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Summary Period: 2004-10-29 to 2004-10-26 (Commits 5782-5831 of 9331)
do the same error check on parseCommand
5 lines of code changed in:
let someone know if the impossible happens
3 lines of code changed in:
eh, shouldn't happen, but check anyways
3 lines of code changed in:
const'ify the const'able, and a little renaming
35 lines of code changed in:
add the rgb.txt color names
769 lines of code changed in:
stop the rain when the world says there is not to be anymore rain
9 lines of code changed in:
improve weather color parsing
5 lines of code changed in:
set the material AFTER the puddle color is overiden
6 lines of code changed in:
compile on vc!
2 lines of code changed in:
compile\!
2 lines of code changed in:
forgot the texture vars
6 lines of code changed in:
smarter color parsing
185 lines of code changed in:
make rain change when bzdb items change.
make rain items be global and be set by the server
105 lines of code changed in:
add files
5 lines of code changed in:
lotsa color for /set, maybe too much...
12 lines of code changed in:
also show the variable expression string for /set
2 lines of code changed in:
change tripple and pair parsers to take arrays for better type checking
4 lines of code changed in:
include cleanups
293 lines of code changed in:
rude (code) player filtering based on authentication and IP
180 lines of code changed in:
force z buffer to on for experimental quality ( you know you want it )
9 lines of code changed in:
clean up includes. don't include things we don't need, include everything we do need, organize them in standard order
39 lines of code changed in:
add overides for billboard, line, and puddles from bzbb
75 lines of code changed in:
hack fix
2 lines of code changed in:
move weather to it's own files
708 lines of code changed in:
Unused var removed
7 lines of code changed in:
add bzdb skyDarknessFactor item to let bzdb darken the sky for better use of weather effects
19 lines of code changed in:
convert bzdb weather variables to be more in line with normal variables
move all weather code into WeatherRendere
make weather totaly driven by bzdb variables.
add "particle" rain type for generic billboards
allow bzdb to overide all textures and colors ( check out the puddles in frog rain now :)
61 lines of code changed in:
add "/uptime" to default autocompleter targets
1 lines of code changed in:
keyboard works on physics driver, just not smoothed
6 lines of code changed in:
key control is borked driving on a physics driver
2 lines of code changed in:
looks like the scene renderer is used now
1 lines of code changed in:
fix linking errors--bzflag.cxx needs to define its own macro to use main() in bzflag.cxx, not SDL_main() which for some reason crashed on startup. this is the third try over two days to get these files to compile; this, I can guarantee, will work without any more tune-ups after this.
2 lines of code changed in:
no need to commit my stilly MOTD disable thingy
0 lines of code changed in:
billboard support in WeatherRenderer
25 lines of code changed in:
unused vars
2 lines of code changed in:
billboards for frogs and bubbles
58 lines of code changed in:
make the frogs larger
3 lines of code changed in:
add WeatherRenderer for managing all the rain and stuff, decouples rain update from drawing ( not used yet ).
596 lines of code changed in:
darken the reflection
28 lines of code changed in:
add eval for triplet and pair for state database values.
20 lines of code changed in:
ground mirror, not quite finished
212 lines of code changed in:
rain system update, rain, snow, puddles... ect..
180 lines of code changed in:
accept manu's shot mismatch cheat autokick patch with some modifications. looking through about a year's worth of logs on a popular server, it might not need jitter compensation or multiple chances before auto-kicking. thief is explicitly exempted as their shot type becomes the flag they stole before the server is notified.
31 lines of code changed in:
atempt ad using quads for rain
80 lines of code changed in:
let's spell at least publicly-exposed variables right. that's RAIN_DENSITY not RAIN_DESNSITY
2 lines of code changed in:
make rain spread be global
2 lines of code changed in:
rain bug fixes and warning suppression
15 lines of code changed in:
inital cheezy rain system
triger it by puting set RAIN_DESNSITY #### with some number like 1000
and be in experemental quality
86 lines of code changed in:
I guarantee this works--I rebuilt all, and made sure it compiled 100% error free.
6 lines of code changed in:
fix-ups (sooner or later I'll get this right :)
1 lines of code changed in:
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