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Summary Period: 2005-10-22 to 2005-10-18 (Commits 8682-8731 of 9331)
whadaya know, -window works now that I've updated sdlmain
0 lines of code changed in:
update to new SDLMain, sdl 1.2.9, that fixes several issues including the ability to add -window and still receive key events
159 lines of code changed in:
quell warning, sending a negative to an unsigned
2 lines of code changed in:
Reverting a changes. dunno why, it causes a crash to MacOSX
21 lines of code changed in:
cannot want ansi and still expect to be able to compile objective-c/c++ files with gcc 4
2 lines of code changed in:
speedup/touchup
6 lines of code changed in:
update to latest. adds support for a libtool restart check on automake (in case an autoconf sans -f worked), a non-forced automake check, as well as support for detecting unsupported macros (which indicates your autogen.sh versions are wrong)
112 lines of code changed in:
sdl bz on mac can't be run with -window on the command line due to loss of key events. run fullscreen and switch to windowed via f1
5 lines of code changed in:
bring in updates from cad, search for libtoolize14, make sure that we can pinpoint the alternate libtoolize's location via which/dirname in order to print instructions correctly. fix typo on glti
24 lines of code changed in:
put back needed include
8 lines of code changed in:
- include + static
280 lines of code changed in:
only if required
1 lines of code changed in:
- made the flags more sensitive to aerodynamics in experimental mode
(ain't no vertex shader, definitely stiff around the collar)
- added wind for the flags (with a really stupid pattern)
- OpenGLGState now takes a straight float[16] matrix instead of a
TextureMatrix identifier (faster and more flexible)
- added the 'f2bsort' front-to-back sorting for the octree
(can speed up rendering on cards with early z-occlusion)
370 lines of code changed in:
- include + static
46 lines of code changed in:
Missing time.h
3 lines of code changed in:
- include
7 lines of code changed in:
Fix write ip when a player leaves, thanks to Karsten Behrmann
2 lines of code changed in:
fix the QuadStrip triangle count
10 lines of code changed in:
tally the dynamic nodes (still missing gnd rcvrs)
1430 lines of code changed in:
added 'triangle-per-frame counters'
- hackish activation (press 't' and 'y')
- only the static sceneNodes are currently tallied
- normal nodes and shadows nodes are summed together
- radar triangle counts are separate
- MeshSceneNode lods are taken into account
- WallSceneNode tesselation lods are taken into account
181 lines of code changed in:
fix misc. stuff
7 lines of code changed in:
- #include + static
20 lines of code changed in:
Removing includes && static-ing var and proc - part 1
20 lines of code changed in:
easier extern gone
7 lines of code changed in:
extern out of playing.cxx
42 lines of code changed in:
make isAdmin() use isOperator()
1 lines of code changed in:
confused isAdmin() with showAsAdmin()
1 lines of code changed in:
operators get the slots regardless of hide status
1 lines of code changed in:
operators know the server password, admins can ban people
38 lines of code changed in:
Make slot numbers show in lagstats for admins or anyone with ban/shortban
permissions (like hideadmin logic).
8 lines of code changed in:
sorta his idea first even if mostly reimlemented by others (including the ubiquitous anonymous)
1 lines of code changed in:
Changelog
1 lines of code changed in:
Show slot numbers in lagstats (only if admin).
12 lines of code changed in:
good candidate for inlining
5 lines of code changed in:
no extern from clientCommands
25 lines of code changed in:
global myTank not used, LocalPlayer::getMyTank is used, instead
11 lines of code changed in:
Some more extern removed
24 lines of code changed in:
no extern inside JoinMenu
8 lines of code changed in:
no extern in HUDRenderer
3 lines of code changed in:
long long -> s64
8 lines of code changed in:
no extern into ControlPanel
33 lines of code changed in:
no extern on ComposeDefaultKey
3 lines of code changed in:
sanity check
1 lines of code changed in:
a little cleaner
9 lines of code changed in:
self-commenting code for fps NaNs, some constification
11 lines of code changed in:
- removed visual extents from collision manager
- inverted the default state of GL client arrays
- added getColorAverages() for textures for use with fake ground lights
- added new SphereLodSceneNode and associated Shockwave effect
(only used in Enhanced mode)
- added Off/Fast/Nice selection for fog mode
- modified the frame limiter for accuracy
- dimmed the jumpjets fake ground lights
- sorted the drawInfo LODs server-side as well as client-side
858 lines of code changed in:
bzfsAPI.cxx no more have extern
10 lines of code changed in:
extern lastState[] ?? Not used!
0 lines of code changed in:
extern gonoe from ListServerConnection
2 lines of code changed in:
no more extern on CmdLineOptions
5 lines of code changed in:
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