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Summary Period: 2004-05-14 to 2004-05-10 (Commits 4182-4231 of 9331)
epoch based microsecond timer for windows, needs testing
22 lines of code changed in:
record header checks cause world reloads properly, bzfs replay bug fixed
53 lines of code changed in:
substitute malloc/free with new/delete, for consistency's sake
97 lines of code changed in:
use getScreenShotDirName() and FILEMGR to place screenshot images
31 lines of code changed in:
save BZDB variables in record state updates
55 lines of code changed in:
cleaned up record/replay includes
fixed a directory separator bug for cache dirs
began the inclusion of world and flagtype replacements for replaying
348 lines of code changed in:
Escaping callsign in password file, preventing problem with ":" in it
67 lines of code changed in:
backout of the super-sized data counters (linux off_t is u32 anyways), and block /set and /reset in replay mode
36 lines of code changed in:
added 'list' to the /record command roster (convenience)
super-sized the data counters (signed 64 bit)
added comments about the next big problem with record/replay
138 lines of code changed in:
disable original world weapons while in replay mode
4 lines of code changed in:
MAC teachs trepan how to code windows
15 lines of code changed in:
added magic checking to sendListFiles()
added untested & uncompiled Win code for sendListFiles()
98 lines of code changed in:
follow along
1 lines of code changed in:
make -recdir do something useful
12 lines of code changed in:
added -recdir <dirname> option
42 lines of code changed in:
cruft
14 lines of code changed in:
get stuff in top too
2 lines of code changed in:
there is one dumb platform out there that uses \ instead of / for directories...
9 lines of code changed in:
braindead hack to check Makefile.am's
17 lines of code changed in:
bread dead hack to check Makefile.am's
36 lines of code changed in:
improve ip recording, type renaming, and add / to some directory names
200 lines of code changed in:
AdnsHandler.h
1 lines of code changed in:
missed the original "captured" to "recordings" rename
1 lines of code changed in:
CaptureReplay.h -> RecordReplay.h
1 lines of code changed in:
Changed all 'capture' command references to 'record'
Renamed GetCacheDir.* to DirectoryNames.*
1905 lines of code changed in:
Masquerading to observer? Better no!
3 lines of code changed in:
Only player with setPerms can add/remove to their groups
2 lines of code changed in:
Switch everything over to use GetCacheDir.h for directory names.
GetCacheDir.* should probably be changed to DirNames.* .
139 lines of code changed in:
Fixing flag inside building
3 lines of code changed in:
add -replay bzfs -help, and order options alfabetaly
4 lines of code changed in:
drag the dirty apple header from playing.cxx for carbonese
8 lines of code changed in:
we need types and stat too for mkdir()
2 lines of code changed in:
yay.. core services is no longer needed here
0 lines of code changed in:
interface uses std::string
10 lines of code changed in:
Otto works on his destuckiness (tm) algorithm
7 lines of code changed in:
moved getCacheDirectoryName() from playing.cxx into game/
32 lines of code changed in:
quell a mingw warning
1 lines of code changed in:
do de do, keep compiling on windows
3 lines of code changed in:
preparing for improved capture headers
191 lines of code changed in:
fix capture replay to build on windows.
31 lines of code changed in:
Moving adns (Async DNS) onto its own class
60 lines of code changed in:
fix crashing caused by skipping to the beginning
13 lines of code changed in:
removed the C hack, just use /quit to leave early
5 lines of code changed in:
dodge added some time ago
1 lines of code changed in:
register some more bzadmin keywords
12 lines of code changed in:
make the capture directory work on Windows (hopefully)
18 lines of code changed in:
capture '/' commands and MsgAdminInfo as hidden packets
8 lines of code changed in:
only send /clientquery responses from those playing
7 lines of code changed in:
box replay files in a dir, saving hidding packets for user2user messages
292 lines of code changed in:
bumped BZ_REV, initialized msg[][] values in NetHandler
4 lines of code changed in:
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