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Summary Period: 2003-09-02 to 2003-08-29 (Commits 1232-1281 of 9331)
oops
0 lines of code changed in:
indentation
1 lines of code changed in:
document col cons bug
5 lines of code changed in:
formatting and other minor stuff
27 lines of code changed in:
-solo robots dead zones, around building, removed. Robot now run freely
22 lines of code changed in:
fix -solo robots changing team when new rabbit is declared
7 lines of code changed in:
doc sending msg to robots
2 lines of code changed in:
Roger uses better shot selection
7 lines of code changed in:
get maxLod into the bzdb properly
5 lines of code changed in:
Roger tries to jump on boxes to chase opponents
10 lines of code changed in:
talking to robots is fun somehow
2 lines of code changed in:
no colored console; no echo for priv. msgs
5 lines of code changed in:
x -solo Robots, drop suspended (on air) obstacles higher than tanks
5 lines of code changed in:
-solo Robot don't cheat. Drop test on building collision to avoid frozed one
1 lines of code changed in:
document 'maxload' issue
5 lines of code changed in:
Don't automatically change team to Observer
3 lines of code changed in:
raise fire location to muzzleheight, so that roger sees that buildings are in the way when carrying Burrow
2 lines of code changed in:
roger is more steady when firing, and fires faster with more bullets
17 lines of code changed in:
Roger only shoots when in Lockinangle, not targettingangle
1 lines of code changed in:
cleanup roger now that he doesn't go NANing
2 lines of code changed in:
Separate out get3DNormal and getNormal for bullets/tanks respectively
15 lines of code changed in:
better doc
4 lines of code changed in:
fix players going to NAN on colliding with buildings.. not perfect see BUGS
5 lines of code changed in:
Found the bad boy... now to figure out why
4 lines of code changed in:
document wall collisions sending tanks to NAN
5 lines of code changed in:
oops
3 lines of code changed in:
order bzdb globals alphabetically
56 lines of code changed in:
move globalDBItems init up
13 lines of code changed in:
sound not quite right? / thief gets kicked for speeding
5 lines of code changed in:
voting poll updates, little more to go still
83 lines of code changed in:
bump up optimization to O3 for os x
2 lines of code changed in:
Burrow turn and speed cut downs were to restrictive
2 lines of code changed in:
Picking your ememies is often wrong, make it a method inPlayer
1 lines of code changed in:
Roger shouldn't shoot at roques when in rabbit chase
15 lines of code changed in:
commentification of main loop timing
7 lines of code changed in:
use yet another variant of the signed/unsigned casting
2 lines of code changed in:
fixed the FIXME for cleanly preventing a non-negative index
4 lines of code changed in:
sound is fixed
0 lines of code changed in:
tempFix: no bzdb access from here, so replaced tankRadius with fixed value
3 lines of code changed in:
poor roger, likes to drive to NAN, help him please
15 lines of code changed in:
Roger isn't afraid to shoot anymore
4 lines of code changed in:
Autopilot weaves towards his opponent, now
7 lines of code changed in:
Don't allow setting non player ids as recipients
1 lines of code changed in:
Burrowed tanks can't SR other Burrowed tanks
8 lines of code changed in:
selecting world weapon as message target crashes bzflag
4 lines of code changed in:
sound problems
5 lines of code changed in:
use curMaxPlayers whenever possible (maxPlayers does not seem to be used at all now, hmm)
8 lines of code changed in:
fix some warnings because a char was used as array index; can cuase problem when char is signed and contains values<0 (>=128); does filter work at all for 8 bit characters? can that occur?
14 lines of code changed in:
fix a warning and identation in autopilot code (remember that indentation depth is 2 and tab is 8)
131 lines of code changed in:
Roger needs alot of help
130 lines of code changed in:
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