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Summary Period: 2004-09-29 to 2004-09-26 (Commits 5532-5581 of 9331)
don't delete lists during an initContext()
10 lines of code changed in:
this might do it
2 lines of code changed in:
make the register and unregister calls line up
1 lines of code changed in:
let's NOT crash vc5's compiler...
5 lines of code changed in:
share bzadmin's autocompletion logic with bzflag; add new derived class DefaultCompleter which already knows most of the /commands; replaces former callsign completion code in bzflag
114 lines of code changed in:
missed some #ifdefs around the showTreads stuff
4 lines of code changed in:
moved AutoCompleter from src/bzadmin to src/common & include (don't forget the little detail commits)
2 lines of code changed in:
moved AutoCompleter from src/bzadmin to src/common & include
113 lines of code changed in:
add TankGeometryMgr.h to include/Makefile.am
1 lines of code changed in:
double access to BZDB for showTreads, wasteful
0 lines of code changed in:
add showTreads to the GUI menu for DEBUG builds, and also make it work while in observer mode, still need to shift the clipping plane
58 lines of code changed in:
BZWReader does not more depend on CmdLineOptions
14 lines of code changed in:
fix tanks color during transitions between textured and non-textured
22 lines of code changed in:
added showTreads option, kicks and giggles
4 lines of code changed in:
synced treads to the physics
219 lines of code changed in:
ack, need wheels 0 & 3 for shadows
15 lines of code changed in:
adjustments to tank settings
51 lines of code changed in:
added tread casing quads, and adjusted the tank scenenode radius because the muzzle was popping in
100 lines of code changed in:
cut and paste prob, flat edges do not need normals
104 lines of code changed in:
revert the replay timing change
30 lines of code changed in:
Can read world from http server (eg. -world http://map.bzflag.org/hix.bzw)
11 lines of code changed in:
Fixes for compiling on solaris cc
108 lines of code changed in:
enable listing of master bans under vc5 builds
0 lines of code changed in:
explicitly construct a std::string before making the pair
1 lines of code changed in:
try to appease the MSVC5 ghods by stashing into a const beforehand
4 lines of code changed in:
Buffering UDP message without delay. Should reduce the number of packet sent
over the network.
99 lines of code changed in:
When we have to do something now, do that before entering the main select
20 lines of code changed in:
- enable high res shadow in experimental mode
- disable tread animation in BSP, it looks horrible
7 lines of code changed in:
const static -> static const
18 lines of code changed in:
braindead compiler warnings
2 lines of code changed in:
- added TankGeometryMgr to clean up the tank display lists
- added AnimatedTread to build some procedural treads and wheels
- removed glNormal3f and glTexcoord2f calls when drawing tank shadows
1948 lines of code changed in:
put the latitude/longitude BZDB values into the correct variables
2 lines of code changed in:
oops, missed one
1 lines of code changed in:
more sun madness
2 lines of code changed in:
"sun" is a reserved word on Solaris systems, rename the variable
11 lines of code changed in:
Stay compatible with curl < 7.9.7
1 lines of code changed in:
double != float
1 lines of code changed in:
kerberos authentication temporary disabled
1 lines of code changed in:
standardize the texcoords to match this
1 lines of code changed in:
heh, lost the polarity and wasted time
1 lines of code changed in:
inchoate tread animation
63 lines of code changed in:
fix a bug where the Z axis part of the spawnEffect() was cancelled by a fake jump upon entry into a game
34 lines of code changed in:
more changes for Bouncy
5 lines of code changed in:
adding 3 times the squishiness for the Bouncy flag
4 lines of code changed in:
warn on invalid -conf file
6 lines of code changed in:
make squishing inverse linearly proportional to the drop distance
35 lines of code changed in:
fix (RT) (->) flag name error in conf builder
3 lines of code changed in:
"not no" is not necessarily "yes"
2 lines of code changed in:
use a constant decompression rate, rather then a fixed effect time
9 lines of code changed in:
avoid unnecessary typecasts
6 lines of code changed in:
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