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Summary Period: 2003-09-17 to 2003-09-13 (Commits 1432-1481 of 9331)
moved laser down, as noone knows "WHY"
7 lines of code changed in:
Fixed many many generted spelking mistaks, much grammar misuse, and whitespace formatting issues
41 lines of code changed in:
moved version stuff off of todo and onto changelog
2 lines of code changed in:
Added new version sceeme to DEVINFO
Removed windows specific version.h
removed Windows specific OS info from include/version.h
Added Windows BuildOS to windows config.h
Renamed BUILD_SOURCE to BUILD_TYPE ( made more sense ).
Bumped Revision to 1 just to show it can be done.
40 lines of code changed in:
cleaned up polish section
11 lines of code changed in:
Teach roger to squash burrowed tanks
3 lines of code changed in:
fix out of bounds when dropping bu next to a building
3 lines of code changed in:
maxPlayer not used-removed
0 lines of code changed in:
typo
1 lines of code changed in:
Added sed calls in configure.in that parses include/version.h, version numbers and strings are now defined only in include/version.h (except BZ_BUILD_OS which is detected in configure)
5 lines of code changed in:
Updated Todo with client side word filter ( easy )
6 lines of code changed in:
TKing gets confused when switching teams
4 lines of code changed in:
Roger takes his chances with Narrow and doesn't jump to avoid shots
1 lines of code changed in:
removed the unnecessary votingAction_t type in favor of a generic string so different types of polls may be created with zero changes necessary to the arbiter
18 lines of code changed in:
burrow launch and arbiter spacing
4 lines of code changed in:
Removed fixed bugs
0 lines of code changed in:
Updated TODO
1 lines of code changed in:
Forgot to add version.h
90 lines of code changed in:
Fixed build date generation in autotools, copied win32/version.h to include/version.h
13 lines of code changed in:
Made Player::setDeadReckoning() inline again, ugly but necessary
21 lines of code changed in:
Moved the ServerLink.cxx linking to src/bzadmin/Makefile.am, it wouldn't work when build directory != source directory
5 lines of code changed in:
Immediate robort retargeting, following target dead
2 lines of code changed in:
oops
0 lines of code changed in:
propogate BZDBCache::tankHeight everywhere
21 lines of code changed in:
cache enhancedRadar to remove 2K/s access
22 lines of code changed in:
scope debug stuff in debug ifdef
1 lines of code changed in:
cleanups cus learner is a whinny baby girly man :)
4 lines of code changed in:
windows warnings
7 lines of code changed in:
Fixed string streams to work on windows
17 lines of code changed in:
Copyright notice
72 lines of code changed in:
made the string versioning stuff not be char array globals
11 lines of code changed in:
whoops
1 lines of code changed in:
23 characters is too small for some verison strings, making it supersize
2 lines of code changed in:
doUpdateMotion path-finding rewritten to overcome float math problem with 0 length path
23 lines of code changed in:
fixing generation for added BZDBCache.cxx
3 lines of code changed in:
Centralize bzdb cache variables
19 lines of code changed in:
Centralize the bzdb cache variables
8 lines of code changed in:
Centralize the bzdb cache variables
80 lines of code changed in:
reduce use of displayRadarFlags
4 lines of code changed in:
only print BZDB accesses with frequencies > 1/sec; make output more beautiful
3 lines of code changed in:
Unused parameters should be anonymous
1 lines of code changed in:
add callback to 'displayMainFlags' to remove 2k+/sec access
15 lines of code changed in:
rolled back -- still hunting
2 lines of code changed in:
make counts per second
13 lines of code changed in:
modified so the singleton is in global scope -- hunting bug
6 lines of code changed in:
counts map needs to be multimap to not remove matched counts
3 lines of code changed in:
setDeadReckoning() is too big to justify having it inlined; mutable considered the lesser of two evils (the other are const casts in doDeadReckoning())
28 lines of code changed in:
with caching, eval() shouldn't be less efficient than other lookups as get(), isTrue() etc., so include them all in stats; activate stats when DEBUG is set
42 lines of code changed in:
warnings begone!
4 lines of code changed in:
use TimeKeeper instead of GetTickCount() (whatever that is)
5 lines of code changed in:
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