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Summary Period: 2004-05-20 to 2004-05-14 (Commits 4232-4281 of 9331)
Keep things compiling on VC
10 lines of code changed in:
put random teleporters back
2 lines of code changed in:
debug msgs on link discard
5 lines of code changed in:
throw away bad or early links
1 lines of code changed in:
ws
1 lines of code changed in:
groff-base, libncurses-dev, libadns1-dev
1 lines of code changed in:
AMTAR or TAR depending on autoconf version
2 lines of code changed in:
throw away bad or early links
3 lines of code changed in:
cleanup
2 lines of code changed in:
minor string format improvement
6 lines of code changed in:
include record time length in file listings
39 lines of code changed in:
change a little logic
1 lines of code changed in:
improved skipping
30 lines of code changed in:
put the buffer size back to a reasonable default
5 lines of code changed in:
save the elapsed time in the file, more info for user upon loading files
76 lines of code changed in:
improved time skipping and stats output
91 lines of code changed in:
kill dead code
0 lines of code changed in:
doc spawn improvements from a while ago
1 lines of code changed in:
fixed saveVariables() len=0 bug, added preliminary file buffering
118 lines of code changed in:
Strengthen that whole "make sure it builds before release" thing
Better idea would be separate freeze/release or beta/rc/release tagging
3 lines of code changed in:
simply remove the weapons if replaying, no more if's about it
22 lines of code changed in:
fixed replay vs. weapons, /record save <file> [secs] command, and more prep work for buffered file reading
172 lines of code changed in:
1.10.6
7 lines of code changed in:
debian icon from 1.10 tree
1 lines of code changed in:
merge in final 1.10.6 ChangeLog entries into head
40 lines of code changed in:
Make Address::getHostName() use std::strings instead of char *'s. Avoids NULL pointers getting passed around causing segfaults. This should fix the Gentoo Bugzilla Bug 46665 "bzflag 1.10.4: bzfs SEGV at startup"
19 lines of code changed in:
To test SDL compilation use all discovered library
3 lines of code changed in:
improved world weapons timing
42 lines of code changed in:
XI Joystick does not compile anymore
2 lines of code changed in:
reorder
2 lines of code changed in:
also save rabbit state
76 lines of code changed in:
set numFlags to 0 when bzfs starts in replay, fix saveHeader() for the case when there are no flags
96 lines of code changed in:
some renaming, modified replaceWorld(), and setup for buffered file reads
91 lines of code changed in:
oops, removed printf
0 lines of code changed in:
save and preload BZDB variables for replay, better state management
110 lines of code changed in:
synchronize changelog entries w/ v1_10branch
2 lines of code changed in:
remove the DisplayListBuilder for now as it was unused -- probably a build herring, but it was the first listed for a namespace build problem.
2 lines of code changed in:
disabling bzadmin when GL is missing - just for a GLfloat on Player.h :(
14 lines of code changed in:
didn't I commit this already?
12 lines of code changed in:
add Local Var block and indent region
26 lines of code changed in:
properly indent block for shell includes sh-basic-offset and sh-indentation
2 lines of code changed in:
include BZFlag.xcode in make dist
2 lines of code changed in:
udp negotiation variable initalized
1 lines of code changed in:
converge on sorted
28 lines of code changed in:
in case someone wants to get it to work
0 lines of code changed in:
OSFile.cxx
2 lines of code changed in:
GLCollect.cxx
2 lines of code changed in:
hmm, and what about BZFlag-Info.plist and mkplist.cxx
3 lines of code changed in:
is Ogg really used on mac?
3 lines of code changed in:
xcode wants OSFile.h,GLCollect.h win32 wants win32.h
4 lines of code changed in:
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