Commit Log (Page 134 of 187)

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Summary Period: 2003-12-27 to 2003-12-21 (Commits 2632-2681 of 9331)

timriker 2003-12-27 14:11

uh, no.

4 lines of code changed in:

chestal 2003-12-27 09:07

no more nr when capturing

0 lines of code changed in:

chestal 2003-12-27 07:01

explosion without going up in the air bug should be gone

0 lines of code changed in:

chestal 2003-12-27 06:41

for a dead player, only drop PlayerUpdate msgs with Alive bit set; should hopefully fix strange explosion problems

1 lines of code changed in:

chestal 2003-12-27 06:35

clean up after the little folk

3 lines of code changed in:

dbrosius 2003-12-27 01:03

changes

6 lines of code changed in:

dbrosius 2003-12-27 00:58

attempt not spawn 'real near' an opponent

29 lines of code changed in:

dbrosius 2003-12-26 23:34

quell the lock on warnings when dead

115 lines of code changed in:

chestal 2003-12-26 15:26

protocol doc lags behind

2 lines of code changed in:

chestal 2003-12-26 15:23

CTF nr bug

2 lines of code changed in:

chestal 2003-12-26 15:21

more on no-jump explosion

4 lines of code changed in:

chestal 2003-12-25 10:28

remove superfluous block

23 lines of code changed in:

dbrosius 2003-12-25 09:59

gotta checkin everyday, even xmas

4 lines of code changed in:

atupone 2003-12-23 21:45

Documenting a non jumping explosion

3 lines of code changed in:

atupone 2003-12-23 21:33

Enabled keepalive on tcp connection for player. Trying to fix problem where network (or computer) goes down and player are still on the game

12 lines of code changed in:

timriker 2003-12-23 19:51

include the timestamp, easier that way

2 lines of code changed in:

atupone 2003-12-23 18:53

Cannot use shutdown for http, communication will be broken.

2 lines of code changed in:

timriker 2003-12-23 16:12

more debian hacks

7 lines of code changed in:

timriker 2003-12-23 15:55

version tracking

2 lines of code changed in:

timriker 2003-12-23 15:52

arch tracking

1 lines of code changed in:

timriker 2003-12-23 15:49

1.10.2

8 lines of code changed in:

timriker 2003-12-23 15:49

LSM

2 lines of code changed in:

atupone 2003-12-23 09:24

Trying to get all the data from the listServer before closing

15 lines of code changed in:

atupone 2003-12-23 07:50

Shift+Tab behave diffrently on Linux

2 lines of code changed in:

dbrosius 2003-12-22 22:39

win32 fixes

2 lines of code changed in:

dbrosius 2003-12-22 22:37

SHUT_WR is SD_SEND on win32

4 lines of code changed in:

atupone 2003-12-22 20:25

busy loop waiting for listserver dropped. Wait is handled on the main select.

51 lines of code changed in:

brlcad 2003-12-22 20:00

prefer GNU make

2 lines of code changed in:

brlcad 2003-12-22 19:39

make make dist work when done on a mac too

1 lines of code changed in:

brlcad 2003-12-22 19:28

update the IRIX readme with details on how to build with the better compiler now

33 lines of code changed in:

atupone 2003-12-22 17:50

Removed listServerLinks array. Now we got only one list server

46 lines of code changed in:

larsl 2003-12-22 15:46

Removed bzadmin /set bug

0 lines of code changed in:

larsl 2003-12-22 15:42

bzadmin now has its own BZDB, /set command works as expected

53 lines of code changed in:

larsl 2003-12-22 14:52

Added clarification to bzadmin /set bug

2 lines of code changed in:

atupone 2003-12-22 05:16

follow learner Singleton fixes and let it build again

3 lines of code changed in:

brlcad 2003-12-22 03:38

ws

1 lines of code changed in:

brlcad 2003-12-22 03:34

without adding a singleton manager/container that the singletons self-register with, this is a rather simple way to prevent the generation of multiple singletons when using shared/dynamic libraries. this fixes the os x xcode project build \(which uses dynamic library frameworks\). all betta now.

33 lines of code changed in:

brlcad 2003-12-22 03:29

changed the unnamed typedef of a named enum to an unnamed enum of a named typedef, as i assume was the intent

2 lines of code changed in:

brlcad 2003-12-21 22:27

A type qualifier on an int return type is meaningless.

2 lines of code changed in:

brlcad 2003-12-21 21:38

check for c++ compatibility headers and atexit

13 lines of code changed in:

brlcad 2003-12-21 21:36

odd no other compiler complained about using an operator that was not really defined

3 lines of code changed in:

brlcad 2003-12-21 19:03

listen very briefly for a reponse from the list server. this will solve problems for intermediate proxy servers that terminate the relay if the socket is closed too quickly. better solution entails breaking the network chatter out asynchronously via threads or other means..

16 lines of code changed in:

brlcad 2003-12-21 17:58

A const type qualifier on a bool return type is meaningless.

1 lines of code changed in:

brlcad 2003-12-21 17:57

check for atexit and if not available, leave things into the hand of the compiler

8 lines of code changed in:

brlcad 2003-12-21 17:55

A const type qualifier on a bool return type is meaningless.

4 lines of code changed in:

brlcad 2003-12-21 17:51

A qualified name is not allowed in a member declaration.

8 lines of code changed in:

brlcad 2003-12-21 17:48

protect if c++ compat headers are unavailable

8 lines of code changed in:

chestal 2003-12-21 13:52

make ListServerLink::nextMessage an enum and give it a better name

20 lines of code changed in:

chestal 2003-12-21 13:15

do not propogate MsgPlayerUpdate when sending player is already dead; should get rid of "post-teamkilling zombie flash"

5 lines of code changed in:

brlcad 2003-12-21 13:11

bump up the current cvs version post-release to keep the numbers straight

2 lines of code changed in:

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