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Summary Period: 2003-12-27 to 2003-12-21 (Commits 2632-2681 of 9331)
uh, no.
4 lines of code changed in:
no more nr when capturing
0 lines of code changed in:
explosion without going up in the air bug should be gone
0 lines of code changed in:
for a dead player, only drop PlayerUpdate msgs with Alive bit set; should hopefully fix strange explosion problems
1 lines of code changed in:
clean up after the little folk
3 lines of code changed in:
changes
6 lines of code changed in:
attempt not spawn 'real near' an opponent
29 lines of code changed in:
quell the lock on warnings when dead
115 lines of code changed in:
protocol doc lags behind
2 lines of code changed in:
CTF nr bug
2 lines of code changed in:
more on no-jump explosion
4 lines of code changed in:
remove superfluous block
23 lines of code changed in:
gotta checkin everyday, even xmas
4 lines of code changed in:
Documenting a non jumping explosion
3 lines of code changed in:
Enabled keepalive on tcp connection for player. Trying to fix problem where network (or computer) goes down and player are still on the game
12 lines of code changed in:
include the timestamp, easier that way
2 lines of code changed in:
Cannot use shutdown for http, communication will be broken.
2 lines of code changed in:
more debian hacks
7 lines of code changed in:
version tracking
2 lines of code changed in:
arch tracking
1 lines of code changed in:
1.10.2
8 lines of code changed in:
LSM
2 lines of code changed in:
Trying to get all the data from the listServer before closing
15 lines of code changed in:
Shift+Tab behave diffrently on Linux
2 lines of code changed in:
win32 fixes
2 lines of code changed in:
SHUT_WR is SD_SEND on win32
4 lines of code changed in:
busy loop waiting for listserver dropped. Wait is handled on the main select.
51 lines of code changed in:
prefer GNU make
2 lines of code changed in:
make make dist work when done on a mac too
1 lines of code changed in:
update the IRIX readme with details on how to build with the better compiler now
33 lines of code changed in:
Removed listServerLinks array. Now we got only one list server
46 lines of code changed in:
Removed bzadmin /set bug
0 lines of code changed in:
bzadmin now has its own BZDB, /set command works as expected
53 lines of code changed in:
Added clarification to bzadmin /set bug
2 lines of code changed in:
follow learner Singleton fixes and let it build again
3 lines of code changed in:
ws
1 lines of code changed in:
without adding a singleton manager/container that the singletons self-register with, this is a rather simple way to prevent the generation of multiple singletons when using shared/dynamic libraries. this fixes the os x xcode project build \(which uses dynamic library frameworks\). all betta now.
33 lines of code changed in:
changed the unnamed typedef of a named enum to an unnamed enum of a named typedef, as i assume was the intent
2 lines of code changed in:
A type qualifier on an int return type is meaningless.
2 lines of code changed in:
check for c++ compatibility headers and atexit
13 lines of code changed in:
odd no other compiler complained about using an operator that was not really defined
3 lines of code changed in:
listen very briefly for a reponse from the list server. this will solve problems for intermediate proxy servers that terminate the relay if the socket is closed too quickly. better solution entails breaking the network chatter out asynchronously via threads or other means..
16 lines of code changed in:
A const type qualifier on a bool return type is meaningless.
1 lines of code changed in:
check for atexit and if not available, leave things into the hand of the compiler
8 lines of code changed in:
A const type qualifier on a bool return type is meaningless.
4 lines of code changed in:
A qualified name is not allowed in a member declaration.
8 lines of code changed in:
protect if c++ compat headers are unavailable
8 lines of code changed in:
make ListServerLink::nextMessage an enum and give it a better name
20 lines of code changed in:
do not propogate MsgPlayerUpdate when sending player is already dead; should get rid of "post-teamkilling zombie flash"
5 lines of code changed in:
bump up the current cvs version post-release to keep the numbers straight
2 lines of code changed in:
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