Commit Log (Page 117 of 187)

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Summary Period: 2004-02-06 to 2004-02-01 (Commits 3482-3531 of 9331)

brlcad 2004-02-06 00:05

separate out the shock wave strategy into its own files

169 lines of code changed in:

brlcad 2004-02-05 23:11

separate out the guided missle shot strategy into its own files

567 lines of code changed in:

brlcad 2004-02-05 22:26

separate out the SegmentedShotStrategy class and it's variety of children classes into their own files

918 lines of code changed in:

dtremenak 2004-02-05 22:19

add usage for /vote set. last commit message appears to have been eaten; /vote set functionality is untested because my computer hates running multiple clients simultaneously.

1 lines of code changed in:

dbrosius 2004-02-05 22:13

Put Bump 'climbing' back in, hopefully fixing the 'On hix highway has strange effect'

13 lines of code changed in:

dtremenak 2004-02-05 22:10

allow /vote set. functionality untested because my computer hates running multiple clients simultaneously.

102 lines of code changed in:

brlcad 2004-02-05 21:30

separate out ShotPathSegment class into their own files

156 lines of code changed in:

dtremenak 2004-02-05 19:53

Make new BZDB var for whether shots on a server may keep the vertical velocity of the tank which fired them. Disabled (e.g. like 1.10) by default.

7 lines of code changed in:

atupone 2004-02-05 17:27

Fixed nan problem on zero height pyramyd

5 lines of code changed in:

atupone 2004-02-05 17:23

Bumping but should be made better (removed now). On hix highway has strange effect

0 lines of code changed in:

dbrosius 2004-02-05 01:19

Move TeleportWidth, Height, Breadth to BZDB

49 lines of code changed in:

dbrosius 2004-02-04 23:58

Move BoxBase, AvenueSize to bzdb

65 lines of code changed in:

dbrosius 2004-02-04 23:21

Move BaseSize to bzdb

64 lines of code changed in:

atupone 2004-02-04 16:28

make GameStyle compatible with 1.10

8 lines of code changed in:

atupone 2004-02-04 15:36

Changing KillThread to WaitThread to avoid lock on exit

1 lines of code changed in:

atupone 2004-02-04 13:59

Unused parameters removed

21 lines of code changed in:

atupone 2004-02-04 13:56

Locale.h -> bz_Locale.h

1 lines of code changed in:

jeffm2501 2004-02-04 02:47

Locale.h conflicts with windows system headers, as it has OS features to do the same thing.
Renamed to bz_Locale.xxx

please make a note of it.

154 lines of code changed in:

brlcad 2004-02-04 00:05

initial rudimentary implementation is stubbed out for Country, Language, and Locale classes

305 lines of code changed in:

brlcad 2004-02-04 00:04

initial interface for Country, Language, and Locale classes are stubbed out

190 lines of code changed in:

dtremenak 2004-02-03 22:40

fix bzfs -dd, -ddd, etc - if it was intentional that these should not work, -d should just debugLevel++ and we don't need any of the other code in there

12 lines of code changed in:

dtremenak 2004-02-02 23:40

Synctime is now in BZDB

0 lines of code changed in:

dtremenak 2004-02-02 23:12

Move SyncTime out of GameState and into BZDB. Bump net protocol number.

46 lines of code changed in:

dbrosius 2004-02-02 21:45

oops, fix base drawing

11 lines of code changed in:

atupone 2004-02-02 19:49

selecting audio driver via config (e.g. set audioDriver dsp). Noop = default

4 lines of code changed in:

atupone 2004-02-02 19:46

Export a way to select the driver used by audio

28 lines of code changed in:

atupone 2004-02-02 19:22

try to catch linux and linux-gnu with linux*

6 lines of code changed in:

timriker 2004-02-02 19:03

run without a joystick

1 lines of code changed in:

atupone 2004-02-02 14:59

Use 640x480 as a default screen resolution

5 lines of code changed in:

atupone 2004-02-02 14:27

Delete list of joysticks when not SDL

2 lines of code changed in:

larsl 2004-02-02 04:37

Didn't mean to update that file

1 lines of code changed in:

larsl 2004-02-02 04:36

Someone fixed the bug

1 lines of code changed in:

larsl 2004-02-02 04:32

Added build breaking bug

6 lines of code changed in:

jeffm2501 2004-02-02 03:38

now that we have 3d tank collisions, let shots move in 3d too

1 lines of code changed in:

dbrosius 2004-02-02 00:11

doc changes

1 lines of code changed in:

dbrosius 2004-02-01 23:57

tanks can now drive over bumps

15 lines of code changed in:

dtremenak 2004-02-01 22:52

Doc exactly what the MASSIVE_NASTY_COMMENT_BLOCK commented out

3 lines of code changed in:

dtremenak 2004-02-01 20:51

Add input settings menu item to allow user to force the input device to keyboard/mouse/joystick and prevent dynamic switching

97 lines of code changed in:

dbrosius 2004-02-01 20:19

prune dead code

0 lines of code changed in:

dbrosius 2004-02-01 20:12

prune dead code

0 lines of code changed in:

dtremenak 2004-02-01 18:18

Replace LocalPlayer::isKeyboardMoving/setKeyboardMoving with more flexible getInputMethod/setInputMethod

39 lines of code changed in:

micahjd 2004-02-01 16:51

Remove Xinerama from BUGS, since with SDL support in BZFlag this will be unnecessary

0 lines of code changed in:

atupone 2004-02-01 16:43

joystick setting was alone :( add key mapping to his page

18 lines of code changed in:

dtremenak 2004-02-01 16:14

speeling

23 lines of code changed in:

brlcad 2004-02-01 15:41

formatting for M-q and meat on more source dirs

209 lines of code changed in:

dtremenak 2004-02-01 11:54

Fix InputMenu for VC

3 lines of code changed in:

atupone 2004-02-01 10:29

Remove joystick cmd-line. It is online selectable!

1 lines of code changed in:

atupone 2004-02-01 10:26

Remove warning on not found joystick for non SDL platform

1 lines of code changed in:

atupone 2004-02-01 10:15

Add a menu page for Input Setting. Now have only joystick, should add more

196 lines of code changed in:

atupone 2004-02-01 10:11

export Joystick device-list & init method

11 lines of code changed in:

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