Commit Log (Page 162 of 187)

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Summary Period: 2003-09-02 to 2003-08-29 (Commits 1232-1281 of 9331)

chestal 2003-09-02 16:31

oops

0 lines of code changed in:

chestal 2003-09-02 16:23

indentation

1 lines of code changed in:

chestal 2003-09-02 16:20

document col cons bug

5 lines of code changed in:

chestal 2003-09-02 16:16

formatting and other minor stuff

27 lines of code changed in:

atupone 2003-09-02 15:48

-solo robots dead zones, around building, removed. Robot now run freely

22 lines of code changed in:

atupone 2003-09-02 15:06

fix -solo robots changing team when new rabbit is declared

7 lines of code changed in:

dbrosius 2003-09-02 01:42

doc sending msg to robots

2 lines of code changed in:

dbrosius 2003-09-02 00:32

Roger uses better shot selection

7 lines of code changed in:

dbrosius 2003-09-01 23:57

get maxLod into the bzdb properly

5 lines of code changed in:

dbrosius 2003-09-01 23:42

Roger tries to jump on boxes to chase opponents

10 lines of code changed in:

chestal 2003-09-01 19:16

talking to robots is fun somehow

2 lines of code changed in:

chestal 2003-09-01 19:15

no colored console; no echo for priv. msgs

5 lines of code changed in:

atupone 2003-09-01 17:30

x -solo Robots, drop suspended (on air) obstacles higher than tanks

5 lines of code changed in:

atupone 2003-09-01 17:03

-solo Robot don't cheat. Drop test on building collision to avoid frozed one

1 lines of code changed in:

chestal 2003-09-01 15:27

document 'maxload' issue

5 lines of code changed in:

atupone 2003-09-01 15:17

Don't automatically change team to Observer

3 lines of code changed in:

dbrosius 2003-09-01 02:41

raise fire location to muzzleheight, so that roger sees that buildings are in the way when carrying Burrow

2 lines of code changed in:

dbrosius 2003-09-01 01:39

roger is more steady when firing, and fires faster with more bullets

17 lines of code changed in:

dbrosius 2003-09-01 01:23

Roger only shoots when in Lockinangle, not targettingangle

1 lines of code changed in:

dbrosius 2003-09-01 00:52

cleanup roger now that he doesn't go NANing

2 lines of code changed in:

dbrosius 2003-09-01 00:42

Separate out get3DNormal and getNormal for bullets/tanks respectively

15 lines of code changed in:

dbrosius 2003-08-31 23:27

better doc

4 lines of code changed in:

dbrosius 2003-08-31 23:13

fix players going to NAN on colliding with buildings.. not perfect see BUGS

5 lines of code changed in:

dbrosius 2003-08-31 22:41

Found the bad boy... now to figure out why

4 lines of code changed in:

dbrosius 2003-08-31 22:30

document wall collisions sending tanks to NAN

5 lines of code changed in:

chestal 2003-08-31 17:18

oops

3 lines of code changed in:

chestal 2003-08-31 17:07

order bzdb globals alphabetically

56 lines of code changed in:

dbrosius 2003-08-31 16:20

move globalDBItems init up

13 lines of code changed in:

chestal 2003-08-31 15:26

sound not quite right? / thief gets kicked for speeding

5 lines of code changed in:

brlcad 2003-08-31 03:16

voting poll updates, little more to go still

83 lines of code changed in:

brlcad 2003-08-31 03:14

bump up optimization to O3 for os x

2 lines of code changed in:

dbrosius 2003-08-31 02:11

Burrow turn and speed cut downs were to restrictive

2 lines of code changed in:

dbrosius 2003-08-31 02:06

Picking your ememies is often wrong, make it a method inPlayer

1 lines of code changed in:

dbrosius 2003-08-31 02:05

Roger shouldn't shoot at roques when in rabbit chase

15 lines of code changed in:

brlcad 2003-08-30 16:05

commentification of main loop timing

7 lines of code changed in:

chestal 2003-08-30 15:19

use yet another variant of the signed/unsigned casting

2 lines of code changed in:

brlcad 2003-08-30 14:54

fixed the FIXME for cleanly preventing a non-negative index

4 lines of code changed in:

chestal 2003-08-30 08:19

sound is fixed

0 lines of code changed in:

atupone 2003-08-30 07:22

tempFix: no bzdb access from here, so replaced tankRadius with fixed value

3 lines of code changed in:

dbrosius 2003-08-30 03:54

poor roger, likes to drive to NAN, help him please

15 lines of code changed in:

dbrosius 2003-08-30 03:07

Roger isn't afraid to shoot anymore

4 lines of code changed in:

dbrosius 2003-08-30 02:43

Autopilot weaves towards his opponent, now

7 lines of code changed in:

dbrosius 2003-08-30 02:09

Don't allow setting non player ids as recipients

1 lines of code changed in:

dbrosius 2003-08-29 21:54

Burrowed tanks can't SR other Burrowed tanks

8 lines of code changed in:

chestal 2003-08-29 18:02

selecting world weapon as message target crashes bzflag

4 lines of code changed in:

chestal 2003-08-29 18:00

sound problems

5 lines of code changed in:

chestal 2003-08-29 17:47

use curMaxPlayers whenever possible (maxPlayers does not seem to be used at all now, hmm)

8 lines of code changed in:

chestal 2003-08-29 17:42

fix some warnings because a char was used as array index; can cuase problem when char is signed and contains values<0 (>=128); does filter work at all for 8 bit characters? can that occur?

14 lines of code changed in:

chestal 2003-08-29 17:41

fix a warning and identation in autopilot code (remember that indentation depth is 2 and tab is 8)

131 lines of code changed in:

dbrosius 2003-08-29 03:03

Roger needs alot of help

130 lines of code changed in:

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