Commit Log (Page 105 of 187)

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Summary Period: 2004-05-01 to 2004-04-09 (Commits 4082-4131 of 9331)

dtremenak 2004-05-01 14:33

Make data members private

36 lines of code changed in:

dtremenak 2004-05-01 13:40

nl @ eof

1 lines of code changed in:

dtremenak 2004-05-01 13:30

Choose better spawn positions. Split spawn position choosing into its own class.

302 lines of code changed in:

atupone 2004-05-01 12:16

NetHandler is now its own container

250 lines of code changed in:

dtremenak 2004-04-30 21:19

quell compiler warning

2 lines of code changed in:

atupone 2004-04-30 20:49

sizeof sockaddr != sizeof &sockaddr :) (fixing udp)

1 lines of code changed in:

atupone 2004-04-29 18:30

Adding UdpSocket as a private class-wide attribute to NetHandler

96 lines of code changed in:

dbrosius 2004-04-27 00:55

roger decides not to drop the null flag :*)

4 lines of code changed in:

dbrosius 2004-04-27 00:32

dot net warnings

1 lines of code changed in:

atupone 2004-04-25 09:02

Don't forget to include errno

3 lines of code changed in:

atupone 2004-04-25 08:19

Moving tcp receive to NetHandler (and adding some check)

97 lines of code changed in:

atupone 2004-04-24 17:23

let compile when NETWORK_STAT is undef

2 lines of code changed in:

dbrosius 2004-04-23 22:20

bz is now .net approved (for now)

3 lines of code changed in:

atupone 2004-04-23 17:49

Adding NetHandler.cxx. Now handle tx (tcp/udp). Should add tcp-rx and
put in a container that handle all network.

356 lines of code changed in:

atupone 2004-04-23 17:45

Dropping network tx from PlayerInfo

58 lines of code changed in:

atupone 2004-04-23 17:37

Moving part of PlayerInfo in game

391 lines of code changed in:

atupone 2004-04-23 13:26

adns info are again private

51 lines of code changed in:

jeffm2501 2004-04-23 00:57

maybe force an update in anon cvs
maybe

1 lines of code changed in:

trepan 2004-04-22 23:28

show player flags as labels in observer mode

13 lines of code changed in:

dbrosius 2004-04-22 20:15

fix build when ! HAVE_ADNS_H

2 lines of code changed in:

atupone 2004-04-22 19:38

forgotten adns. Now should work (at least it builds)

62 lines of code changed in:

brlcad 2004-04-21 00:49

shots that are sped up by agility are (no longer) rejected by server?

0 lines of code changed in:

brlcad 2004-04-21 00:48

this should fix high speed shots while holding agility.

14 lines of code changed in:

brlcad 2004-04-18 13:17

fred said oops

1 lines of code changed in:

brlcad 2004-04-18 13:15

tastes great, less filling, AND with more options and cgi support

69 lines of code changed in:

brlcad 2004-04-18 12:19

initial port of bzfquery.pl to python by FrÈdÈric Jolliton

253 lines of code changed in:

brlcad 2004-04-17 22:49

yay for not compiling

1 lines of code changed in:

brlcad 2004-04-17 22:43

oops.. don't just grant suffrage to the player being vated against..

1 lines of code changed in:

brlcad 2004-04-17 22:39

the arbiter needs to know the name of the player being removed -- inform the arbiter before zero'ing the name

77 lines of code changed in:

atupone 2004-04-17 11:21

Some little code re-arrangement

44 lines of code changed in:

atupone 2004-04-16 14:02

Switch to keyboard input before processing the input, not as an alternative

2 lines of code changed in:

dtremenak 2004-04-15 17:57

Make bzadmin prompt the user if no username@host is specified, e.g. if the file is started from Explorer

19 lines of code changed in:

dtremenak 2004-04-15 17:24

quell compiler warning

1 lines of code changed in:

atupone 2004-04-15 14:45

adding playerIndex field to PlayerInfo

75 lines of code changed in:

dbrosius 2004-04-15 01:05

dot net warnings

1 lines of code changed in:

atupone 2004-04-14 18:41

No more public field (only method) on PlayerInfo.

82 lines of code changed in:

atupone 2004-04-13 16:40

other fields going to private. Near the end :)

44 lines of code changed in:

atupone 2004-04-12 21:13

ping/lag/jitter info are now private

121 lines of code changed in:

atupone 2004-04-12 12:55

few other fields going private

33 lines of code changed in:

dbrosius 2004-04-12 04:03

Roger uses some dynamic learning in game, to pick flags.

73 lines of code changed in:

atupone 2004-04-11 20:19

Some other field on PlayerInfo migrating to private

112 lines of code changed in:

dtremenak 2004-04-11 11:37

ws

15 lines of code changed in:

dtremenak 2004-04-11 11:35

update todo a bit

1 lines of code changed in:

dtremenak 2004-04-10 15:27

Mention building with mingw or cygwin

4 lines of code changed in:

dtremenak 2004-04-10 12:56

BZAdmin now builds with PDCurses on Windows

26 lines of code changed in:

atupone 2004-04-10 08:49

sry: wrong player

1 lines of code changed in:

dtremenak 2004-04-09 20:52

More details for compiling on MingW32. Try to organize readme in a sensible way.

35 lines of code changed in:

dtremenak 2004-04-09 19:32

Details on checking out with UNIX linebreaks in WinCVS and Tortoise

5 lines of code changed in:

dtremenak 2004-04-09 18:21

Take a shot at getting BZAdmin compiling on Windows with PDCurses - will test when my MingW machine is up again

7 lines of code changed in:

dtremenak 2004-04-09 18:14

Don't need to use _snprintf instead of snprintf on windows anymore

0 lines of code changed in:

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