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Summary Period: 2005-12-23 to 2005-11-20 (Commits 8832-8881 of 9331)
Super Kill transports the id of player to kill.
NetHandler is not closed when a player is removed.
6 lines of code changed in:
Its own /playerlist available to everyone. From Thomas Stauer
9 lines of code changed in:
Pack when sending, not Unpack
1 lines of code changed in:
fix ares stuff
5 lines of code changed in:
When getting error on connection drop all players on that
4 lines of code changed in:
Check for antikick before checking for idlekick to avoid excessive logflooding. Resolves bug 1382559.
2 lines of code changed in:
consistency between DXJoystick and BzfJoystick
3 lines of code changed in:
how many times can we botch up this lil init routine..mild revert since the previous only registered empty names.. if the name is null, 'off', or unset, don't init the name
7 lines of code changed in:
I guess this is even better
1 lines of code changed in:
the intent was to match an unset/off joystickName, which is a strcmp result of 0 for either
1 lines of code changed in:
&& -> ||
1 lines of code changed in:
bzfs handle a NewPlayer msg for creating a new player on the same connection
55 lines of code changed in:
Little step for sharing NetHandler. Passing those to GameKeeper::Player ctor
5 lines of code changed in:
No way to send gametime before entering, until we fix bot code. I remove
0 lines of code changed in:
link in areslib instead of building it along with bzflag/bzfs; areslib must be built beforehand
628 lines of code changed in:
missing @ char
1 lines of code changed in:
instead of not even trying autoreconf on a configuration where it's well known to not work (e.g. mac os x), give it a try anyways but with a little more explanation. perhaps raise awareness of broken configurations.
5 lines of code changed in:
Reworking SendTeamUpdate
18 lines of code changed in:
Sending broadcast is achieved looping on all network connections
65 lines of code changed in:
Removing unused code
1 lines of code changed in:
NetHandler does not need playerIndex anymore
4 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-7.
1285 lines of code changed in:
More changes removing use of player index, in favour of connection
110 lines of code changed in:
add Dev-C++/ to the list of directories
1 lines of code changed in:
"it's" -> "its"
1 lines of code changed in:
fix g++ warnings stating that the variables may be used uninitialized
2 lines of code changed in:
All packets related to players have the player-id inside the message
199 lines of code changed in:
remove, use the one in /win32/
0 lines of code changed in:
use the icon in /win32/
1 lines of code changed in:
protect from curses.h defining a min/max macro
21 lines of code changed in:
update certain outdated items
6 lines of code changed in:
Fixing udp not enabled
10 lines of code changed in:
updates
13 lines of code changed in:
update from cad's latest. simplifies the cache issues considerably by simply deleting the autom4te.cache directory everytime. update also improves upon posix conformancy of head/tail commands and treats them separate since there are some systems (e.g. solaris) that actually might have a compliant and non-compliant of both
44 lines of code changed in:
Allows to use initials for callsigns
3 lines of code changed in:
'clean up' the serbian and slovenian swear words
20 lines of code changed in:
speeling and grammar
6 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-6.
6 lines of code changed in:
removePlayer: instantiate internal calls without use of defaulting
17 lines of code changed in:
getFirstPlayer(): NetHandler -> GameKeeper::Player
17 lines of code changed in:
GNU/kFreeBSD support from Petr.Salinger@t-systems.cz
2 lines of code changed in:
Decoupling players and connections
154 lines of code changed in:
protect against callers passing strings that are too long to sendEnter by using strncpy, leaving room for the null.
6 lines of code changed in:
NetHandler should only know network, not player. Part II
42 lines of code changed in:
NetHandler is going to be less related to player, just to network
17 lines of code changed in:
Ares debug messages are related to addresses, not players.
16 lines of code changed in:
merge changes from 2.0.5. v2_0branch tagged as merge-2_0-2_1-5.
1847 lines of code changed in:
Team Flag position is not fixed. When sending virtual capture look for flag then
5 lines of code changed in:
Do not applaud when capturing its own flag
1 lines of code changed in:
fixing crash on invalid captured flag
6 lines of code changed in:
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