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Summary Period: 2003-09-18 to 2003-09-17 (Commits 1482-1531 of 9331)
include curses in dist
5 lines of code changed in:
moved all of the version functions into include/version.h and reworked how the version file is included so its dependants are truely rebuilt
87 lines of code changed in:
added the ability to have a default ~/.bzf/badwords.txt file that will get automatically loaded if found
97 lines of code changed in:
Roger takes a first course on Ricochet
75 lines of code changed in:
Robots need a good spankin' for cheating
2 lines of code changed in:
add me as actor of some changes
2 lines of code changed in:
send back 0xff before closing the connection
4 lines of code changed in:
bryjen found dead code; check for playerIndex==maxPlayers happens just before this
0 lines of code changed in:
more portable sed usage
4 lines of code changed in:
ws
2 lines of code changed in:
redundant os x cache printing
0 lines of code changed in:
do not stash the filter pointer address into the config file\!; added feedback if arg is not a good filename
3 lines of code changed in:
AudioFile.h
1 lines of code changed in:
Adding version.h, WaveAudioFile.h, and WaveAudioFile.cxx to the autotools build system
4 lines of code changed in:
-srvmsg was sent twice; fixed twice :-)
2 lines of code changed in:
Build Type to "ALPHA"
1 lines of code changed in:
Version to 1.9.3
proto change to 1903
4 lines of code changed in:
g++ 2.95 does not know ios_base, hope ios::end is fine + whitespace
60 lines of code changed in:
added 2 => 1 port use for bzfs, and bots improvement effort
2 lines of code changed in:
merged bot thrugh building BUG, and bot are no more so stupid, they are just bot
3 lines of code changed in:
Server list cache uses FileManager streams instead of creating its own ofstream
14 lines of code changed in:
No need to create the cache directories in getCacheDirectoryName(), FileManager will do that when you ask it for an out stream
0 lines of code changed in:
Changed the world cache to use streams from FileManager instead of C-style streams
20 lines of code changed in:
Make the new folder name "cool"
5 lines of code changed in:
rendering options do not take effect until restart
2 lines of code changed in:
add bzfquery.pl and bzfls protocol problems
10 lines of code changed in:
initial mac os x readme
8 lines of code changed in:
added bzadmin and macosx dir and readme
3 lines of code changed in:
client-side filtering completed
1 lines of code changed in:
denoted client-side chat filtering addition
1 lines of code changed in:
added client-side bad word filtering; added -badwords command-line option
56 lines of code changed in:
change the struct name for kicks
1 lines of code changed in:
drive-thru robot bug
1 lines of code changed in:
ws
4 lines of code changed in:
converted strcmp calls to strncmp
54 lines of code changed in:
reworded the voting system entry
1 lines of code changed in:
added callsign and chat filtering
1 lines of code changed in:
put cache in the users "my bzflag files' folder
1 lines of code changed in:
Put windows configs into "my bzflag files" dir inside my docs
1 lines of code changed in:
Make dir creation work on windows
13 lines of code changed in:
*** empty log message ***
6 lines of code changed in:
corected size for data with team
1 lines of code changed in:
Fix to make robot player set it's own team
1 lines of code changed in:
Added ChangeLog row for .bzf
1 lines of code changed in:
Removed the .bzf item from TODO
0 lines of code changed in:
fixed generation on a separate directory - make distcheck work again (hope)
4 lines of code changed in:
Added Team to player shots, if you change teams and have shots live it will not give you a TK, tho it will still kill them.
Bumped versions to 1.9.2
Broke compabablity ( net vers to 1.9.2)
30 lines of code changed in:
*N*X config file is now ~/.bzf/config, cache files in ~/.bzf/cache/. FileManager creates directories as needed
18 lines of code changed in:
Added TODO comment
2 lines of code changed in:
Lan Discovery on using one single port (5154) fixed.
465 lines of code changed in:
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