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Summary Period: 2004-06-30 to 2004-06-22 (Commits 4482-4531 of 9331)
:port ok in first arg
2 lines of code changed in:
ws, lc, editor settings, db server
57 lines of code changed in:
most #include from bzfs.h are now local to cxx files
56 lines of code changed in:
.net warnings
2 lines of code changed in:
bryjen thinks that robot tanks can rust too
9 lines of code changed in:
Only send as many bytes in MsgMessage as are required (from bzfs)
143 lines of code changed in:
clamp the angle range
10 lines of code changed in:
fix some trig stuff
12 lines of code changed in:
flag history is only from gamekeeper
21 lines of code changed in:
when starting a server, specify the world map first so that later options can override those any the world map
11 lines of code changed in:
avoid a spin loop
7 lines of code changed in:
use FileManager to open the world files to be saved, it'll make the directories
15 lines of code changed in:
add getWorldDirName() and modify SaveWorld and ServerStartMenu
73 lines of code changed in:
more rejoin list cleanup
5 lines of code changed in:
add players to rejoinList when they leave, and initialize _rejoinList to equal _explodeTime
4 lines of code changed in:
should now hopefully be const map access via fugly const_iterator indirection
7 lines of code changed in:
map [] operator is non-const by nature so until I figure out a const iterator way to get the group set, make method non-const
2 lines of code changed in:
need math.h for fmodf
1 lines of code changed in:
initial position tracker for tracking arbirary groups of objects in Cartesian three-dimensional coordinate space
247 lines of code changed in:
So, position tracker might not even use this now ;) .. still fun. Iterate over the functions in order so system is preferred. also use the FP_INV for inverse operations.
24 lines of code changed in:
Progress? since trepan's system sqrt was actually faster, i have it try a little harder to be more intelligent. Added more sqrt and inverse sqrt routines and then an optimize() routine to automatically detect which is the fastest on demand. Default is system sqrtf().
197 lines of code changed in:
some more stuff for small packets
83 lines of code changed in:
unused extern score[] removed
0 lines of code changed in:
Initial math utilities started from the nVIDIA public domained Fast Math Routines release. This provides a table-based fast sqrt replacement that performs rather well.
168 lines of code changed in:
score is only from gameKeeper
88 lines of code changed in:
remove the printf()
0 lines of code changed in:
added the MsgPlayerUpdateSmall message type, bumped the protocol
123 lines of code changed in:
I can't believe that made it this long without being caught.
1 lines of code changed in:
tell about Winsock errors.
3 lines of code changed in:
ws
40 lines of code changed in:
Reduce client and server network utilization via tolerance tweaking
2 lines of code changed in:
Testing shows that Tupone's idea for tweaking the position and angle dead-reckoning tolerance to just past where jumpiness is observered gives a rough 10% decrease in the number of position updates sent (which means less gratuitous network utilization).
2 lines of code changed in:
fix the base texturing, again
18 lines of code changed in:
if deadUnder isn't visible, it shouldn't kill
3 lines of code changed in:
default deadUnder should be near -Inf so that it's disabled -- -32767 is close (-1 kills burrow)
1 lines of code changed in:
removing lagInfo[] array
10 lines of code changed in:
add -config and SAVEWORLD to the man page, remove CLIENTQUERY
8 lines of code changed in:
added the -config client option
40 lines of code changed in:
DelayQueue & PlayerInfo -> game . Their headers were already in include
412 lines of code changed in:
fix base texturing face order
13 lines of code changed in:
Don't crash when reading PNG textures with chunks (such as tEXt) between the last IDAT chunk and IEND
1 lines of code changed in:
touchup for cummulative -admsg and -srvmsg
2 lines of code changed in:
missing some tabs for saved files
9 lines of code changed in:
add /clientquery to the ServerCommandKey list
6 lines of code changed in:
Flags::Null instead of NULL, and only good spawning flags
7 lines of code changed in:
tell the player not to capture his own flag. don't change any scores since that would require server reconfiguration, but a warning is better than nothing.
14 lines of code changed in:
changelog and new files
93 lines of code changed in:
send world-weapons and entry-zones over the wire for client map saves
329 lines of code changed in:
modifications and suggestions from the fink team..
5 lines of code changed in:
make Roger drop team flags on his base much more closer to the center of the base.
1 lines of code changed in:
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