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Summary Period: 2004-12-06 to 2004-11-24 (Commits 6082-6131 of 9331)
better flipz handling for old style transformations
22 lines of code changed in:
- bumped version and protocol
- added grouping to the world file format and packed format
(links can now come before teleporters)
- de-STL'ized the obstacle management
- added buffer overrun checks for world unpacking
- added sequences for dynamic colors
- warnings for duplicate texture matrices, xforms, phydrv, and materials
- added jumpCounter to PlayerState, should help cure some bad bouncy sounds
2851 lines of code changed in:
better test prototypes
1 lines of code changed in:
don't let /password match a password with a different length
1 lines of code changed in:
a little refactoring for alternating date/time
16 lines of code changed in:
demote a few pre-release issues
7 lines of code changed in:
remove potentially undefined buildDate
1 lines of code changed in:
missing vars.txt
1 lines of code changed in:
oop, needs a lil more room to hold the longer version
1 lines of code changed in:
remove the compile error AND the syntax error (will still need libdate added as a link lib in xcode)
2 lines of code changed in:
break mkplist.cxx with a TODO
5 lines of code changed in:
pass BZ_BUILD_DATE on the command line on *nix
6 lines of code changed in:
remove old line
0 lines of code changed in:
versions now in src/date/buildDate.cxx
123 lines of code changed in:
Some audio fixes... not perfect though
7 lines of code changed in:
use : as separator on TOKGOOD: reply
4 lines of code changed in:
dz unused
1 lines of code changed in:
a few double to float truncation warnings
67 lines of code changed in:
Stephen Krenzel Patch: 1079219
Fixes a few out of bounds problems in TextUtils
TextUtils had a problem with its functions that found
the first of something.
34 lines of code changed in:
complain annoyingly when loading a world file with an extension other than .bzw
6 lines of code changed in:
include common.h not win32.h
1 lines of code changed in:
so kill it already
0 lines of code changed in:
so kill it already
13 lines of code changed in:
make the thing build on the mac, can't have inline functions with statics, if you don't like it then FIX IT, don't just revert it.
4 lines of code changed in:
add in #def so VC7.1 can use math defines
make common include before math.h so that stuff actualy works
bump instaler version
add new files
make build on windows
34 lines of code changed in:
Dev-C++: Add new files. Reorganize folders in bzflag.dev to be more consistent with source tree & vc projects.
1140 lines of code changed in:
plug the old hole in teleporter crossbars
22 lines of code changed in:
- fixed DTR's invalid meshface bug (don't print faces if there's no mesh)
- renamed "refmat" to "matref"
15 lines of code changed in:
- fix for the teleporter geometry
- protection for poorly placed teleporters that would cause sealing
53 lines of code changed in:
Newlines on DEBUG messages
16 lines of code changed in:
fix for gcc2.95.4
1 lines of code changed in:
missing files
153 lines of code changed in:
- bumped the version (definitely an intermediate)
- added mesh transforms (shift, scale, shear, spin)
- reworked the obstacles a fair amount
- setup for grouping
- setup for new spawn algos
- teleporters are so borked now that they'll have to get fixed (today)
2221 lines of code changed in:
bad bouncy, bad, bad
4 lines of code changed in:
allow to zoom in a bit more (radar)
2 lines of code changed in:
pretend like i'm actually contributing something
1 lines of code changed in:
let's not make the most annoying setting the default
1 lines of code changed in:
Observer counts and match times added to game queries (accepted david_v's sf patch 1074322). protocol version bumped (albeit obscure incompatibility).
33 lines of code changed in:
fix shots-left message for the non-plural case
4 lines of code changed in:
enable freezing
3 lines of code changed in:
an example
1 lines of code changed in:
iso date as we are international
2 lines of code changed in:
dev-c++ messes up in creating the resource file file if xp themes are to be supported, so just skip it
1 lines of code changed in:
- fix for maxBumpHeight vs. meshes
- clean-up with respect to the OpenGL 1.1 requirement
- depth complexity and wireframe work with the mirror
(hidden line would require a wrapper around the mirror code,
and wireframe is broken with respect to eighth dim viewing)
26 lines of code changed in:
remove the old insideBuilding variable
6 lines of code changed in:
fancier eighth dim shell node drawing
9 lines of code changed in:
a little more consistentcy; wonder how this applies to the CIVIL rule
3 lines of code changed in:
- take into account the fact that a tank can be in multiple buildings
(this helps draw OO properly, and makes ofr more effective phydrvs)
- added the leading shot line option (make Da Baron happy)
- setup so that all obstacles can use the eighth dim shell nodes
- use glFrontFace() instead of all the [gs]etInvertCull() junk
- touchup the glPolygonOffset() stuff for Narrow tanks, yet again
219 lines of code changed in:
apply my patch to allow changing of the date/time thing
45 lines of code changed in:
FIXME should be able to share the cache tween HOSTs
1 lines of code changed in:
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