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Summary Period: 2004-07-20 to 2004-07-16 (Commits 4682-4731 of 9331)
put the callsign in quotes for MsgScoreOver.
1 lines of code changed in:
missing parameter on sprintf
9 lines of code changed in:
Added antipoll bzfs anti perm to protect against poll kick/bans, Added anti perm for pollkick, pollban, kick, ban, deregister
2 lines of code changed in:
add antiperm checks for polling, poll kick, poll ban, kick, ban, and deregister commands. those commands are applied to other players -- if those player have the antiperm, they are immune/protected from the action. admins of course override this protection.
100 lines of code changed in:
added isAdmin(), added antiperms for poll, pollkick, pollban, kick, ban, and deregister
63 lines of code changed in:
modified makeupper() use std::transform(), added isAdmin(), added antiperms for poll, pollkick, pollban, kick, ban, and deregister
32 lines of code changed in:
silly water foul message
12 lines of code changed in:
lagInfo is no more dereferenced
7 lines of code changed in:
revert back to DEBUG1().
1 lines of code changed in:
works on both win and non-win, kill the ifdef guards
0 lines of code changed in:
remove that nasty bug from openGL context reloading (SDL && !windows)
7 lines of code changed in:
quell warnings
8 lines of code changed in:
common.h is always first
4 lines of code changed in:
include <vector> in those files which use it, and rip it out of common.h
170 lines of code changed in:
keep it local
8 lines of code changed in:
organize some of the libcommon header includes a la bzflag proper
118 lines of code changed in:
optimize by removing a nice amount of lines and add organization.
9 lines of code changed in:
math.h isn't a bzflag file.
2 lines of code changed in:
tell about unknown packets regardless of the debug level, since it is significant knowledge.
1 lines of code changed in:
need putenv for SDL_SINGLEDISPLAY setting
2 lines of code changed in:
for us few multi-display users, stay on the primary display. i.e. don't black out the others. it'd be nice to provide a toggle option since some like it that way, but need code to detect/manage the displays so until then..
4 lines of code changed in:
use the Singleton pattern for singletons
163 lines of code changed in:
this seems wrong.. geometry classes are using the bzflag front-end SceneRenderer so update them to the new calling mechanism (SceneRenderer probably belongs in a library).
8 lines of code changed in:
well look what i found .. SceneRenderer is also a singleton so make it use the Singleton interface (the existing initializtion was buggy anyways).
76 lines of code changed in:
prevent crashes when we're not joined to a server by making sure we have a tank
67 lines of code changed in:
passing GameKeeper::Player to SendPlayerUpdate
16 lines of code changed in:
PlayerUpdate packet is prepared by GameKeeper
12 lines of code changed in:
poll set and flagreset need the leading / to be effective; remove some useless code
2 lines of code changed in:
whoops, BZAdminClient.cxx already does all that garbage.
2 lines of code changed in:
tell if we could not connect.
3 lines of code changed in:
add choice between all three rabbit chase styles.
7 lines of code changed in:
merge mipspro std::set bug work around from v1_10branch
10 lines of code changed in:
merge all the build note goodies from v1_10branch
34 lines of code changed in:
do not add ".bzw" if it already is part of the name.
2 lines of code changed in:
remove needless duplicated line.
0 lines of code changed in:
only try to load font metrics files from the fonts directory, not from the entire data tree
1 lines of code changed in:
homonyms callsign check moved in GameKeeper
25 lines of code changed in:
egads! .. the input might actually fail folks. make the infinite loop stop.
1 lines of code changed in:
defaults for world section
2 lines of code changed in:
add default world entry
16 lines of code changed in:
hardcore grammar and spelling checks.
19 lines of code changed in:
fixzit for .net
13 lines of code changed in:
ws
12 lines of code changed in:
optimize things a bit, get rid of needless whitespace, and add some more exceptions to giving up on zoned PZ opponents.
14 lines of code changed in:
quotes and whatnot
4 lines of code changed in:
keep zoned PZ tanks a valid target if Roger has SW or SB, and wow, that mistake in fireAtTank() makes a world of a difference.
4 lines of code changed in:
have Roger pick the closer bullet, rather than the most recently found bullet.
3 lines of code changed in:
have Roger feel some significance in team flags.
6 lines of code changed in:
dab -disableBots
1 lines of code changed in:
remove some bogus fixmes, add some debug stuff for exceptional circumstances
10 lines of code changed in:
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