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Summary Period: 2004-06-21 to 2004-06-19 (Commits 4432-4481 of 9331)
Roger can now play CTF: he can capture opponent flags, and return his team's flag to his base
22 lines of code changed in:
write a few server config options into saved world files
49 lines of code changed in:
save BZDB server variables that aren't at their default values
38 lines of code changed in:
ignore some more
7 lines of code changed in:
ugly comment
3 lines of code changed in:
fix the man page versioning
1 lines of code changed in:
check for NULL slots
4 lines of code changed in:
texture animation speed adjustment
1 lines of code changed in:
add water-like graphics for deadUnder
51 lines of code changed in:
plug one more hole
13 lines of code changed in:
make resetFlag() work with deadUnder
6 lines of code changed in:
make flag drops comply with deadUnder a little better
23 lines of code changed in:
added http://www.gbld.net/ since we're being included on their LiveCD distro
1 lines of code changed in:
fix mistake that said that a team other than rogue had over zero players max when it really didn't
2 lines of code changed in:
notify if color teams other than rogue have limits higher than 0, and it is rabbit style.
4 lines of code changed in:
final working version.. don't need all the extra junk
1 lines of code changed in:
order listed is also a preference order
1 lines of code changed in:
fink wants description to start with caps and be < 45 chars
1 lines of code changed in:
clarifications
10 lines of code changed in:
use 1 for revision, md5 fopa, and don't assume /sw even if we can
4 lines of code changed in:
remove excessive namespacing, make it compile on vc
3 lines of code changed in:
add a usage description, use --prefix, and add md5 sums for 1.10.6 so something is there.
45 lines of code changed in:
bzfs use lagInfo from the GameKeeper
28 lines of code changed in:
add a bunch of junk.
11 lines of code changed in:
Forgot the ChangeLog
1 lines of code changed in:
bzadmin now receives Admin messages and can send messages to observer team and to the admin players, also fixed a bug that showed IP updates even if they should be filtered out
63 lines of code changed in:
tell the viewer how long the message was if it is longer than allowed (greater than messageLen).
3 lines of code changed in:
playerId from MsgPlayerUpdated-bot detected on tcp receiving only
7 lines of code changed in:
server needs to account for not responding to a lag stat update by making it go to infinity
8 lines of code changed in:
having a bad day, prolly need more coffee
0 lines of code changed in:
oops, that wasn't supposed to go in
0 lines of code changed in:
what is a pryWall?
20 lines of code changed in:
improved version format
13 lines of code changed in:
add initial untested bzflag.info file for the fink package management system
57 lines of code changed in:
add version to the man pages, except for that weird POD one
14 lines of code changed in:
added _deadUnder, maybe replace with dead zones later? (box property)
14 lines of code changed in:
don't be silly, it goes on top
2 lines of code changed in:
bzadmin's curses menus will now update automagically when a packet that affects the info they show is received - this means that the player menu can now be used as a realtime scoreboard, and the variable editor will update when a server variable changes
39 lines of code changed in:
Forgot ChangeLog and man page
5 lines of code changed in:
Added a submenu in the curses interface for the message filter editor
99 lines of code changed in:
First outline of the GameKeeper class, holding all players
149 lines of code changed in:
Finished simple dynamic message filter that I started ~6 months ago
28 lines of code changed in:
Replaced ugly int values with nice anonymous enum
11 lines of code changed in:
added team flag 'safety' zones, and allowed size 0x0x0 zones in general
108 lines of code changed in:
More media doxification
132 lines of code changed in:
Doxified MediaFile.h
41 lines of code changed in:
Doxified Flag.h (which already was partly doxified)
54 lines of code changed in:
Doxified Obstacle.h
157 lines of code changed in:
It's @returns, not @c returns
2 lines of code changed in:
Doxified AccessControlList.h
86 lines of code changed in:
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