Commit Log (Page 113 of 187)

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Summary Period: 2004-02-23 to 2004-02-17 (Commits 3682-3731 of 9331)

shkoo 2004-02-23 00:20

change -prohibitRoger to -disableBots to tell clients they're not allowed to use autopilot

19 lines of code changed in:

shkoo 2004-02-22 22:32

added -prohibitRoger flag to disallow clients from using the ROGER autopilot

44 lines of code changed in:

shkoo 2004-02-22 22:16

apparently bzfs links against libGame.a also...

1 lines of code changed in:

dtremenak 2004-02-22 21:36

ws

26 lines of code changed in:

dtremenak 2004-02-22 21:29

ws, spelling

132 lines of code changed in:

jeffm2501 2004-02-22 15:41

widows sdl headers to proper system headers
only resize when size actualy changes.

4 lines of code changed in:

atupone 2004-02-22 13:34

Be sure to add waves.* to dist

2 lines of code changed in:

jeffm2501 2004-02-22 13:31

doubles are not floats.

1 lines of code changed in:

atupone 2004-02-22 13:01

my bad (fixing again SDL)

1 lines of code changed in:

atupone 2004-02-22 12:46

A little typo

2 lines of code changed in:

atupone 2004-02-22 12:19

fixing detection of SDL

3 lines of code changed in:

atupone 2004-02-22 11:30

adding ObstacleSceneNodeGenerator.h to the list of file

1 lines of code changed in:

timriker 2004-02-22 02:06

more useful message?

1 lines of code changed in:

dbw192 2004-02-21 20:00

Add in sources for SDL

16 lines of code changed in:

atupone 2004-02-21 19:25

Be sure to add SDL file to dist

6 lines of code changed in:

atupone 2004-02-21 19:22

This is now only for non SDL Linux. Removing #if

0 lines of code changed in:

atupone 2004-02-21 19:05

Creating an ad-hoc SDLPlatformFactory for all the fully SDL compliant plat

129 lines of code changed in:

atupone 2004-02-21 19:02

wave.h not used when SDL

2 lines of code changed in:

atupone 2004-02-21 18:54

Adding a conditional for SDL

6 lines of code changed in:

dtremenak 2004-02-21 18:38

ws

19 lines of code changed in:

dtremenak 2004-02-21 18:19

Make PZ tanks use zonedGround for the ground instead of noise. Hope that's the last dumb texturing bug.

2 lines of code changed in:

dtremenak 2004-02-21 18:12

don't try to translate an empty string

3 lines of code changed in:

dtremenak 2004-02-21 18:08

ws

36 lines of code changed in:

dtremenak 2004-02-21 17:58

teleporters should not have their faces textured yet; instead of picking a random texture (usually noise), leave the face untextured to get back the old semitransparent look

5 lines of code changed in:

dtremenak 2004-02-21 17:41

add some debugage

19 lines of code changed in:

dtremenak 2004-02-21 17:17

fix the fix for texture names; laserTexture/boltTexture are bzdb items not literals.

2 lines of code changed in:

dbw192 2004-02-21 14:07

Enable the SDL build.

26 lines of code changed in:

dtremenak 2004-02-21 12:23

Correctly read PNG textures with multiple IDAT chunks, such as those produced by the GIMP. Treat data fields of all IDAT chunks as a single compressed datastream; do not assume IDAT breaks are on scanline ends.

16 lines of code changed in:

dtremenak 2004-02-21 00:11

client sends version string to server (MsgVersion).
server keeps track of version string, outputs to console if debugmode >= 2, for logging/statistics.
new server command /clientquery; like CLIENTQUERY but server-side

50 lines of code changed in:

dtremenak 2004-02-21 00:05

clarify some win32 net errors

6 lines of code changed in:

jeffm2501 2004-02-20 23:37

doubles are not floats (root beer or otherwise)

5 lines of code changed in:

jeffm2501 2004-02-20 23:15

size_t is not an int, nor is it an unsigned long int, it's a size_t

4 lines of code changed in:

dbrosius 2004-02-20 23:03

fix name-mangling-to-long warnings on VC

2 lines of code changed in:

brlcad 2004-02-20 18:55

apply fix from sf bug 901237. wrong image names were listed.

2 lines of code changed in:

atupone 2004-02-20 17:51

Handling some ascii as special key, adding keypad-keys and some others

218 lines of code changed in:

atupone 2004-02-20 15:54

Handling key map to fullscreen (Toggle)

5 lines of code changed in:

atupone 2004-02-20 14:56

implementation of fullscreen command (it actually toggle fullscreen mode) - SDL

39 lines of code changed in:

atupone 2004-02-19 21:04

Handle key for command, if they are not used in menus

6 lines of code changed in:

atupone 2004-02-19 15:52

Allowing iconify only if not playing

2 lines of code changed in:

atupone 2004-02-19 15:41

Unmap event generated on iconify. This will allow freeing CPU

7 lines of code changed in:

brlcad 2004-02-19 10:36

put " " around callsigns with the f5 kick thing.

2 lines of code changed in:

dtremenak 2004-02-18 21:06

Keep up with the joneses...and tupones...let native windows builds use iconify keybinding too.

7 lines of code changed in:

dtremenak 2004-02-18 20:25

When starting a server through the menus, set the startup info (and thus the join menu) to localhost:5154 to avoid having to type it.

22 lines of code changed in:

atupone 2004-02-18 19:19

Closing Audio before quitting SDL. Hope it fix crash on exit

3 lines of code changed in:

atupone 2004-02-18 19:01

Add iconify to the available commands to map to key

3 lines of code changed in:

atupone 2004-02-18 18:08

Adding command to iconify window

29 lines of code changed in:

atupone 2004-02-18 17:09

Ask SDL to read wav files, as it handles more format

50 lines of code changed in:

atupone 2004-02-18 15:08

Window is resizable (with SDL at least)

11 lines of code changed in:

atupone 2004-02-18 14:43

Don't change config resolution if once we go windowed

1 lines of code changed in:

atupone 2004-02-17 19:09

SDL stuff

1 lines of code changed in:

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