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Summary Period: 2003-12-30 to 2003-12-27 (Commits 2682-2731 of 9331)
Write the world object out if world size or flag height are different from default.
1114 lines of code changed in:
bot does not register as Observer anymore
3 lines of code changed in:
Unused timeout var removed
0 lines of code changed in:
Robots haven't been allocated when addPlayer is called, so don't set the team until the robot has been added.
2 lines of code changed in:
if I cannot find a safe spot for spawning, use the safest I found
37 lines of code changed in:
with a timer we can try in air a little harder and allow for more twisted worlds
7 lines of code changed in:
climb up one more 1/10th of a mm to counter rounding errors
1 lines of code changed in:
try to find good spawn spot for no longer than 10ms; but try 50 times at least (that should be <10ms anyway)
12 lines of code changed in:
muchos bichos -- lots of bot and spawn bugs from testing
14 lines of code changed in:
better to avoid encouraging managing flags as strings. besides it doesn't work for localizations anyways.
0 lines of code changed in:
bryjen points out some dead code related to the variable formerly known as firstplayer
0 lines of code changed in:
const on return value is useless; and ws, too
5 lines of code changed in:
use FlagInfo::flagTeam for HUD flag coloring
2 lines of code changed in:
closer....
5 lines of code changed in:
still not workin'
5 lines of code changed in:
Work in progress
an XSL file to transform the docbook xml files into something more readable. See help in file
84 lines of code changed in:
clean up the messy code a lil bit -- just a lil refactorin'
10 lines of code changed in:
added line for colored team flags in hud
1 lines of code changed in:
implemented gnalle's sf request 774563 that colors the team flag name according to the flag that it is instead of the color of the carrier
4 lines of code changed in:
added getTeam to return a team from a team name that parallels getName
13 lines of code changed in:
section on testing was moved to DEVINFO
0 lines of code changed in:
Robots shouldn't have equal rights... Don't allow them to be observers
3 lines of code changed in:
GM doesn't track non-alive players anymore
1 lines of code changed in:
Subs the Rabbit score formula
13 lines of code changed in:
added a section with steps on how to make a release
85 lines of code changed in:
reformatted the readme to M-q and moved release notes to DEVINFO
82 lines of code changed in:
tupone prevents my bzflag players eardrums from bursting
0 lines of code changed in:
add some sanity checks and don't abort fatally if player mismatch occurs (since the message was probably delivered to everyone (everyone will exit))
15 lines of code changed in:
http proxy support still needed
9 lines of code changed in:
updated with what to do for the next release. note the new location of network protocol doc.
4 lines of code changed in:
dbrosius accepted dtremenak's patch 864257, adding gamma-corrected png screenshot support
0 lines of code changed in:
with the new release, it is hopefully clear that the numbers are disjoint now -- protocol version can match the release version for the version that breaks the protocol, otherwise it is not changed
0 lines of code changed in:
proxy support was added for both client and server when talking to list server
0 lines of code changed in:
use the first entry time instead of -Inf so that the spinning status is not shown until at least the timeout period -- that'll give a slow list server a tiny timeframe to respond before spinning starts.
1 lines of code changed in:
provide a spinning status icon (textual) when attempting to communicate with an unresponsive or slow list server.
50 lines of code changed in:
update on world weapon bug
2 lines of code changed in:
the gcc darwin-ppc implementation really does not like that std::string reference getting reset. this fixes the build by only setting the reference before returning.
20 lines of code changed in:
more thoughts about spawning
2 lines of code changed in:
more details on how to trojan a server's player counts with the list server
7 lines of code changed in:
make it a conforming program
1 lines of code changed in:
fixed (?) PlayerKilled by world weapon
27 lines of code changed in:
more info on spawning
4 lines of code changed in:
improve spawning
17 lines of code changed in:
add to FIXME for world weapon bug
1 lines of code changed in:
world weapon bug
3 lines of code changed in:
move friend/foe check to a function of its own; use it in proximitycheck() and playerKilled(); rewrite playerKilled() a little
52 lines of code changed in:
autoboot when game has been over for some time
3 lines of code changed in:
ws
1 lines of code changed in:
Hey i think tourtoise works now!
1 lines of code changed in:
Global announcement by list server
3 lines of code changed in:
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