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Summary Period: 2003-09-07 to 2003-09-02 (Commits 1282-1331 of 9331)
Roger tries not to jump when the buildings are small, or when playe is along side of building instead of behind it
2 lines of code changed in:
Roger notices that z doesn't have to be the same when using GM
1 lines of code changed in:
added hasVoted method
31 lines of code changed in:
make vc happy
2 lines of code changed in:
documented the TimeKeeper class; added a null time representation
38 lines of code changed in:
remove some bugs which are most probably fixed
0 lines of code changed in:
fix sound playing for other tanks' shots
16 lines of code changed in:
Added some more info to the bzadmin help text
2 lines of code changed in:
Added man page for bzadmin (someone else might want to check if it's OK, I don't know any nroff at all)
31 lines of code changed in:
don't send private messages to robots
48 lines of code changed in:
remove extra showWindow() on each redraw again; caused hans on startup for me (had to switch from X to text consoel and back in Linux)
0 lines of code changed in:
query mouse position always, even when using keyboard and joystick; this fixes the straneg stuttering ecountered on some systems (X11+software rendering); exact cause for this bug is unknown but this fix shouldn't cause any harm
6 lines of code changed in:
Added usage info and a -help option to bzadmin
52 lines of code changed in:
inline identifiers needed
4 lines of code changed in:
added default copy constructors
28 lines of code changed in:
moved around some bits to make the interface easier to read
124 lines of code changed in:
only use damping for angular velocity when using keyboard
15 lines of code changed in:
don't change our nemesis for a robot
1 lines of code changed in:
Roger gains confidence to hunt nearby flags, if enemies are reasonably far away
62 lines of code changed in:
Roger gets better up close fighting
10 lines of code changed in:
short circuit drawing radar flags if setting off
14 lines of code changed in:
Roger figures out that just because a player is dead, doesn't mean his bullets are
5 lines of code changed in:
mantain online info about all tanks being bots or human driven
20 lines of code changed in:
BZFlag fullscreen loosing focus under X recovered
1 lines of code changed in:
make vc happy again
3 lines of code changed in:
restoring sound Volume on joining Game (BUG 794306)
6 lines of code changed in:
I feel uneasy about some of the -eps < z < eps checks, so revert them to == 0
3 lines of code changed in:
updated epsilon to try and use FLT_EPSILON (need check for float.h)
5 lines of code changed in:
-solo robots aims is more accurate and appropriate
16 lines of code changed in:
dead-zone robots now start pathfinding from nearest region
55 lines of code changed in:
-solo Robot, priority: penalty to dead-zone targets
31 lines of code changed in:
even less dampening -- the values need to be "just enough" to allow for subtle aiming deltas via the keyboard; probably will need more tweaking later
7 lines of code changed in:
applied sourceforge patch #800179 "2 keyboard bugs and suggested fixes"; chose a slightly less dampened angle velocity; converted zero-tests to use the NEAR_ZERO test
30 lines of code changed in:
added test comparison for near-zero floating point since == 0.0f is not safe on some architectures or for certain extreme values; added a default zero-tolerance define of 6 digits near-zero precision
9 lines of code changed in:
don't get right on the opponent
7 lines of code changed in:
only jump on buildings if you're azimuth is roughly the same as your target vector
17 lines of code changed in:
for random worlds, do not set size of buildings relative to world size, but change the number of elements instead
162 lines of code changed in:
use getDirectMessageBuffer() _always_; fixed this for MsgTransferFlag, might fix bzfs thief crashing
15 lines of code changed in:
thief crashes bzfs sometimes
2 lines of code changed in:
potentially uninitialized votingpoll var is initialized
2 lines of code changed in:
Roger no longer has tunnel vision
98 lines of code changed in:
TOOTBZS-ize VotingBooth
16 lines of code changed in:
inline funcs go in the .h file
16 lines of code changed in:
pondering.. nothing significant
27 lines of code changed in:
vc issues
4 lines of code changed in:
the color is back; not sure the current solution is perfect, though
0 lines of code changed in:
set first NumTeam font colors to team colors
3 lines of code changed in:
-solo robot shooting: shoot when inline with target and separate shoots
28 lines of code changed in:
let cctor and = do the right thing for storedColors
4 lines of code changed in:
style
2 lines of code changed in:
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