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Summary Period: 2004-02-23 to 2004-02-17 (Commits 3682-3731 of 9331)
change -prohibitRoger to -disableBots to tell clients they're not allowed to use autopilot
19 lines of code changed in:
added -prohibitRoger flag to disallow clients from using the ROGER autopilot
44 lines of code changed in:
apparently bzfs links against libGame.a also...
1 lines of code changed in:
ws
26 lines of code changed in:
ws, spelling
132 lines of code changed in:
widows sdl headers to proper system headers
only resize when size actualy changes.
4 lines of code changed in:
Be sure to add waves.* to dist
2 lines of code changed in:
doubles are not floats.
1 lines of code changed in:
my bad (fixing again SDL)
1 lines of code changed in:
A little typo
2 lines of code changed in:
fixing detection of SDL
3 lines of code changed in:
adding ObstacleSceneNodeGenerator.h to the list of file
1 lines of code changed in:
more useful message?
1 lines of code changed in:
Add in sources for SDL
16 lines of code changed in:
Be sure to add SDL file to dist
6 lines of code changed in:
This is now only for non SDL Linux. Removing #if
0 lines of code changed in:
Creating an ad-hoc SDLPlatformFactory for all the fully SDL compliant plat
129 lines of code changed in:
wave.h not used when SDL
2 lines of code changed in:
Adding a conditional for SDL
6 lines of code changed in:
ws
19 lines of code changed in:
Make PZ tanks use zonedGround for the ground instead of noise. Hope that's the last dumb texturing bug.
2 lines of code changed in:
don't try to translate an empty string
3 lines of code changed in:
ws
36 lines of code changed in:
teleporters should not have their faces textured yet; instead of picking a random texture (usually noise), leave the face untextured to get back the old semitransparent look
5 lines of code changed in:
add some debugage
19 lines of code changed in:
fix the fix for texture names; laserTexture/boltTexture are bzdb items not literals.
2 lines of code changed in:
Enable the SDL build.
26 lines of code changed in:
Correctly read PNG textures with multiple IDAT chunks, such as those produced by the GIMP. Treat data fields of all IDAT chunks as a single compressed datastream; do not assume IDAT breaks are on scanline ends.
16 lines of code changed in:
client sends version string to server (MsgVersion).
server keeps track of version string, outputs to console if debugmode >= 2, for logging/statistics.
new server command /clientquery; like CLIENTQUERY but server-side
50 lines of code changed in:
clarify some win32 net errors
6 lines of code changed in:
doubles are not floats (root beer or otherwise)
5 lines of code changed in:
size_t is not an int, nor is it an unsigned long int, it's a size_t
4 lines of code changed in:
fix name-mangling-to-long warnings on VC
2 lines of code changed in:
apply fix from sf bug 901237. wrong image names were listed.
2 lines of code changed in:
Handling some ascii as special key, adding keypad-keys and some others
218 lines of code changed in:
Handling key map to fullscreen (Toggle)
5 lines of code changed in:
implementation of fullscreen command (it actually toggle fullscreen mode) - SDL
39 lines of code changed in:
Handle key for command, if they are not used in menus
6 lines of code changed in:
Allowing iconify only if not playing
2 lines of code changed in:
Unmap event generated on iconify. This will allow freeing CPU
7 lines of code changed in:
put " " around callsigns with the f5 kick thing.
2 lines of code changed in:
Keep up with the joneses...and tupones...let native windows builds use iconify keybinding too.
7 lines of code changed in:
When starting a server through the menus, set the startup info (and thus the join menu) to localhost:5154 to avoid having to type it.
22 lines of code changed in:
Closing Audio before quitting SDL. Hope it fix crash on exit
3 lines of code changed in:
Add iconify to the available commands to map to key
3 lines of code changed in:
Adding command to iconify window
29 lines of code changed in:
Ask SDL to read wav files, as it handles more format
50 lines of code changed in:
Window is resizable (with SDL at least)
11 lines of code changed in:
Don't change config resolution if once we go windowed
1 lines of code changed in:
SDL stuff
1 lines of code changed in:
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