Commit Log (Page 161 of 187)

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Summary Period: 2003-09-07 to 2003-09-02 (Commits 1282-1331 of 9331)

dbrosius 2003-09-07 03:15

Roger tries not to jump when the buildings are small, or when playe is along side of building instead of behind it

2 lines of code changed in:

dbrosius 2003-09-07 03:01

Roger notices that z doesn't have to be the same when using GM

1 lines of code changed in:

brlcad 2003-09-07 02:26

added hasVoted method

31 lines of code changed in:

dbrosius 2003-09-07 02:18

make vc happy

2 lines of code changed in:

brlcad 2003-09-06 20:34

documented the TimeKeeper class; added a null time representation

38 lines of code changed in:

chestal 2003-09-06 19:18

remove some bugs which are most probably fixed

0 lines of code changed in:

chestal 2003-09-06 19:17

fix sound playing for other tanks' shots

16 lines of code changed in:

larsl 2003-09-06 19:12

Added some more info to the bzadmin help text

2 lines of code changed in:

larsl 2003-09-06 19:08

Added man page for bzadmin (someone else might want to check if it's OK, I don't know any nroff at all)

31 lines of code changed in:

atupone 2003-09-06 18:04

don't send private messages to robots

48 lines of code changed in:

chestal 2003-09-06 15:25

remove extra showWindow() on each redraw again; caused hans on startup for me (had to switch from X to text consoel and back in Linux)

0 lines of code changed in:

chestal 2003-09-06 15:24

query mouse position always, even when using keyboard and joystick; this fixes the straneg stuttering ecountered on some systems (X11+software rendering); exact cause for this bug is unknown but this fix shouldn't cause any harm

6 lines of code changed in:

larsl 2003-09-06 14:22

Added usage info and a -help option to bzadmin

52 lines of code changed in:

brlcad 2003-09-06 11:15

inline identifiers needed

4 lines of code changed in:

brlcad 2003-09-06 10:57

added default copy constructors

28 lines of code changed in:

brlcad 2003-09-06 10:55

moved around some bits to make the interface easier to read

124 lines of code changed in:

chestal 2003-09-06 08:57

only use damping for angular velocity when using keyboard

15 lines of code changed in:

atupone 2003-09-06 07:13

don't change our nemesis for a robot

1 lines of code changed in:

dbrosius 2003-09-06 03:22

Roger gains confidence to hunt nearby flags, if enemies are reasonably far away

62 lines of code changed in:

dbrosius 2003-09-06 02:26

Roger gets better up close fighting

10 lines of code changed in:

dbrosius 2003-09-06 01:42

short circuit drawing radar flags if setting off

14 lines of code changed in:

dbrosius 2003-09-06 01:30

Roger figures out that just because a player is dead, doesn't mean his bullets are

5 lines of code changed in:

atupone 2003-09-05 21:14

mantain online info about all tanks being bots or human driven

20 lines of code changed in:

atupone 2003-09-05 17:57

BZFlag fullscreen loosing focus under X recovered

1 lines of code changed in:

dbrosius 2003-09-05 01:13

make vc happy again

3 lines of code changed in:

atupone 2003-09-04 18:57

restoring sound Volume on joining Game (BUG 794306)

6 lines of code changed in:

chestal 2003-09-04 17:17

I feel uneasy about some of the -eps < z < eps checks, so revert them to == 0

3 lines of code changed in:

brlcad 2003-09-04 17:10

updated epsilon to try and use FLT_EPSILON (need check for float.h)

5 lines of code changed in:

atupone 2003-09-04 16:08

-solo robots aims is more accurate and appropriate

16 lines of code changed in:

atupone 2003-09-04 15:36

dead-zone robots now start pathfinding from nearest region

55 lines of code changed in:

atupone 2003-09-04 14:48

-solo Robot, priority: penalty to dead-zone targets

31 lines of code changed in:

brlcad 2003-09-04 02:46

even less dampening -- the values need to be "just enough" to allow for subtle aiming deltas via the keyboard; probably will need more tweaking later

7 lines of code changed in:

brlcad 2003-09-04 02:21

applied sourceforge patch #800179 "2 keyboard bugs and suggested fixes"; chose a slightly less dampened angle velocity; converted zero-tests to use the NEAR_ZERO test

30 lines of code changed in:

brlcad 2003-09-04 02:14

added test comparison for near-zero floating point since == 0.0f is not safe on some architectures or for certain extreme values; added a default zero-tolerance define of 6 digits near-zero precision

9 lines of code changed in:

dbrosius 2003-09-04 00:17

don't get right on the opponent

7 lines of code changed in:

dbrosius 2003-09-03 23:15

only jump on buildings if you're azimuth is roughly the same as your target vector

17 lines of code changed in:

chestal 2003-09-03 16:27

for random worlds, do not set size of buildings relative to world size, but change the number of elements instead

162 lines of code changed in:

chestal 2003-09-03 16:22

use getDirectMessageBuffer() _always_; fixed this for MsgTransferFlag, might fix bzfs thief crashing

15 lines of code changed in:

chestal 2003-09-03 16:14

thief crashes bzfs sometimes

2 lines of code changed in:

brlcad 2003-09-03 11:08

potentially uninitialized votingpoll var is initialized

2 lines of code changed in:

dbrosius 2003-09-03 03:42

Roger no longer has tunnel vision

98 lines of code changed in:

dbrosius 2003-09-03 00:51

TOOTBZS-ize VotingBooth

16 lines of code changed in:

dbrosius 2003-09-03 00:46

inline funcs go in the .h file

16 lines of code changed in:

brlcad 2003-09-02 23:23

pondering.. nothing significant

27 lines of code changed in:

dbrosius 2003-09-02 22:28

vc issues

4 lines of code changed in:

chestal 2003-09-02 17:38

the color is back; not sure the current solution is perfect, though

0 lines of code changed in:

chestal 2003-09-02 17:34

set first NumTeam font colors to team colors

3 lines of code changed in:

atupone 2003-09-02 17:33

-solo robot shooting: shoot when inline with target and separate shoots

28 lines of code changed in:

chestal 2003-09-02 17:31

let cctor and = do the right thing for storedColors

4 lines of code changed in:

chestal 2003-09-02 16:36

style

2 lines of code changed in:

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