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Summary Period: 2001-09-25 to 2001-03-22 (Commits 132-181 of 9331)
jump while typing, no lock for paused, nr
8 lines of code changed in:
don't color shots if CB
7 lines of code changed in:
keyboard movement enhancements
101 lines of code changed in:
try connect thread on win32
45 lines of code changed in:
safer placement
3 lines of code changed in:
scroll faster
2 lines of code changed in:
z pyramid
1 lines of code changed in:
more sounds
11 lines of code changed in:
reduce warnings
18 lines of code changed in:
correct compiler options
2 lines of code changed in:
debian depends to virtual libgl-dev
1 lines of code changed in:
test rear view
12 lines of code changed in:
score bugfix
29 lines of code changed in:
keyboard movement
1 lines of code changed in:
enter = fire, L = lock
2 lines of code changed in:
add nemesis key to keymap menu
7 lines of code changed in:
Added keyboard moving
161 lines of code changed in:
better, faster, stronger, able to leap tall buildings score sort
19 lines of code changed in:
name cleanup as a test of the new list
10 lines of code changed in:
dim rogue color when blind
colorize shots on radar
6 lines of code changed in:
player flags on hud
random height pyramids
18 lines of code changed in:
annoy current, and please future world editors by changing rotation to degrees
36 lines of code changed in:
win32 did not like the const int array size
7 lines of code changed in:
sort by score
32 lines of code changed in:
usb joy
1 lines of code changed in:
new (faster?) radar jamming code
80 lines of code changed in:
usb joy
105 lines of code changed in:
send to nemesis
50 lines of code changed in:
win32 audio fix
4 lines of code changed in:
comments on needed proxy support
8 lines of code changed in:
dump playerId on DEBUG
10 lines of code changed in:
try to allow non udp for multicast players
2 lines of code changed in:
missing >
1 lines of code changed in:
clobber and source upload for release
7 lines of code changed in:
clobber and source upload for release
4 lines of code changed in:
::memset()
5 lines of code changed in:
bump rev 1.7e3
35 lines of code changed in:
bump rev 1.7e3
2 lines of code changed in:
const to please sun cc
3 lines of code changed in:
no bzero() - Bj|rn Augustsson <d3august@dtek.chalmers.se>
1 lines of code changed in:
be conservative on strings.h
2 lines of code changed in:
add hix.bzw to bzflag-server package
1 lines of code changed in:
debian packaging
12 lines of code changed in:
tar wrapper for use in debian build
2 lines of code changed in:
solaris cleanups, release prep
7 lines of code changed in:
annoy some people and please others by supporting down to 256x192
7 lines of code changed in:
2 possible file handle leaks
6 lines of code changed in:
*bsd cleanups
37 lines of code changed in:
explicit xlibs-dev for m68k
1 lines of code changed in:
avoided warning from g++. removed redundant setting of non-blocking
flag (that was deliberately left out of the win32 build, incidentally,
which would've been wrong had it not been redundant anyway). removed
unreachable code.
also restored original values for waitTime in main(). unfortunately,
i can't test this properly without an internet game server. however,
waitTime is just a timeout for select(). should anything interesting
happen before the time expires then select() will return, so any wait
time is okay so long as we wake up enough to update the game timer and
insert random flags. i doubt the changes had any effect except to make
the server wake up more often than necessary when idle.
4 lines of code changed in:
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