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Summary Period: 2004-06-01 to 2004-05-21 (Commits 4282-4331 of 9331)
ws
22 lines of code changed in:
ws
2 lines of code changed in:
nuke the dead code
0 lines of code changed in:
prevent possible format specifier attack
1 lines of code changed in:
ws
145 lines of code changed in:
Init enemy angles, even when no enemy is on
4 lines of code changed in:
editor indent settings for emacs, vi
78 lines of code changed in:
.net warnings
3 lines of code changed in:
Initialization
1 lines of code changed in:
Missing initialization
1 lines of code changed in:
Missing initialization (valgrind detected)
1 lines of code changed in:
newline @ eof
3 lines of code changed in:
Make BZWReader a class, add a uniform error reporter for world file loading
584 lines of code changed in:
help should say without-SDL
1 lines of code changed in:
update docs; SDL build is default
8 lines of code changed in:
changing default for SDL. bzflag will be built with it unless not installed or specifying --without-SDL
3 lines of code changed in:
yep, cappy is solvin' the hard problems again. change "don't shoot teammates!"
to "don't kill teammates!". The old message got triggered even on SR & BU
kills, which was potentially confusing
1 lines of code changed in:
when both called and calling functions use std::string, the interfaces may as well also
49 lines of code changed in:
ws
2 lines of code changed in:
fixed correlation between driving key
28 lines of code changed in:
take roam rotate/translate out of the command list
1 lines of code changed in:
don't enable autopilot more than once every five sec.
28 lines of code changed in:
make native windows support the new modifiers stuff
8 lines of code changed in:
quell VC performance warnings, roaming fixes, ws
5 lines of code changed in:
quell performance warning on VC
3 lines of code changed in:
re-assigning modifier to roaming keys
19 lines of code changed in:
exporting shift/alt/ctrl key modifier
13 lines of code changed in:
ws
3 lines of code changed in:
Fixing stuck on flipped pyramids
2 lines of code changed in:
add -set to the bzfs manpage
4 lines of code changed in:
removed CLIENTQUERY hack, thx to DTRemenak's /clientquery
1 lines of code changed in:
Quick-key Quick-fix
31 lines of code changed in:
umask
3 lines of code changed in:
whoopsie.. guess that test was always failing
5 lines of code changed in:
make it compile
1 lines of code changed in:
carry std::string-ification one step deeper to remove unnecessary conversions
18 lines of code changed in:
oops, free the fake argv[]
8 lines of code changed in:
added "options" section to world maps
149 lines of code changed in:
remove 'char *' references to argv[] params, use std::string instead
30 lines of code changed in:
disallow spoofing of SERVER messages
8 lines of code changed in:
modifed checkArgc() to check for multiple arguments (would SEGV before)
preliminary addition of -set, should probably check to see if the value
evaluates before accepting it (or do this after all option parsing?)
74 lines of code changed in:
Roaming/driving key re-mappable. Hope it likes :)
104 lines of code changed in:
Ability to remap driving key - Probably roaming is again quite broken
56 lines of code changed in:
ws + appease the riker by nixing the bogey copyright with what was intended
18 lines of code changed in:
un-stick inverted pyramids, and a little indenting
15 lines of code changed in:
improve record file format, mimic bzfs a little better
53 lines of code changed in:
re-private lastUpdate
1 lines of code changed in:
Moving out from PlayerInfo the lag measurement
48 lines of code changed in:
public domain
1 lines of code changed in:
added server statistics script that probes all servers for their version information by connecting with bzadmin and parsing the server version signature.
262 lines of code changed in:
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