Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Summary Period: 2004-05-01 to 2004-04-09 (Commits 4082-4131 of 9331)
Make data members private
36 lines of code changed in:
nl @ eof
1 lines of code changed in:
Choose better spawn positions. Split spawn position choosing into its own class.
302 lines of code changed in:
NetHandler is now its own container
250 lines of code changed in:
quell compiler warning
2 lines of code changed in:
sizeof sockaddr != sizeof &sockaddr :) (fixing udp)
1 lines of code changed in:
Adding UdpSocket as a private class-wide attribute to NetHandler
96 lines of code changed in:
roger decides not to drop the null flag :*)
4 lines of code changed in:
dot net warnings
1 lines of code changed in:
Don't forget to include errno
3 lines of code changed in:
Moving tcp receive to NetHandler (and adding some check)
97 lines of code changed in:
let compile when NETWORK_STAT is undef
2 lines of code changed in:
bz is now .net approved (for now)
3 lines of code changed in:
Adding NetHandler.cxx. Now handle tx (tcp/udp). Should add tcp-rx and
put in a container that handle all network.
356 lines of code changed in:
Dropping network tx from PlayerInfo
58 lines of code changed in:
Moving part of PlayerInfo in game
391 lines of code changed in:
adns info are again private
51 lines of code changed in:
maybe force an update in anon cvs
maybe
1 lines of code changed in:
show player flags as labels in observer mode
13 lines of code changed in:
fix build when ! HAVE_ADNS_H
2 lines of code changed in:
forgotten adns. Now should work (at least it builds)
62 lines of code changed in:
shots that are sped up by agility are (no longer) rejected by server?
0 lines of code changed in:
this should fix high speed shots while holding agility.
14 lines of code changed in:
fred said oops
1 lines of code changed in:
tastes great, less filling, AND with more options and cgi support
69 lines of code changed in:
initial port of bzfquery.pl to python by FrÈdÈric Jolliton
253 lines of code changed in:
yay for not compiling
1 lines of code changed in:
oops.. don't just grant suffrage to the player being vated against..
1 lines of code changed in:
the arbiter needs to know the name of the player being removed -- inform the arbiter before zero'ing the name
77 lines of code changed in:
Some little code re-arrangement
44 lines of code changed in:
Switch to keyboard input before processing the input, not as an alternative
2 lines of code changed in:
Make bzadmin prompt the user if no username@host is specified, e.g. if the file is started from Explorer
19 lines of code changed in:
quell compiler warning
1 lines of code changed in:
adding playerIndex field to PlayerInfo
75 lines of code changed in:
dot net warnings
1 lines of code changed in:
No more public field (only method) on PlayerInfo.
82 lines of code changed in:
other fields going to private. Near the end :)
44 lines of code changed in:
ping/lag/jitter info are now private
121 lines of code changed in:
few other fields going private
33 lines of code changed in:
Roger uses some dynamic learning in game, to pick flags.
73 lines of code changed in:
Some other field on PlayerInfo migrating to private
112 lines of code changed in:
ws
15 lines of code changed in:
update todo a bit
1 lines of code changed in:
Mention building with mingw or cygwin
4 lines of code changed in:
BZAdmin now builds with PDCurses on Windows
26 lines of code changed in:
sry: wrong player
1 lines of code changed in:
More details for compiling on MingW32. Try to organize readme in a sensible way.
35 lines of code changed in:
Details on checking out with UNIX linebreaks in WinCVS and Tortoise
5 lines of code changed in:
Take a shot at getting BZAdmin compiling on Windows with PDCurses - will test when my MingW machine is up again
7 lines of code changed in:
Don't need to use _snprintf instead of snprintf on windows anymore
0 lines of code changed in:
Pages: « Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 Next »
Generated by StatCVS 0.2.2