Commit Log (Page 93 of 187)

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Summary Period: 2004-07-20 to 2004-07-16 (Commits 4682-4731 of 9331)

lan56 2004-07-20 16:50

put the callsign in quotes for MsgScoreOver.

1 lines of code changed in:

atupone 2004-07-20 14:51

missing parameter on sprintf

9 lines of code changed in:

brlcad 2004-07-20 10:49

Added antipoll bzfs anti perm to protect against poll kick/bans, Added anti perm for pollkick, pollban, kick, ban, deregister

2 lines of code changed in:

brlcad 2004-07-20 10:41

add antiperm checks for polling, poll kick, poll ban, kick, ban, and deregister commands. those commands are applied to other players -- if those player have the antiperm, they are immune/protected from the action. admins of course override this protection.

100 lines of code changed in:

brlcad 2004-07-20 10:37

added isAdmin(), added antiperms for poll, pollkick, pollban, kick, ban, and deregister

63 lines of code changed in:

brlcad 2004-07-20 10:37

modified makeupper() use std::transform(), added isAdmin(), added antiperms for poll, pollkick, pollban, kick, ban, and deregister

32 lines of code changed in:

trepan 2004-07-19 20:24

silly water foul message

12 lines of code changed in:

atupone 2004-07-19 19:50

lagInfo is no more dereferenced

7 lines of code changed in:

lan56 2004-07-19 18:39

revert back to DEBUG1().

1 lines of code changed in:

dtremenak 2004-07-19 14:33

works on both win and non-win, kill the ifdef guards

0 lines of code changed in:

atupone 2004-07-19 14:24

remove that nasty bug from openGL context reloading (SDL && !windows)

7 lines of code changed in:

dbrosius 2004-07-19 01:17

quell warnings

8 lines of code changed in:

brlcad 2004-07-19 01:02

common.h is always first

4 lines of code changed in:

dtremenak 2004-07-19 00:53

include <vector> in those files which use it, and rip it out of common.h

170 lines of code changed in:

trepan 2004-07-19 00:05

keep it local

8 lines of code changed in:

dtremenak 2004-07-18 23:52

organize some of the libcommon header includes a la bzflag proper

118 lines of code changed in:

lan56 2004-07-18 23:17

optimize by removing a nice amount of lines and add organization.

9 lines of code changed in:

lan56 2004-07-18 23:05

math.h isn't a bzflag file.

2 lines of code changed in:

lan56 2004-07-18 22:40

tell about unknown packets regardless of the debug level, since it is significant knowledge.

1 lines of code changed in:

brlcad 2004-07-18 22:04

need putenv for SDL_SINGLEDISPLAY setting

2 lines of code changed in:

brlcad 2004-07-18 22:03

for us few multi-display users, stay on the primary display. i.e. don't black out the others. it'd be nice to provide a toggle option since some like it that way, but need code to detect/manage the displays so until then..

4 lines of code changed in:

brlcad 2004-07-18 21:53

use the Singleton pattern for singletons

163 lines of code changed in:

brlcad 2004-07-18 21:47

this seems wrong.. geometry classes are using the bzflag front-end SceneRenderer so update them to the new calling mechanism (SceneRenderer probably belongs in a library).

8 lines of code changed in:

brlcad 2004-07-18 21:45

well look what i found .. SceneRenderer is also a singleton so make it use the Singleton interface (the existing initializtion was buggy anyways).

76 lines of code changed in:

brlcad 2004-07-18 21:35

prevent crashes when we're not joined to a server by making sure we have a tank

67 lines of code changed in:

atupone 2004-07-18 19:18

passing GameKeeper::Player to SendPlayerUpdate

16 lines of code changed in:

atupone 2004-07-18 17:27

PlayerUpdate packet is prepared by GameKeeper

12 lines of code changed in:

dtremenak 2004-07-18 16:39

poll set and flagreset need the leading / to be effective; remove some useless code

2 lines of code changed in:

lan56 2004-07-18 04:43

whoops, BZAdminClient.cxx already does all that garbage.

2 lines of code changed in:

lan56 2004-07-18 04:35

tell if we could not connect.

3 lines of code changed in:

lan56 2004-07-18 00:03

add choice between all three rabbit chase styles.

7 lines of code changed in:

brlcad 2004-07-17 23:57

merge mipspro std::set bug work around from v1_10branch

10 lines of code changed in:

brlcad 2004-07-17 23:51

merge all the build note goodies from v1_10branch

34 lines of code changed in:

lan56 2004-07-17 23:33

do not add ".bzw" if it already is part of the name.

2 lines of code changed in:

lan56 2004-07-17 23:24

remove needless duplicated line.

0 lines of code changed in:

dtremenak 2004-07-17 19:34

only try to load font metrics files from the fonts directory, not from the entire data tree

1 lines of code changed in:

atupone 2004-07-17 17:42

homonyms callsign check moved in GameKeeper

25 lines of code changed in:

brlcad 2004-07-17 17:26

egads! .. the input might actually fail folks. make the infinite loop stop.

1 lines of code changed in:

timriker 2004-07-17 14:43

defaults for world section

2 lines of code changed in:

timriker 2004-07-17 14:30

add default world entry

16 lines of code changed in:

lan56 2004-07-17 06:56

hardcore grammar and spelling checks.

19 lines of code changed in:

dbrosius 2004-07-17 00:52

fixzit for .net

13 lines of code changed in:

dtremenak 2004-07-16 23:06

ws

12 lines of code changed in:

lan56 2004-07-16 23:01

optimize things a bit, get rid of needless whitespace, and add some more exceptions to giving up on zoned PZ opponents.

14 lines of code changed in:

dtremenak 2004-07-16 23:01

quotes and whatnot

4 lines of code changed in:

lan56 2004-07-16 22:48

keep zoned PZ tanks a valid target if Roger has SW or SB, and wow, that mistake in fireAtTank() makes a world of a difference.

4 lines of code changed in:

lan56 2004-07-16 22:30

have Roger pick the closer bullet, rather than the most recently found bullet.

3 lines of code changed in:

lan56 2004-07-16 22:00

have Roger feel some significance in team flags.

6 lines of code changed in:

lan56 2004-07-16 19:26

dab -disableBots

1 lines of code changed in:

dtremenak 2004-07-16 19:18

remove some bogus fixmes, add some debug stuff for exceptional circumstances

10 lines of code changed in:

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