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Summary Period: 2004-12-27 to 2004-12-24 (Commits 6382-6431 of 9331)
-debug
1 lines of code changed in:
when connecting server, only print low-level information (UDP downlink etc.) if debugLevel >=1
16 lines of code changed in:
add -debug to client -help and manpage
5 lines of code changed in:
add .c_str() for DEBUG4
1 lines of code changed in:
typo and even more info on resize problem
5 lines of code changed in:
fix some unsafe c_str() nastiness; change most of OSFile from char* to std::string along the way, adjust other files as needed; counter slowdown by enhancing some parts, so now it is actually faster than before; I hope Windows still works, needs testing
224 lines of code changed in:
formatting
578 lines of code changed in:
more info on resize crash
5 lines of code changed in:
MsgAutoPilot
1 lines of code changed in:
communicate autopilot state over the wire; adds new MsgAutopilot; autopilot state displayed in scoreboard; server keeps track of state, but does not use it for now; bump protocol version
91 lines of code changed in:
deque should peform better than vector for the control panel message buffers; [] access is a little slower, but it avoids having to copy all those vectors of strings around each time a message is added
4 lines of code changed in:
only force redrawing of controlpanel when new message is visible on current tab
3 lines of code changed in:
print world extents correctly
1 lines of code changed in:
add no_whitespace function to TextUtils and use it in bzfs spam checking (old version was using potentially invalidated iterator)
13 lines of code changed in:
avoid unnecessary copy of string
3 lines of code changed in:
formatting
1 lines of code changed in:
foravoid local copy of string
2 lines of code changed in:
force sendPlayerInfo when new player joins; without it, registered bit is not set correctly on non-public servers; maybe not necessary for public servers, because it's set later after list server comunication?
3 lines of code changed in:
init registered / verified / admin bools on addPlayer
4 lines of code changed in:
get rid of ugly (R) indicator in lagstats now that we have it in the scoreboard
1 lines of code changed in:
hopefully fix controlpanel rendering for message with tabs
19 lines of code changed in:
use pass by const ref
4 lines of code changed in:
shorten code
1 lines of code changed in:
make use of char*,size_t ctor
1 lines of code changed in:
prefer std::sort over quicksort, cleaner, safer and potentially faster
3 lines of code changed in:
constify
7 lines of code changed in:
two SDL/X11 bugs: 8 bit and resizing
6 lines of code changed in:
stamp-h1
1 lines of code changed in:
sort
1 lines of code changed in:
Note to disable antialiasing
3 lines of code changed in:
Yeah, about that ~...
3 lines of code changed in:
Don't ignore the last character in the file
1 lines of code changed in:
url_encode() callsigns and passwords
6 lines of code changed in:
todo note for the ~
3 lines of code changed in:
Don't exclude ~ from the .fmts.
1 lines of code changed in:
die multicast, die
44 lines of code changed in:
use utc
2 lines of code changed in:
try another way to force build
3 lines of code changed in:
places to touch
8 lines of code changed in:
being included once is enough
0 lines of code changed in:
weed out other bzfls references
13 lines of code changed in:
gone
0 lines of code changed in:
Remove references to the bzfls(6) man page, which no longer exists. Add bzadmin(6) to the "See Also" section of the bzfs and bzflag manpages.
2 lines of code changed in:
bzfls died long ago
1 lines of code changed in:
speeling
1 lines of code changed in:
alternate depends
1 lines of code changed in:
use utc
2 lines of code changed in:
add 1.10.8 info
6 lines of code changed in:
add old dates as best we recall
24 lines of code changed in:
speeling
3 lines of code changed in:
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