Commit Log (Page 71 of 187)

back to main page

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Summary Period: 2004-10-29 to 2004-10-26 (Commits 5782-5831 of 9331)

brlcad 2004-10-29 00:58

do the same error check on parseCommand

5 lines of code changed in:

brlcad 2004-10-29 00:52

let someone know if the impossible happens

3 lines of code changed in:

brlcad 2004-10-29 00:43

eh, shouldn't happen, but check anyways

3 lines of code changed in:

trepan 2004-10-29 00:41

const'ify the const'able, and a little renaming

35 lines of code changed in:

trepan 2004-10-28 22:45

add the rgb.txt color names

769 lines of code changed in:

jeffm2501 2004-10-28 21:32

stop the rain when the world says there is not to be anymore rain

9 lines of code changed in:

trepan 2004-10-28 21:07

improve weather color parsing

5 lines of code changed in:

jeffm2501 2004-10-28 20:58

set the material AFTER the puddle color is overiden

6 lines of code changed in:

dtremenak 2004-10-28 20:53

compile on vc!

2 lines of code changed in:

dtremenak 2004-10-28 20:49

compile\!

2 lines of code changed in:

jeffm2501 2004-10-28 20:43

forgot the texture vars

6 lines of code changed in:

trepan 2004-10-28 20:21

smarter color parsing

185 lines of code changed in:

jeffm2501 2004-10-28 20:15

make rain change when bzdb items change.
make rain items be global and be set by the server

105 lines of code changed in:

lan56 2004-10-28 19:57

add files

5 lines of code changed in:

trepan 2004-10-28 19:15

lotsa color for /set, maybe too much...

12 lines of code changed in:

trepan 2004-10-28 18:57

also show the variable expression string for /set

2 lines of code changed in:

jeffm2501 2004-10-28 18:53

change tripple and pair parsers to take arrays for better type checking

4 lines of code changed in:

dtremenak 2004-10-28 17:00

include cleanups

293 lines of code changed in:

atupone 2004-10-28 15:58

rude (code) player filtering based on authentication and IP

180 lines of code changed in:

jeffm2501 2004-10-28 14:46

force z buffer to on for experimental quality ( you know you want it )

9 lines of code changed in:

dtremenak 2004-10-28 14:41

clean up includes. don't include things we don't need, include everything we do need, organize them in standard order

39 lines of code changed in:

jeffm2501 2004-10-28 14:39

add overides for billboard, line, and puddles from bzbb

75 lines of code changed in:

trepan 2004-10-28 14:28

hack fix

2 lines of code changed in:

jeffm2501 2004-10-28 13:26

move weather to it's own files

708 lines of code changed in:

atupone 2004-10-28 13:09

Unused var removed

7 lines of code changed in:

jeffm2501 2004-10-28 12:28

add bzdb skyDarknessFactor item to let bzdb darken the sky for better use of weather effects

19 lines of code changed in:

jeffm2501 2004-10-28 12:16

convert bzdb weather variables to be more in line with normal variables
move all weather code into WeatherRendere
make weather totaly driven by bzdb variables.
add "particle" rain type for generic billboards
allow bzdb to overide all textures and colors ( check out the puddles in frog rain now :)

61 lines of code changed in:

chestal 2004-10-28 10:15

add "/uptime" to default autocompleter targets

1 lines of code changed in:

trepan 2004-10-28 00:22

keyboard works on physics driver, just not smoothed

6 lines of code changed in:

brlcad 2004-10-27 23:54

key control is borked driving on a physics driver

2 lines of code changed in:

brlcad 2004-10-27 23:00

looks like the scene renderer is used now

1 lines of code changed in:

lan56 2004-10-27 22:02

fix linking errors--bzflag.cxx needs to define its own macro to use main() in bzflag.cxx, not SDL_main() which for some reason crashed on startup. this is the third try over two days to get these files to compile; this, I can guarantee, will work without any more tune-ups after this.

2 lines of code changed in:

jeffm2501 2004-10-27 22:01

no need to commit my stilly MOTD disable thingy

0 lines of code changed in:

jeffm2501 2004-10-27 21:59

billboard support in WeatherRenderer

25 lines of code changed in:

trepan 2004-10-27 21:39

unused vars

2 lines of code changed in:

jeffm2501 2004-10-27 21:38

billboards for frogs and bubbles

58 lines of code changed in:

jeffm2501 2004-10-27 21:13

make the frogs larger

3 lines of code changed in:

jeffm2501 2004-10-27 20:40

add WeatherRenderer for managing all the rain and stuff, decouples rain update from drawing ( not used yet ).

596 lines of code changed in:

trepan 2004-10-27 19:16

darken the reflection

28 lines of code changed in:

jeffm2501 2004-10-27 18:56

add eval for triplet and pair for state database values.

20 lines of code changed in:

trepan 2004-10-27 16:53

ground mirror, not quite finished

212 lines of code changed in:

jeffm2501 2004-10-27 11:32

rain system update, rain, snow, puddles... ect..

180 lines of code changed in:

brlcad 2004-10-27 01:49

accept manu's shot mismatch cheat autokick patch with some modifications. looking through about a year's worth of logs on a popular server, it might not need jitter compensation or multiple chances before auto-kicking. thief is explicitly exempted as their shot type becomes the flag they stole before the server is notified.

31 lines of code changed in:

jeffm2501 2004-10-26 23:54

atempt ad using quads for rain

80 lines of code changed in:

dtremenak 2004-10-26 23:02

let's spell at least publicly-exposed variables right. that's RAIN_DENSITY not RAIN_DESNSITY

2 lines of code changed in:

jeffm2501 2004-10-26 22:58

make rain spread be global

2 lines of code changed in:

jeffm2501 2004-10-26 22:55

rain bug fixes and warning suppression

15 lines of code changed in:

jeffm2501 2004-10-26 22:43

inital cheezy rain system
triger it by puting set RAIN_DESNSITY #### with some number like 1000
and be in experemental quality

86 lines of code changed in:

lan56 2004-10-26 22:06

I guarantee this works--I rebuilt all, and made sure it compiled 100% error free.

6 lines of code changed in:

lan56 2004-10-26 21:55

fix-ups (sooner or later I'll get this right :)

1 lines of code changed in:

Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »

Generated by StatCVS 0.2.2