base all the
geo nesting off the base radius, tighten up the shells a litte.

22 lines of code changed in:

jeffm2501 2006-05-21 14:30

store custom slash commands with the / and list them when doing a /? ( at the end
)

40 lines of code changed in:

jeffm2501 2006-05-21 13:48

add a help hook for custom commands to use, so we can start listing them

1 lines of code changed in:

jeffm2501 2006-05-21 13:11

for some reason loadplugin was never added here.

7 lines of code changed in:

brlcad 2006-05-21 01:42

the opengl framework is required even for non-sdl due to cglgetcurrentcontext() used for state management

3 lines of code changed in:

jeffm2501 2006-05-20 19:37

reset when the recording is over so you can do more then one

2 lines of code changed in:

jeffm2501 2006-05-20 16:57

when in experemental mode, draw geoBolts instead of billboards, for normal and SB type shots.

88 lines of code changed in:

bzgirl 2006-05-20 00:10

update README to reflect new cvs hostname

2 lines of code changed in:

brlcad 2006-05-19 08:19

the dumb temporary LIBS and LDFLAGS hacks need to come after all of the SDL library checks or Mac links with the wrong libs if there is no SDL.

20 lines of code changed in:

brlcad 2006-05-19 08:14

was using AC_CONFIG_AUX_DIR rather poorly, needs to be fully contained so make plugins use their own local aux dir. regardless, the relative pathing seems to provoke an automake bug where depcomp and other aux resources are not correctly located.

1 lines of code changed in:

brlcad 2006-05-19 08:09

larsl

1 lines of code changed in:

brlcad 2006-05-19 08:08

Andrew McNabb contributes a signficant code fix as well as other code cleanup, added to dev list.

1 lines of code changed in:

brlcad 2006-05-19 08:01

Andrew McNabb fixed cross-platform and 64-bit network protocol bug (applied sf patch 1491304 - fix for packing floats). To paraphrase his patch comment, this fixes a bug which is made apparent by the gcc strict-aliasing option by using a union instead of magic pointer casting when packing and unpacking floats.

20 lines of code changed in:

jeffm2501 2006-05-18 19:37

remove -geometry, move it's input to -window
remove old 3dfx passthru card stuff, it's dead, gone and done with...

22 lines of code changed in:

jeffm2501 2006-05-16 21:55

give bolt shots there rotation and elevation so render can know it

218 lines of code changed in:

trepan 2006-05-14 21:46

safer to remove vsync

0 lines of code changed in:

dtremenak 2006-05-13 17:31

ws (aka cvs works now?)

1 lines of code changed in:

brlcad 2006-05-12 21:50

woo hoo, CVS is back up

1 lines of code changed in:

jeffm2501 2006-05-06 00:03

client side bots don't work

2 lines of code changed in:

jeffm2501 2006-05-03 18:37

don't do 2 begins

0 lines of code changed in:

bryjen 2006-05-02 23:22

initialize some variables to quiet some warnings

7 lines of code changed in:

bryjen 2006-05-02 23:16

a few missing #ifdef's to make configure --disable-robots build

10 lines of code changed in:

jeffm2501 2006-04-28 21:40

don't allow players to be atached to world shots, the shotID system dosn't allow for it.

6 lines of code changed in:

trepan 2006-04-26 13:37

blind code, hackish windows setup

56 lines of code changed in:

trepan 2006-04-26 13:03

doesn't skip delayed frames, odd spec

7 lines of code changed in:

trepan 2006-04-26 03:03

signed int for the test

1 lines of code changed in:

trepan 2006-04-26 03:00

add the vsync default var

1 lines of code changed in:

trepan 2006-04-26 02:58

add dynamic vertical sync control (vsync BZDB var)

10 lines of code changed in:

brlcad 2006-04-23 21:14

replace INSTALL_DATA_DIR with BZFLAG_DATA, utilizing that symbol in the data directory build files. this allows us to install the way the gbs intended so the custom install/uninstall sections may be removed. while we're at it, clean up some minor details like actually installing the new skins data and getting plugins to traverse the new sample.

27 lines of code changed in:

jeffm2501 2006-04-22 17:16

don't change score when force respawn on base

5 lines of code changed in:

lan56 2006-04-18 23:41

NSIS dev-c++ script credit

2 lines of code changed in:

lan56 2006-04-18 23:35

initial revision. by UL_Approved

357 lines of code changed in:

brlcad 2006-04-18 22:58

add section for 2.0.7 items so far

8 lines of code changed in:

trepan 2006-04-18 18:38

shadow var, duplicated logic

0 lines of code changed in:

trepan 2006-04-18 18:23

profiling enables debugging

11 lines of code changed in:

dtremenak 2006-04-18 17:59

pdcurses 2.8 compatibility (thx W. McBrine)
add support for bzadmin+pdcurses on vc8

40 lines of code changed in:

atupone 2006-04-14 19:34

go full screen

1 lines of code changed in:

brlcad 2006-04-14 19:32

unrevert the other half of the mipspro gunk so that BUGGY_MIPSPRO is correctly conditionaled

16 lines of code changed in:

bryjen 2006-04-14 17:16

remove a couple more 'extended-ascii' chars

2 lines of code changed in:

lan56 2006-04-13 20:43

build regex files as C

9 lines of code changed in:

brlcad 2006-04-13 08:07

M-x indent-region

133 lines of code changed in:

bryjen 2006-04-12 23:51

/jitterdrop server command for in-game changing the -jitterdrop command line option

47 lines of code changed in:

lan56 2006-04-12 22:21

readd the second ..\Dev-C++, its worth a few extra characters to stop any future problems

2 lines of code changed in:

dtremenak 2006-04-12 20:03

use CURLOPT_FORBID_REUSE to avoid stale waiting connections

5 lines of code changed in:

bryjen 2006-04-12 17:43

whoops

1 lines of code changed in:

brlcad 2006-04-12 17:21

merge quelling from v2_0branch

4 lines of code changed in:

brlcad 2006-04-12 15:22

bad bad sean, no donut for me. fix the bug that was injected during the spawn policy refactoring where curMaxPlayers is only set when the policy is created causing isImminentlyDangerous to only check the number of players that were joined at that time (instead of the current max player count). this caused rather random (and potentially dangerous) spawn positions to get selected.

3 lines of code changed in:

jeffm2501 2006-04-12 01:11

give thief a darker core beam to make it look difrent then normal laser when using
geolaser

17 lines of code changed in:

jeffm2501 2006-04-12 00:38

== not =

1 lines of code changed in:

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