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Summary Period: 2004-01-31 to 2004-01-25 (Commits 3382-3431 of 9331)
Document how to build on Win32
4 lines of code changed in:
Changes needed for windows to compile BZ with SDL
24 lines of code changed in:
flipZ is an attribute of Pyramid only
13 lines of code changed in:
flipZ is an attribute of Pyramid only
20 lines of code changed in:
learner fix0red
0 lines of code changed in:
SDL for Windows in. Enable it using a globale #define HAVE_SDL. Hope it work
25 lines of code changed in:
SDL video is in and conditionally enabled on Linux
534 lines of code changed in:
er, need to still break on ignored messages
2 lines of code changed in:
bzg would not like the see the blather from silenced players. sounds reasonable. make it blather on debug only.
3 lines of code changed in:
bzfrelay broken
3 lines of code changed in:
oh well
4 lines of code changed in:
SIGLOST is defined either, just make one up
1 lines of code changed in:
tee hee.. tiny little n missing
1 lines of code changed in:
don't override SIGINT.. (oops) try SIGLOST instead, which is when a resource is lost (usually safe to ignore)
2 lines of code changed in:
Fixing overloading problem
6 lines of code changed in:
add more int, bool, and float utils to database class.
38 lines of code changed in:
fix fog code so menu BG dim works
3 lines of code changed in:
Reduce the number of QuadWallSceneNodes in the world
15 lines of code changed in:
Reduce the number of QuadWallSceneNodes in the world by up to a 1/6
8 lines of code changed in:
Audio by SDL. Now only on linux and only with default sound driver
471 lines of code changed in:
Joystick button are handled well even when not playing (was getting segv)
10 lines of code changed in:
Don't forget to #include <assert.h> (although <cassert> would be even better
2 lines of code changed in:
use same texture coords on bottom 'roof' as top
1 lines of code changed in:
All win32 stuff should be in win32.h not common.h now
0 lines of code changed in:
Remove assert.h and stddef.h from common.h
7 lines of code changed in:
Remove bzfio.h from common.h
1 lines of code changed in:
Put some notes about header files into DEVINFO so other people don't make the same mistakes I did.
9 lines of code changed in:
Clean up lots more includes - take advantage of common.h and win32.h
Hope this doesn't break anything
16 lines of code changed in:
Clean up some includes
0 lines of code changed in:
common includes string
0 lines of code changed in:
dtor quit SDL Joystick subsystem (aestethic, no real need for that)
3 lines of code changed in:
Make Zerolink build work as well.
14 lines of code changed in:
common includes string
0 lines of code changed in:
New file for xcode
1 lines of code changed in:
First pass at a native xcode compilation environment
196 lines of code changed in:
merge v1_10branch branch changes, mostly cosmetic and version related
7 lines of code changed in:
Get joystick button status even when dead
38 lines of code changed in:
/reload now reloads the banfile too, if it exists
9 lines of code changed in:
Support for joystick by SDL
94 lines of code changed in:
Dropping XIJOYSTICK when SDL is selected
6 lines of code changed in:
comparison between signed and unsigned integer expressions
1 lines of code changed in:
simplify world building
172 lines of code changed in:
him borken it seems in 1.10.4
7 lines of code changed in:
get rid of mangling to long warnings
3 lines of code changed in:
Initializing SDL
19 lines of code changed in:
Forgot a file
30 lines of code changed in:
Redesign of BZAdminClient and BZAdminUI
176 lines of code changed in:
Update BZ_REV to match protocol version
1 lines of code changed in:
Added bits to the player attribute field in MsgAdminInfo
26 lines of code changed in:
Warning reminder for Pat raised only on MS$
24 lines of code changed in:
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