Commit Log (Page 65 of 187)

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Summary Period: 2004-12-06 to 2004-11-24 (Commits 6082-6131 of 9331)

trepan 2004-12-06 03:17

better flipz handling for old style transformations

22 lines of code changed in:

trepan 2004-12-06 02:47

- bumped version and protocol
- added grouping to the world file format and packed format
(links can now come before teleporters)
- de-STL'ized the obstacle management
- added buffer overrun checks for world unpacking
- added sequences for dynamic colors
- warnings for duplicate texture matrices, xforms, phydrv, and materials
- added jumpCounter to PlayerState, should help cure some bad bouncy sounds

2851 lines of code changed in:

timriker 2004-12-06 00:09

better test prototypes

1 lines of code changed in:

dtremenak 2004-12-05 19:54

don't let /password match a password with a different length

1 lines of code changed in:

dtremenak 2004-12-05 18:13

a little refactoring for alternating date/time

16 lines of code changed in:

timriker 2004-12-05 18:06

demote a few pre-release issues

7 lines of code changed in:

timriker 2004-12-05 17:49

remove potentially undefined buildDate

1 lines of code changed in:

timriker 2004-12-05 17:48

missing vars.txt

1 lines of code changed in:

brlcad 2004-12-05 17:48

oop, needs a lil more room to hold the longer version

1 lines of code changed in:

brlcad 2004-12-05 17:44

remove the compile error AND the syntax error (will still need libdate added as a link lib in xcode)

2 lines of code changed in:

timriker 2004-12-05 17:29

break mkplist.cxx with a TODO

5 lines of code changed in:

timriker 2004-12-05 17:22

pass BZ_BUILD_DATE on the command line on *nix

6 lines of code changed in:

timriker 2004-12-05 16:19

remove old line

0 lines of code changed in:

timriker 2004-12-05 16:07

versions now in src/date/buildDate.cxx

123 lines of code changed in:

mmu_man 2004-12-05 13:03

Some audio fixes... not perfect though

7 lines of code changed in:

timriker 2004-12-05 12:15

use : as separator on TOKGOOD: reply

4 lines of code changed in:

timriker 2004-12-05 12:05

dz unused

1 lines of code changed in:

dbrosius 2004-12-05 01:01

a few double to float truncation warnings

67 lines of code changed in:

dbrosius 2004-12-05 00:42

Stephen Krenzel Patch: 1079219

Fixes a few out of bounds problems in TextUtils
TextUtils had a problem with its functions that found
the first of something.

34 lines of code changed in:

dtremenak 2004-12-04 21:54

complain annoyingly when loading a world file with an extension other than .bzw

6 lines of code changed in:

dtremenak 2004-12-04 21:28

include common.h not win32.h

1 lines of code changed in:

timriker 2004-12-04 16:35

so kill it already

0 lines of code changed in:

timriker 2004-12-04 16:24

so kill it already

13 lines of code changed in:

jeffm2501 2004-12-04 02:45

make the thing build on the mac, can't have inline functions with statics, if you don't like it then FIX IT, don't just revert it.

4 lines of code changed in:

jeffm2501 2004-12-03 21:34

add in #def so VC7.1 can use math defines
make common include before math.h so that stuff actualy works
bump instaler version
add new files
make build on windows

34 lines of code changed in:

dtremenak 2004-12-03 19:11

Dev-C++: Add new files. Reorganize folders in bzflag.dev to be more consistent with source tree & vc projects.

1140 lines of code changed in:

trepan 2004-12-03 02:19

plug the old hole in teleporter crossbars

22 lines of code changed in:

trepan 2004-12-02 21:25

- fixed DTR's invalid meshface bug (don't print faces if there's no mesh)
- renamed "refmat" to "matref"

15 lines of code changed in:

trepan 2004-12-02 14:44

- fix for the teleporter geometry
- protection for poorly placed teleporters that would cause sealing

53 lines of code changed in:

dtremenak 2004-12-02 13:56

Newlines on DEBUG messages

16 lines of code changed in:

trepan 2004-12-02 12:07

fix for gcc2.95.4

1 lines of code changed in:

trepan 2004-12-02 12:01

missing files

153 lines of code changed in:

trepan 2004-12-02 11:55

- bumped the version (definitely an intermediate)
- added mesh transforms (shift, scale, shear, spin)
- reworked the obstacles a fair amount
- setup for grouping
- setup for new spawn algos
- teleporters are so borked now that they'll have to get fixed (today)

2221 lines of code changed in:

trepan 2004-12-01 07:22

bad bouncy, bad, bad

4 lines of code changed in:

chestal 2004-11-29 14:55

allow to zoom in a bit more (radar)

2 lines of code changed in:

dbrosius 2004-11-29 00:17

pretend like i'm actually contributing something

1 lines of code changed in:

dtremenak 2004-11-28 19:51

let's not make the most annoying setting the default

1 lines of code changed in:

brlcad 2004-11-28 14:49

Observer counts and match times added to game queries (accepted david_v's sf patch 1074322). protocol version bumped (albeit obscure incompatibility).

33 lines of code changed in:

davidtrowbridge 2004-11-27 17:16

fix shots-left message for the non-plural case

4 lines of code changed in:

lan56 2004-11-27 03:32

enable freezing

3 lines of code changed in:

timriker 2004-11-26 23:48

an example

1 lines of code changed in:

timriker 2004-11-26 23:24

iso date as we are international

2 lines of code changed in:

lan56 2004-11-26 23:10

dev-c++ messes up in creating the resource file file if xp themes are to be supported, so just skip it

1 lines of code changed in:

trepan 2004-11-26 05:44

- fix for maxBumpHeight vs. meshes
- clean-up with respect to the OpenGL 1.1 requirement
- depth complexity and wireframe work with the mirror
(hidden line would require a wrapper around the mirror code,
and wireframe is broken with respect to eighth dim viewing)

26 lines of code changed in:

trepan 2004-11-25 04:02

remove the old insideBuilding variable

6 lines of code changed in:

trepan 2004-11-25 01:45

fancier eighth dim shell node drawing

9 lines of code changed in:

trepan 2004-11-25 00:03

a little more consistentcy; wonder how this applies to the CIVIL rule

3 lines of code changed in:

trepan 2004-11-24 23:57

- take into account the fact that a tank can be in multiple buildings
(this helps draw OO properly, and makes ofr more effective phydrvs)
- added the leading shot line option (make Da Baron happy)
- setup so that all obstacles can use the eighth dim shell nodes
- use glFrontFace() instead of all the [gs]etInvertCull() junk
- touchup the glPolygonOffset() stuff for Narrow tanks, yet again

219 lines of code changed in:

lan56 2004-11-24 22:00

apply my patch to allow changing of the date/time thing

45 lines of code changed in:

timriker 2004-11-24 16:24

FIXME should be able to share the cache tween HOSTs

1 lines of code changed in:

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