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Summary Period: 2004-07-12 to 2004-07-08 (Commits 4582-4631 of 9331)
heh, look at that: robots don't even carry flags, so we don't need to worry about us being zoned, or having cloaking to avoid lasers.
0 lines of code changed in:
hopefully this works.
2 lines of code changed in:
player[] is not more in bzfs.cxx
142 lines of code changed in:
Give Credits for Tabbed Message Panel
1 lines of code changed in:
Tabbed message chat/server/misc
185 lines of code changed in:
Adding Message Panel Selection to Shift-F1 - F4
18 lines of code changed in:
Factorized realPlayer & broadcasting
12 lines of code changed in:
warn for now about not finding a team flag when we expected to find one.
2 lines of code changed in:
style cleanup.
4 lines of code changed in:
log how many flags can be put on the field.
1 lines of code changed in:
capture-the-flag draft.
10 lines of code changed in:
GameKeeper::Player::count() and some player[] access removed
82 lines of code changed in:
there are certainly better targets than a tank with cloaking while Roger has laser.
2 lines of code changed in:
zoned PZ shots.
3 lines of code changed in:
it's usually nice if it's error less.
4 lines of code changed in:
Roger passes down some knowledge.
7 lines of code changed in:
Roger should ignore zoned PZ shots if he is not zoned.
4 lines of code changed in:
de-bork
1 lines of code changed in:
reset line number (for debug msgs) when switching files
9 lines of code changed in:
remove some stuff that was already fixed
0 lines of code changed in:
remove duplicate todo
0 lines of code changed in:
Uninitialized var
2 lines of code changed in:
get rid of some unnecessary debuggage
0 lines of code changed in:
Use text instead of binary font metrics files to facilitate editing and avoid endianness problems
68 lines of code changed in:
return NULL if asking for player with id outside limits
2 lines of code changed in:
this is the type of project we are creating :)
2 lines of code changed in:
only half of it made good sense
1 lines of code changed in:
ws
1 lines of code changed in:
make text tool write fmt files as text
18 lines of code changed in:
s/hold/run/ since it's more about running with the flag than holding it back from capture
1 lines of code changed in:
give an example for how to specify good/bad flags
4 lines of code changed in:
placehold the ever popular hold-the-flag game style
2 lines of code changed in:
ws
1 lines of code changed in:
add a tracker id to players
21 lines of code changed in:
server has been reported to segfault (gethostname fails?) when chrooted and run as a private server
3 lines of code changed in:
Cleanup
0 lines of code changed in:
Give default font filenames more like what BZFlag expects (e.g. LuxiMonoBold_32 instead of "Luxi Mono Bold-32")
20 lines of code changed in:
hmmm, and how about telling configure about that nice new fonts directory
1 lines of code changed in:
move fonts to data/fonts directory, use _ as a separator instead of -
3 lines of code changed in:
.net projects for text tool
329 lines of code changed in:
better fix
1 lines of code changed in:
fix mingw warnings, round 3
3 lines of code changed in:
Fix type conversion warnings
7 lines of code changed in:
roaming between player is now consistent (using id)
4 lines of code changed in:
fix mingw warnings, round 2
8 lines of code changed in:
fix mingw warnings, round 1
5 lines of code changed in:
substr
2 lines of code changed in:
font changes
2 lines of code changed in:
move font face selection into BZDB, allow font selection via config file change
15 lines of code changed in:
new useful function (first used in commands.cxx)
15 lines of code changed in:
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