Commit Log (Page 97 of 187)

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Summary Period: 2004-06-30 to 2004-06-22 (Commits 4482-4531 of 9331)

timriker 2004-06-30 14:40

:port ok in first arg

2 lines of code changed in:

timriker 2004-06-30 14:26

ws, lc, editor settings, db server

57 lines of code changed in:

atupone 2004-06-30 14:09

most #include from bzfs.h are now local to cxx files

56 lines of code changed in:

dbrosius 2004-06-30 00:12

.net warnings

2 lines of code changed in:

trepan 2004-06-29 18:42

bryjen thinks that robot tanks can rust too

9 lines of code changed in:

trepan 2004-06-29 17:23

Only send as many bytes in MsgMessage as are required (from bzfs)

143 lines of code changed in:

trepan 2004-06-29 09:58

clamp the angle range

10 lines of code changed in:

trepan 2004-06-29 09:55

fix some trig stuff

12 lines of code changed in:

atupone 2004-06-29 08:18

flag history is only from gamekeeper

21 lines of code changed in:

trepan 2004-06-29 03:34

when starting a server, specify the world map first so that later options can override those any the world map

11 lines of code changed in:

trepan 2004-06-29 03:32

avoid a spin loop

7 lines of code changed in:

trepan 2004-06-29 02:41

use FileManager to open the world files to be saved, it'll make the directories

15 lines of code changed in:

trepan 2004-06-29 01:38

add getWorldDirName() and modify SaveWorld and ServerStartMenu

73 lines of code changed in:

trepan 2004-06-28 04:11

more rejoin list cleanup

5 lines of code changed in:

trepan 2004-06-28 03:57

add players to rejoinList when they leave, and initialize _rejoinList to equal _explodeTime

4 lines of code changed in:

brlcad 2004-06-28 01:35

should now hopefully be const map access via fugly const_iterator indirection

7 lines of code changed in:

brlcad 2004-06-28 01:22

map [] operator is non-const by nature so until I figure out a const iterator way to get the group set, make method non-const

2 lines of code changed in:

dbrosius 2004-06-27 23:23

need math.h for fmodf

1 lines of code changed in:

brlcad 2004-06-27 22:15

initial position tracker for tracking arbirary groups of objects in Cartesian three-dimensional coordinate space

247 lines of code changed in:

brlcad 2004-06-27 16:28

So, position tracker might not even use this now ;) .. still fun. Iterate over the functions in order so system is preferred. also use the FP_INV for inverse operations.

24 lines of code changed in:

brlcad 2004-06-27 15:33

Progress? since trepan's system sqrt was actually faster, i have it try a little harder to be more intelligent. Added more sqrt and inverse sqrt routines and then an optimize() routine to automatically detect which is the fastest on demand. Default is system sqrtf().

197 lines of code changed in:

trepan 2004-06-27 15:28

some more stuff for small packets

83 lines of code changed in:

atupone 2004-06-27 14:43

unused extern score[] removed

0 lines of code changed in:

brlcad 2004-06-27 03:51

Initial math utilities started from the nVIDIA public domained Fast Math Routines release. This provides a table-based fast sqrt replacement that performs rather well.

168 lines of code changed in:

atupone 2004-06-26 23:02

score is only from gameKeeper

88 lines of code changed in:

trepan 2004-06-26 19:58

remove the printf()

0 lines of code changed in:

trepan 2004-06-26 19:55

added the MsgPlayerUpdateSmall message type, bumped the protocol

123 lines of code changed in:

lan56 2004-06-26 18:51

I can't believe that made it this long without being caught.

1 lines of code changed in:

lan56 2004-06-26 18:48

tell about Winsock errors.

3 lines of code changed in:

brlcad 2004-06-26 18:01

ws

40 lines of code changed in:

brlcad 2004-06-26 17:41

Reduce client and server network utilization via tolerance tweaking

2 lines of code changed in:

brlcad 2004-06-26 17:37

Testing shows that Tupone's idea for tweaking the position and angle dead-reckoning tolerance to just past where jumpiness is observered gives a rough 10% decrease in the number of position updates sent (which means less gratuitous network utilization).

2 lines of code changed in:

trepan 2004-06-26 14:45

fix the base texturing, again

18 lines of code changed in:

trepan 2004-06-26 14:11

if deadUnder isn't visible, it shouldn't kill

3 lines of code changed in:

brlcad 2004-06-26 13:44

default deadUnder should be near -Inf so that it's disabled -- -32767 is close (-1 kills burrow)

1 lines of code changed in:

atupone 2004-06-25 19:45

removing lagInfo[] array

10 lines of code changed in:

trepan 2004-06-25 19:44

add -config and SAVEWORLD to the man page, remove CLIENTQUERY

8 lines of code changed in:

trepan 2004-06-25 19:14

added the -config client option

40 lines of code changed in:

atupone 2004-06-25 17:16

DelayQueue & PlayerInfo -> game . Their headers were already in include

412 lines of code changed in:

trepan 2004-06-25 01:46

fix base texturing face order

13 lines of code changed in:

dtremenak 2004-06-24 17:36

Don't crash when reading PNG textures with chunks (such as tEXt) between the last IDAT chunk and IEND

1 lines of code changed in:

trepan 2004-06-23 23:02

touchup for cummulative -admsg and -srvmsg

2 lines of code changed in:

trepan 2004-06-23 04:08

missing some tabs for saved files

9 lines of code changed in:

trepan 2004-06-22 14:29

add /clientquery to the ServerCommandKey list

6 lines of code changed in:

trepan 2004-06-22 08:12

Flags::Null instead of NULL, and only good spawning flags

7 lines of code changed in:

lan56 2004-06-22 07:16

tell the player not to capture his own flag. don't change any scores since that would require server reconfiguration, but a warning is better than nothing.

14 lines of code changed in:

trepan 2004-06-22 05:57

changelog and new files

93 lines of code changed in:

trepan 2004-06-22 05:27

send world-weapons and entry-zones over the wire for client map saves

329 lines of code changed in:

brlcad 2004-06-22 03:21

modifications and suggestions from the fink team..

5 lines of code changed in:

lan56 2004-06-22 02:34

make Roger drop team flags on his base much more closer to the center of the base.

1 lines of code changed in:

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